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    • soloS Offline
      solo
      last edited by

      @rich o brien said:

      @Pete

      Can the Thea logo be shared?

      Why is the tris a problem?

      What is it you want exactly to do with the mesh?

      Yes, here it is:

      AutoSave_thea logo.skp

      I want to follow a Blender tutorial and finally render it with Thea4Blender, but I cannot get a smooth mesh in Blender in order to render and put materials on that I need.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Are you setting the shading to smooth in the toolshelf?

        Whilst in object mode press T to show/hide toolshelf. Select the object and choose smooth for the shading

        Download the free D'oh Book for SketchUp πŸ“–

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        • soloS Offline
          solo
          last edited by

          @rich o brien said:

          Are you setting the shading to smooth in the toolshelf?

          Whilst in object mode press T to show/hide toolshelf. Select the object and choose smooth for the shading

          I tried that originally but looks ugly.


          logo smooth.jpg

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Add an edge split modifier

            Download the free D'oh Book for SketchUp πŸ“–

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              i'll rework the mesh for you.

              but please get out of the habit of n-gons in su....

              if you don't put that shit to bed then you'll never progress

              Download the free D'oh Book for SketchUp πŸ“–

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              • soloS Offline
                solo
                last edited by

                @rich o brien said:

                i'll rework the mesh for you.

                but please get out of the habit of n-gons in su....

                if you don't put that shit to bed then you'll never progress

                Sketchup is pretty much ngons and tri's, I guess what you are saying is I need to model in Blender instead right?

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  Not really....

                  You need to think the same for both. It is about good topology.

                  I do think you would benefit more in trying to model this in Blender then asking when you hit problems.

                  I pretty much guarantee that how you model it in Blender will transition to SU. Proper topology means easier UV mapping.

                  So either model it in SU with topology in mind or vice versa.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • soloS Offline
                    solo
                    last edited by

                    Can you show me how to model it in SU so that it translates better in Blender?

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Couldn't you bevel the n-gons in slightly in Blender to get rid of the smoothing issues?

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Here's a very quick example....

                        Image 1.png

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • soloS Offline
                          solo
                          last edited by

                          @rich o brien said:

                          Here's a very quick example....

                          [attachment=0:314utpts]<!-- ia0 -->Image 1.png<!-- ia0 -->[/attachment:314utpts]

                          So what will it take to get a tutorial on how you did that?

                          And another thing, what software do folks use when doing a tutorial that shows what mouse and keyboard button is pressed?

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • arail1A Offline
                            arail1
                            last edited by

                            I think real important plugins when considering export to sub d are RemoveLonelyVertices or Vertex Tools. Even after you've thought through what the other program wants and modeled accordingly you can end up with a lot of tris because of hidden vertices at mid line positions in SketchUp (for instance when you had a polygon intersecting another polygon and then deleted the intersection)

                            Hope that helps in some way.

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                            • pilouP Offline
                              pilou
                              last edited by

                              @unknownuser said:

                              The reasons for learning Blender for me are numerous from animations, nurb modeling

                              Maybe I am wrong but seems Blender has not yet so many tools for nurbs ?

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • soloS Offline
                                solo
                                last edited by

                                @unknownuser said:

                                @unknownuser said:

                                The reasons for learning Blender for me are numerous from animations, nurb modeling

                                Maybe I am wrong but seems Blender has not yet so many tools for nurbs ?

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  Here's a good example why using n-gons in SU and then fixing them in Blender still causes havoc...

                                  Image 4.png

                                  Image 3.png

                                  For modeling something like this logo you need to forward plan a small bit.

                                  Both circles that meet in the middle must have a common amount of adjacent verts...

                                  Image 5.png

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    Rich, So how would one use SU with Blender then going forward? What I mean is Sketchup even to be considered or should one just break the ties and go Blender 100%? As it seems that the mesh SU creates is pretty useless in Blender.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      No, it's the habit that SU creates that is the problem.

                                      Is is so easy to draw circles, have incorrect topology and create n-gons in SU that the user is pretty much learning a modeling approach that goes against every convention in every other app.

                                      It is not to say SU is at fault it is that the user takes the lazy approach. Hence people whining that nothing is like SU and failing to step outside the comfort zone.

                                      I model most of my Blender proxies in SU because it is quicker. I don't do detail work in SU though.

                                      One of 2 things will happen here. You'll either have a Eureka moment or you'll just constantly flog SU into doing something it in't meant to do...

                                      I've no problem helping out while you transition but I ain't investing time when I get the impression it is already proving too non-SU.

                                      The reason I adopted Blender was I needed better animation tools. But months of 'why does this SU export cause this or that' meant the progress was slow. But now I know when to open S or when to open Blender.

                                      I don't have a secret I just learned when to stop in SU and when to migrate models to Blender.

                                      thea logo.skp

                                      Here's what I would make in SU prior to Blender export for the sub-d work. Nothing anyone else couldn't do.

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • D Offline
                                        dedmin
                                        last edited by

                                        About units in Blender - this is very confusing for new users:
                                        http://www.katsbits.com/tutorials/blender/metric-imperial-units.php

                                        Importing Google SketchUp files into Blender 3D - advanced:
                                        http://www.katsbits.com/tutorials/blender/import-google-sketchup-kmz-models-advanced.php

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                                        • D Offline
                                          dedmin
                                          last edited by

                                          @solo said:

                                          And another thing, what software do folks use when doing a tutorial that shows what mouse and keyboard button is pressed?

                                          2013-11-04_103216.jpg

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            OK, joining the club.

                                            There are many reasons to turn a geometry to quads.
                                            SketchUp supports n-gons based geometry.
                                            Blender also supports n-gons.
                                            The way to import the SUp n-gons to blender and continue to be N-gons is the Collada format.
                                            Import in blender as collada then.
                                            Enter edit mode, select all (A), press W menu/[remove doubles], select all again, [ctrl+N], this will turn all normals of faces outwards , in case something messed up in SUp.
                                            Now you are ready to go for a nice UV unwrapping. No need to import textures from SUp (it is possible) because the SUp default unwrapping can be automatically generated in blender. It is the cubic projection.
                                            The blender UV editor is one of the more powerful around and I suggest you to learn it.

                                            Now, you re ready to setup a scene, lighting and go for a Cycles rendering.
                                            And, more additional modeling of course.

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