How to send batch renderings?
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What sort of tricks do you guys have for sending a batch of renderings. Here are a couple scenarios.
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Rendering a series of scenes in a single SU file. I've had issues with layers turning on and off as it switches between scenes. Is this a known issue or perhaps something file specific?
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Rendering images from separate SU files. I've had issues when I start a second simultaneous render where it said it was "waiting" or something but the renders never picked up after the first image completed.
-Brodie
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@unknownuser said:
What sort of tricks do you guys have for sending a batch of renderings. Here are a couple scenarios.
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Rendering a series of scenes in a single SU file. I've had issues with layers turning on and off as it switches between scenes. Is this a known issue or perhaps something file specific?
-
Rendering images from separate SU files. I've had issues when I start a second simultaneous render where it said it was "waiting" or something but the renders never picked up after the first image completed.
-Brodie
You're on 2.0, right?
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You need to make sure your layer visibility is set correctly in your scenes. This was something that didn't work before 2.0, but now that it works - it's a matter of setting it properly in SU.
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Isn't' that just a licensing restriction - only one instance of vray at a time. What does the progress window say? (Does it even come up in your 2nd window?)
Andy
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I don't think batch rendering is in the current public release. It's in the works for the next maintenance release for sure as I have seen and used it. For now, I think you have to use the old Animation to 1 FPS trick, and this method DOES NOT recognize layer state changes.
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@valerostudio said:
I don't think batch rendering is in the current public release. It's in the works for the next maintenance release for sure as I have seen and used it. For now, I think you have to use the old Animation to 1 FPS trick, and this method DOES NOT recognize layer state changes.
Right, I was assuming he was doing the 1 FPS animation. Just forgot that it still only uses the first frame layer state, plus face-me geometry is frozen at where ever it is in the first frame.
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Thanks for the tips. Good to know it's being worked on. Andy, I'm not sure about the license restriction. With 3ds Max I can render simultaneous renders I believe but perhaps VfSU works differently. When I get a chance I'll retest and find out what the message box says exactly.
-Brodie
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What does this checkbox do?
-Brodie

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