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    Golf course animation - Unity3D

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    • ToboboT Offline
      Tobobo
      last edited by

      I've started working with Unity here at work.

      How long did you spend on it?

      And if its not too cheeky...

      what was your work flow?

      Toby

      Philippians 4:13

      I can do everything through him who gives me strength.

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      • R Offline
        Rob D
        last edited by

        For texture baking straight from SketchUp, the easiest/cheapest workflow I've come across to use LightUp http://www.light-up.co.uk/ as you can see in this video http://vimeo.com/19204786

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        • M Offline
          miikka1978
          last edited by

          @tobobo said:

          I've started working with Unity here at work.

          How long did you spend on it?

          And if its not too cheeky...

          what was your work flow?

          The workflow is not that complicated. I just create the terrain in Sketchup and use different paid tools for creating the scene in Unity, for example Terrain Composer, Relief Terrain Pack (RTP) shaders and Skyshop. It is just quite a lot of tweaking the settings (textures, lighting, etc.).

          Terrain Composer:
          http://www.terraincomposer.com/

          RTP:
          https://www.assetstore.unity3d.com/#/content/5664

          Skyshop:
          https://www.assetstore.unity3d.com/#/content/8880

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          • ToboboT Offline
            Tobobo
            last edited by

            @miikka1978 said:

            The workflow is not that complicated. I just create the terrain in Sketchup and use different paid tools for creating the scene in Unity, for example Terrain Composer, Relief Terrain Pack (RTP) shaders and Skyshop. It is just quite a lot of tweaking the settings (textures, lighting, etc.).

            Terrain Composer:
            http://www.terraincomposer.com/

            RTP:
            https://www.assetstore.unity3d.com/#/content/5664

            Skyshop:
            https://www.assetstore.unity3d.com/#/content/8880

            Thanks, i'll definitely check them out. πŸ˜„

            Toby

            Philippians 4:13

            I can do everything through him who gives me strength.

            1 Reply Last reply Reply Quote 0
            • M Offline
              miikka1978
              last edited by

              @rob d said:

              For texture baking straight from SketchUp, the easiest/cheapest workflow I've come across to use LightUp http://www.light-up.co.uk/ as you can see in this video http://vimeo.com/19204786

              Thanks for the tip!

              I have been following LightUp for quite some time, but I have never considered to purchase it because I would most probably use only small part of its capabilities. I just downloaded the trial and it seems to work really well with exporting/importing into Unity. Also, LightUp seems to really easy to use. Maybe I have to think about it once again.

              I am using Thea Render for rendering and texture baking has been in their roadmap for long time but it has never happened. Also, I would assume that it will not be there for a while because they are concentrating more on other stuff and I totally understand them for doing that.

              Just a note, I also did a quick test with OBJ Exporter plugin and it seemed to work surprisingly well with Unity, see example below.

              http://i.imgur.com/CUQi7pr.jpg

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              • AdamBA Offline
                AdamB
                last edited by

                Looks great! πŸ‘

                You might also want to consider exporting directly to LightUp standalone Player, WebPlayer or iPad Player. They support SketchUp Scenes, geo-located realtime shadows.. in fact all the features you can setup using LightUp.

                And its just a single button press to export to a .luca file without leaving SketchUp.

                Adam

                Developer of LightUp Click for website

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                • T Offline
                  Tim1965
                  last edited by

                  Very nice! Was browsing online and came across your 3D video. I need something similar for a presentation. Miikka1978 email me if your interested.
                  tpd0518@aol.com

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                  • M Offline
                    miikka1978
                    last edited by

                    It has been a long time since I have been working with Golf Course animations. Anyway, here are some examples of different way of modeling fairways.

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                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      These are really neat..... πŸ‘
                      What tools/plugins did you use to produce the skp model?

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                      • M Offline
                        miikka1978
                        last edited by

                        @ntxdave said:

                        These are really neat..... πŸ‘
                        What tools/plugins did you use to produce the skp model?

                        I pretty much use Sketchup only creating the shape of the terrain and spaltmaps that I use for texturing the terrain Unity 3D. When modeling terrain I mainly use Topo Shaper plugin, which is great when working with contour lines.

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