Different UVs in same instances
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I was doing a job and found a need to have different uvs in the same instance. Couldan't find a way to do it. Does anyone know if it's possible? If not, would this be complicated to be implemented in next releases?
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Multiple UV sets is not possible in SU but it is in apps that have dedicated Unwrapping features.
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@rich o brien said:
Multiple UV sets is not possible in SU but it is in apps that have dedicated Unwrapping features.
Hi Rich,
I had forgotten about this post...Too busy these days...Anyway, thanks for the reply!
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I was thinking to this lately... it could make a good "wish" for SU2014 - to have a option to have unique textures on instances. So, only geometry to be shared.
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You cannot have different UV's in a component but you can UV the default material inside a component. This will make you able to paint components with any material and it will be correctly mapped on faces with the default material applied.
There are 2 ways of doing this. First basic one is by changing axis inside component.
Second one, will allow you to map any face:
http://sketchucation.com/forums/viewtopic.php?f=79%26amp;t=54311#p492440
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It is possible to have different textures on the same UV of a component! And you can move, scale, rotate these textures independently on each component/instance.
Just use Octane render. TIG helped in the development of exporting plugin and here is my topic on Octane forum how to use instancing and Sketchup.
http://render.otoy.com/forum/viewtopic.php?f=31%26amp;t=22581
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