BOOOOM! Revizto Adds Webpage Export!
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I'm so stoked... Can you tell? You can now export your SketchUp Model to a Webpage on your own server for 3D live walkthrough and navigation. These Russians Rock!
More details here.
I have waited for so long for this... Now I can have great 3D walkthroughs right on my website. Like this.
http://www.aboveallhouseplans.com/3D-House-Plans/Devine-3D-House-Plan/WebPlayer.html
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Oh... And to make this little player work I just..
- clicked the Revizto export button in SketchUp
- click optimize in revizto
- hit file export to web player in Revizto
- upload the folder to my web server.
bing bada boom... Now there is a lot of stuff you could do in between those steps but for the novice like myself I like things to work quickly and easily. I'm stoked.
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On your Website example
http://www.aboveallhouseplans.com/3D-House-Plans/Devine-3D-House-Plan/WebPlayer.htmlCurious : blocked on the screen who show the Keyboard shortcuts and Mouse's movements!
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@unknownuser said:
On your Website example
http://www.aboveallhouseplans.com/3D-House-Plans/Devine-3D-House-Plan/WebPlayer.htmlCurious : blocked on the screen who show the Keyboard shortcuts and Mouse's movements!
Ditto here!
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at the time when the keyboard shortcuts show up there is a rainbow colored bar at the top of the shortcut legend. That bar will grow until it hits the far right side at which point the screen will change to the model first view location. let me know if your bar is loading all the way and what happens. It's worked fine on the few computers I've tried it on so far.
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Yes but the rainbow line blocks before near the end of the line and freeze the computer!
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Are you still running Windows 3.1?
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Works for me. Cool
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@unknownuser said:
Are you still running Windows 3.1?
Vista for this computer
Edit I was not enough patient!
After 2 minutes that is arriving!
That is curious because i have a speedy connection!
What is the size of the all files ?But now whe have disgracious publicity!
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This one is 58 megs Pilou...
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aaaaah!
So you must put an alert message before the the loading with the File size! -
will do Pilou.
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interesting... too bad that the rendering quality looks more like a game engine of 1999... and the file size/loading time is way too high for this kind of quality and web presentation in my opinion.
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You know of something better? As far as quality, I never saw a game in 99 that looked this good. As for load time only takes a minute on my 9mbs connection. Since you mentioned 1999, Are you on dial up?
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Where do you get lighting like that in 99?
this is what I was playing in 1999
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@krisidious said:
You know of something better? As far as quality, I never saw a game in 99 that looked this good. As for load time only takes a minute on my 9mbs connection. Since you mentioned 1999, Are you on dial up?
I have 64mbit cable...
You mean the light rays and direct light? Ok then i say 1999 gaming with additional direct light...
But the interior doesn't look much different to something like HL1 to meOnly a bit higher resolution textures, but still no shading and flat lighting.
If you feel better i can say 2004 - but the Source Engine in HL2 had at least pre-baked hdri lighting in addition to the simple direct lights
But this is still nothing i would show a client today... sorry.
For the direct export from sketchup i have no alternatives, but this doesn't make it more useful to me.
I think if you make a realtime engine today it should at least feature the latest DirectX stuff like CryEngine, UnrealEngine 4 or Frostbite 3. Lumion is still the best i think but it also doesn't catch up with the latest game tech in terms of GI, physical based shaders, etc.
But this is my opinion, if it works for you... -
Yeah I don't think it's as good as Half Life was or Half Life II. But the difference being that those engines took a lot to render and did so mainly on your own system and not live on a website server with no backend.
Even Revizto's main system is better looking than this, but this is embedded webpage walkthrough.... That's the point of the post.
I messed arund with CryEngine in doing walkthroughs and while the realism was fantastic the effort needed to put it together was far too much for clients that aren't paying for the service. Lumion is nice but far too over priced for what it does.
There's another company working on live browser walkthroughs http://skp5d.com/
but the quality has seemed about the same and seems to have a file size limit.
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@krisidious said:
Yeah I don't think it's as good as Half Life was or Half Life II. But the difference being that those engines took a lot to render and did so mainly on your own system and not live on a website server with no backend.
Just for the record: Its nothing to do with backends. They're all rendered on your system with your graphics card whether its in a browser or a standalone App - so Revitzo may have chosen to drop features from their standalone product but its perfectly possible to have the same rendering in SketchUp, and in web browsers and iPads as LightUp does. ie All the realtime reflections, the Scenes etc.
See examples here: https://www.light-up.co.uk/index.php?t=webplay
Just sayin'
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@adamb said:
@krisidious said:
Yeah I don't think it's as good as Half Life was or Half Life II. But the difference being that those engines took a lot to render and did so mainly on your own system and not live on a website server with no backend.
Just for the record: Its nothing to do with backends. They're all rendered on your system with your graphics card whether its in a browser or a standalone App - so Revitzo may have chosen to drop features from their standalone product but its perfectly possible to have the same rendering in SketchUp, and in web browsers and iPads as LightUp does. ie All the realtime reflections, the Scenes etc.
See examples here: https://www.light-up.co.uk/index.php?t=webplay
Just sayin'
Kinda... But not really. HalfLife and CryEngine need their respective programs to both serve and view the scenes. Meaning that a large program must be installed on both the server and user machines. gigabytes will need to be transferred between the two for a new user who happens across a website... LightUp and Revizto alternatively, base themselves in small web apps and transfer a relatively small file from the server to the user and no more data is needed. No backend system is needed to continue running on the webserver. Half-Life and CryEngine require a server and constant communication between the user and server.
My main goal is to have a novice web surfer happen across my site and be able to walk through a house with little or preferably no installations or long downloads and served from my own dedicated server and not a rendering company website.. I don't think any of these systems attain this goal completely as of yet but LightUp and Revizto are much closer than anything else I've seen.
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Hello Adam
For me LighUp Player works fine in "internal" (.luca files ) and also with FireFox as plugin but what about Chrome ?
Possible or not possible? There is not on the list but in the logos!Edit : Ok I have found the Chrome LightUp Plugin
Plugin Installed, relauch Chrome, refresh etc..
But...nothing change! Screen of download progress text % of the luca file don't appear like than the FireFox! (I am on Vista)I will investigate more!
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