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    New Warehouse 3D Viewer? Any Info?

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    • C Offline
      ColeM
      last edited by

      Does anyone know what is planned for this awesome viewer? Continuing Updates? Scenes? Layers?

      I would love and be willing to pay for an unbranded version as well. 😄

      1 Reply Last reply Reply Quote 0
      • juan974J Offline
        juan974
        last edited by

        i m looking for it too, it s three.js :
        https://sites.google.com/site/dessinsgillestarnus/home/test-3d-sketchup
        http://threejs.org/

        it s quite like adobe pdf3D SDK :
        (sample here http://a8z888yc17.1fichier.com/) acrobat 8.1 minimum

        juan974 (Réunion island)
        website : http://sketchucation.com/click.php?url=http://www.tarn.us

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        • juan974J Offline
          juan974
          last edited by

          http://threejs.org/examples/#webgl_terrain_dynamic

          juan974 (Réunion island)
          website : http://sketchucation.com/click.php?url=http://www.tarn.us

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          • chrisglasierC Offline
            chrisglasier
            last edited by

            @juan974 said:

            i m looking for it too, it s three.js :
            https://sites.google.com/site/dessinsgillestarnus/home/test-3d-sketchup
            http://threejs.org/

            it s quite like adobe pdf3D SDK :
            (sample here http://a8z888yc17.1fichier.com/) acrobat 8.1 minimum

            This is something I am working on using three.js which you may find helpful/interesting. Free for developing.

            With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

            1 Reply Last reply Reply Quote 0
            • A Offline
              Aerilius
              last edited by

              Three.js is cool, and as the original poster suggests, there are reasons to ask more on how to use this technology with SketchUp models. While the viewer can be embedded, it does not cover all imaginable use cases:
              What if you want to interact with the model on your website? It has not yet an API (or public source code).
              What if you want to use the model in another WebGL framework? 3Dwh has neither an API nor a license that allows loading models into other contexts.

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              • AndrewSA Offline
                AndrewS
                last edited by

                @colem said:

                Does anyone know what is planned for this awesome viewer? I would love and be willing to pay for an unbranded version as well. 😄

                I don't understand what you're getting at. Why would you desire to pay for someone else to make an unbranded SketchUp web viewer when you can just embed the official SketchUp viewer that's provided for free?

                Are you not aware of how to embed a model in your own website?

                Andrew S.
                SketchUp Release Engineer

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                • juan974J Offline
                  juan974
                  last edited by

                  try this :

                  <!DOCTYPE html>
                  <html lang="en">
                  	<head>
                  		<title>maison - trackball controls</title>
                  		<meta charset="utf-8">
                  		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
                  		<style>
                  			body {
                  				color; #000;
                  				font-family;Monospace;
                  				font-size;13px;
                  				text-align;center;
                  				font-weight; bold;
                  
                  				background-color; #FFFFCC;
                  				margin; 0px;
                  				overflow; hidden;
                  			}
                  
                  			#info {
                  				color;#000;
                  				position; absolute;
                  				top; 0px; width; 100%;
                  				padding; 5px;
                  
                  			}
                  
                  			a {
                  				color; red;
                  			}
                  		</style>
                  	</head>
                  
                  	<body>
                  		<div id="container"></div>
                  		<div id="info">
                  			<a href="http://www.tarn.us" target="_blank">MAISON TARNUS</a> - trackball controls example</br>
                  			MOVE mouse &amp; press LEFT; rotate, MIDDLE; zoom, RIGHT; pan
                  		</div>
                  	
                  		
                  		<script src="https://rawgithub.com/mrdoob/three.js/master/build/three.js"></script>
                  
                  		<script src="http://threejs.org/build/three.min.js"></script>
                  
                  		<script src="http://threejs.org/examples/js/controls/TrackballControls.js"></script>
                  		
                  		<script src="http://threejs.org/examples/js/loaders/ColladaLoader.js"></script>
                  
                  		<script src="http://threejs.org/examples/js/Detector.js"></script>
                  		<script src="http://threejs.org/examples/js/libs/stats.min.js"></script>
                  
                  		<script>
                  
                  			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
                  
                  			var container, stats;
                  
                  			var camera, controls, scene, renderer;
                  
                  			var cross;
                  			
                  			var loader = new THREE.ColladaLoader();
                  			var dae //, skin;
                  			loader.options.convertUpAxis = true;
                  		    //loader.load( './model/maison5.dae', function ( collada ) {
                  			loader.load( 'https://dl.dropboxusercontent.com/u/3352731/model/maison5.dae', function ( collada ) {
                  
                  				dae = collada.scene;
                  				//skin = collada.skins[ 0 ];
                  
                  				dae.scale.x = dae.scale.y = dae.scale.z = 1;
                  				dae.updateMatrix();
                  
                  			init();
                  			animate();
                              });
                  			function init() {
                  
                  				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
                  				camera.position.x = 500;
                  				camera.position.y = 500;
                  				camera.position.z = 500;
                  
                  				controls = new THREE.TrackballControls( camera );
                  
                  				controls.rotateSpeed = 1.0;
                  				controls.zoomSpeed = 5;
                  				controls.panSpeed = 0.8;
                  
                  				controls.noZoom = false;
                  				controls.noPan = false;
                  
                  				controls.staticMoving = true;
                  				controls.dynamicDampingFactor = 0.3;
                  
                  				controls.keys = [ 65, 83, 68 ];
                  
                  				controls.addEventListener( 'change', render );
                  
                  				// world
                  
                  				scene = new THREE.Scene();
                  				//scene.fog = new THREE.FogExp2( 0xFFFFFF, 0.0002 );
                  
                  				var geometry = new THREE.CylinderGeometry( 0, 10, 30, 4, 1 );
                  				var material =  new THREE.MeshLambertMaterial( { color;0xffffff, shading; THREE.FlatShading } );
                  
                  				//~ for ( var i = 0; i < 500; i ++ ) {
                  //~ 
                  					//~ var mesh = new THREE.Mesh( geometry, material );
                  					//~ mesh.position.x = ( Math.random() - 0.5 ) * 1000;
                  					//~ mesh.position.y = ( Math.random() - 0.5 ) * 1000;
                  					//~ mesh.position.z = ( Math.random() - 0.5 ) * 1000;
                  					//~ mesh.updateMatrix();
                  					//~ mesh.matrixAutoUpdate = false;
                  					//~ scene.add( mesh );
                  //~ 
                  				//~ }
                  				var geometry = new THREE.CubeGeometry(1,1,1);
                  			    var material = new THREE.MeshBasicMaterial( { color; 0x00ff00 } );
                  			    cube = new THREE.Mesh( geometry, material );
                  			    //scene.add( cube );
                  			    // Add the COLLADA
                  
                  				scene.add( dae );
                  
                  
                  				// lights
                  
                  				light = new THREE.AmbientLight( 0x404040 );
                  				
                  				light = new THREE.DirectionalLight( 0x404040 );
                  				light.position.set( 1000, 1000, 1000 );
                  				scene.add( light );
                  				
                  				light = new THREE.DirectionalLight( 0x404040 );
                  				light.position.set( 1000, -1000, 1000 );
                  				scene.add( light );
                  				
                  				light = new THREE.DirectionalLight( 0x404040 );
                  				light.position.set( -1000, 1000, 1000 );
                  				scene.add( light );
                  
                                  light = new THREE.DirectionalLight( 0x404040 );
                  				light.position.set( 1000, 1000, -1000 );
                  				scene.add( light );
                  
                  				light = new THREE.DirectionalLight( 0x002288 );
                  				light.position.set( -1000, -1000, 1 );
                  				scene.add( light );
                  
                  				light = new THREE.AmbientLight( 0x222222 );
                  				scene.add( light );
                  
                  
                  				// renderer
                  
                  				renderer = new THREE.WebGLRenderer( { antialias; false } );
                  				renderer.setClearColor( 0xFFFFFF, 1 );
                  				renderer.setSize( window.innerWidth, window.innerHeight );
                  
                  				container = document.getElementById( 'container' );
                  				container.appendChild( renderer.domElement );
                  
                  				stats = new Stats();
                  				stats.domElement.style.position = 'absolute';
                  				stats.domElement.style.top = '0px';
                  				stats.domElement.style.zIndex = 100;
                  				container.appendChild( stats.domElement );
                  
                  				//
                  
                  				window.addEventListener( 'resize', onWindowResize, false );
                  
                  			}
                  
                  			function onWindowResize() {
                  
                  				camera.aspect = window.innerWidth / window.innerHeight;
                  				camera.updateProjectionMatrix();
                  
                  				renderer.setSize( window.innerWidth, window.innerHeight );
                  
                  				controls.handleResize();
                  
                  				render();
                  
                  			}
                  
                  			function animate() {
                  
                  				requestAnimationFrame( animate );
                  				controls.update();
                  
                  			}
                  
                  			function render() {
                  				//cube.rotation.z += 0.1;
                  				//requestAnimationFrame(render);    
                  				renderer.render( scene, camera );
                  				stats.update();
                  
                  			}
                  			//render();
                  
                  
                  		</script>
                  
                  	</body>
                  </html>
                  
                  

                  @chrisglasier said:

                  @juan974 said:

                  i m looking for it too, it s three.js :
                  https://sites.google.com/site/dessinsgillestarnus/home/test-3d-sketchup
                  http://threejs.org/

                  it s quite like adobe pdf3D SDK :
                  (sample here http://a8z888yc17.1fichier.com/) acrobat 8.1 minimum

                  This is something I am working on using three.js which you may find helpful/interesting. Free for developing.

                  do you have a web site where you explain your projet ?

                  juan974 (Réunion island)
                  website : http://sketchucation.com/click.php?url=http://www.tarn.us

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                  • chrisglasierC Offline
                    chrisglasier
                    last edited by

                    @juan974

                    Use Chrome.

                    Open glasier.hk

                    Click image.

                    Open Models for brief explanation.

                    Open Glasier Nameset to open workshop.

                    Then Model > Face0 ...

                    It should eventually display as attached screenshot.

                    SUtemp.png

                    With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

                    1 Reply Last reply Reply Quote 0
                    • juan974J Offline
                      juan974
                      last edited by

                      test :

                      http://gta974.magix.net/public/

                      juan974 (Réunion island)
                      website : http://sketchucation.com/click.php?url=http://www.tarn.us

                      1 Reply Last reply Reply Quote 0
                      • chrisglasierC Offline
                        chrisglasier
                        last edited by

                        @juan974 said:

                        test :

                        http://gta974.magix.net/public/

                        Well done!

                        Are you going to make it a plug-in?

                        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

                        1 Reply Last reply Reply Quote 0
                        • juan974J Offline
                          juan974
                          last edited by

                          @chrisglasier said:

                          juan974 wrote:
                          test :

                          http://gta974.magix.net/public/

                          Well done!

                          Are you going to make it a plug-in?

                          a plugin ? like trimble one ? could be a good idea.
                          maybe i ll do a tutorial to embed collada in web page ...

                          juan974 (Réunion island)
                          website : http://sketchucation.com/click.php?url=http://www.tarn.us

                          1 Reply Last reply Reply Quote 0
                          • juan974J Offline
                            juan974
                            last edited by

                            with more option :

                            juan974 (Réunion island)
                            website : http://sketchucation.com/click.php?url=http://www.tarn.us

                            1 Reply Last reply Reply Quote 0
                            • juan974J Offline
                              juan974
                              last edited by

                              with more option : http://www.tarn.us
                              next step : make wall translucent, render with line

                              juan974 (Réunion island)
                              website : http://sketchucation.com/click.php?url=http://www.tarn.us

                              1 Reply Last reply Reply Quote 0
                              • D Offline
                                driven
                                last edited by

                                hi jaun,

                                it works on Safari on a mac...
                                cheers
                                john

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

                                1 Reply Last reply Reply Quote 0
                                • juan974J Offline
                                  juan974
                                  last edited by

                                  @driven said:

                                  hi jaun,

                                  it works on Safari on a mac...
                                  cheers
                                  john

                                  that s cool !!!

                                  juan974 (Réunion island)
                                  website : http://sketchucation.com/click.php?url=http://www.tarn.us

                                  1 Reply Last reply Reply Quote 0
                                  • juan974J Offline
                                    juan974
                                    last edited by

                                    @juan974 said:

                                    with more option : http://www.tarn.us
                                    next step : make wall translucent, render with line

                                    Done !

                                    juan974 (Réunion island)
                                    website : http://sketchucation.com/click.php?url=http://www.tarn.us

                                    1 Reply Last reply Reply Quote 0
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