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    Golf course animation - Unity3D

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    • M Offline
      miikka1978
      last edited by

      Thanks for nice comments!

      I haven't imported that many models yet so I can't say too much about importing. The terrain I imported in obj format and then I used Unity's Obj2Terrain script for converting the model. Also, I am pretty much beginner when talking about texturing, UV mapping and 3D model formats, etc. This means that it maybe still long way to go before I am able to import my Sketchup models into Unity. One alternative could be to use baked models and import them. But, there are not that many render engines which can do that nowadays.

      Here is one example of architecture animation created with VRAY/Unity:
      http://forum.unity3d.com/threads/89818-Loft-Architecture-visualization

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      • RichardR Offline
        Richard
        last edited by

        Very, Very Cool animation and YEP have to agree with Rob, when the workflow is nailed this will prove and AWESOME option for Arch Vis Animation! OR for golf course animation as you've already proven!

        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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        • ToboboT Offline
          Tobobo
          last edited by

          I've started working with Unity here at work.

          How long did you spend on it?

          And if its not too cheeky...

          what was your work flow?

          Toby

          Philippians 4:13

          I can do everything through him who gives me strength.

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          • R Offline
            Rob D
            last edited by

            For texture baking straight from SketchUp, the easiest/cheapest workflow I've come across to use LightUp http://www.light-up.co.uk/ as you can see in this video http://vimeo.com/19204786

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            • M Offline
              miikka1978
              last edited by

              @tobobo said:

              I've started working with Unity here at work.

              How long did you spend on it?

              And if its not too cheeky...

              what was your work flow?

              The workflow is not that complicated. I just create the terrain in Sketchup and use different paid tools for creating the scene in Unity, for example Terrain Composer, Relief Terrain Pack (RTP) shaders and Skyshop. It is just quite a lot of tweaking the settings (textures, lighting, etc.).

              Terrain Composer:
              http://www.terraincomposer.com/

              RTP:
              https://www.assetstore.unity3d.com/#/content/5664

              Skyshop:
              https://www.assetstore.unity3d.com/#/content/8880

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              • ToboboT Offline
                Tobobo
                last edited by

                @miikka1978 said:

                The workflow is not that complicated. I just create the terrain in Sketchup and use different paid tools for creating the scene in Unity, for example Terrain Composer, Relief Terrain Pack (RTP) shaders and Skyshop. It is just quite a lot of tweaking the settings (textures, lighting, etc.).

                Terrain Composer:
                http://www.terraincomposer.com/

                RTP:
                https://www.assetstore.unity3d.com/#/content/5664

                Skyshop:
                https://www.assetstore.unity3d.com/#/content/8880

                Thanks, i'll definitely check them out. πŸ˜„

                Toby

                Philippians 4:13

                I can do everything through him who gives me strength.

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                • M Offline
                  miikka1978
                  last edited by

                  @rob d said:

                  For texture baking straight from SketchUp, the easiest/cheapest workflow I've come across to use LightUp http://www.light-up.co.uk/ as you can see in this video http://vimeo.com/19204786

                  Thanks for the tip!

                  I have been following LightUp for quite some time, but I have never considered to purchase it because I would most probably use only small part of its capabilities. I just downloaded the trial and it seems to work really well with exporting/importing into Unity. Also, LightUp seems to really easy to use. Maybe I have to think about it once again.

                  I am using Thea Render for rendering and texture baking has been in their roadmap for long time but it has never happened. Also, I would assume that it will not be there for a while because they are concentrating more on other stuff and I totally understand them for doing that.

                  Just a note, I also did a quick test with OBJ Exporter plugin and it seemed to work surprisingly well with Unity, see example below.

                  http://i.imgur.com/CUQi7pr.jpg

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                  • AdamBA Offline
                    AdamB
                    last edited by

                    Looks great! πŸ‘

                    You might also want to consider exporting directly to LightUp standalone Player, WebPlayer or iPad Player. They support SketchUp Scenes, geo-located realtime shadows.. in fact all the features you can setup using LightUp.

                    And its just a single button press to export to a .luca file without leaving SketchUp.

                    Adam

                    Developer of LightUp Click for website

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                    • T Offline
                      Tim1965
                      last edited by

                      Very nice! Was browsing online and came across your 3D video. I need something similar for a presentation. Miikka1978 email me if your interested.
                      tpd0518@aol.com

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                      • M Offline
                        miikka1978
                        last edited by

                        It has been a long time since I have been working with Golf Course animations. Anyway, here are some examples of different way of modeling fairways.

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                        • ntxdaveN Offline
                          ntxdave
                          last edited by

                          These are really neat..... πŸ‘
                          What tools/plugins did you use to produce the skp model?

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                          • M Offline
                            miikka1978
                            last edited by

                            @ntxdave said:

                            These are really neat..... πŸ‘
                            What tools/plugins did you use to produce the skp model?

                            I pretty much use Sketchup only creating the shape of the terrain and spaltmaps that I use for texturing the terrain Unity 3D. When modeling terrain I mainly use Topo Shaper plugin, which is great when working with contour lines.

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