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    • soloS 離線
      solo
      最後由 編輯

      @jaxcoffee said:

      I decided to go the SolidWorks direction instead of Blender. If I'm going to learn something more complex than SketchUp, I'm going to learn an industry standard. At least that is my reasoning. Your milage may vary. Would love to see this kind of thread for SolidWorks. Anyway, carry on. This is a good thing for Blender folks.

      I looked at SolidWorks, it is an awesome bit of software, especially for engineering and I guess if you intend 3D printing.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • Rich O BrienR 離線
        Rich O Brien Moderator
        最後由 編輯

        @Pete

        Can the Thea logo be shared?

        Why is the tris a problem?

        What is it you want exactly to do with the mesh?

        Download the free D'oh Book for SketchUp 📖

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        • soloS 離線
          solo
          最後由 編輯

          @rich o brien said:

          @Pete

          Can the Thea logo be shared?

          Why is the tris a problem?

          What is it you want exactly to do with the mesh?

          Yes, here it is:

          AutoSave_thea logo.skp

          I want to follow a Blender tutorial and finally render it with Thea4Blender, but I cannot get a smooth mesh in Blender in order to render and put materials on that I need.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • Rich O BrienR 離線
            Rich O Brien Moderator
            最後由 編輯

            Are you setting the shading to smooth in the toolshelf?

            Whilst in object mode press T to show/hide toolshelf. Select the object and choose smooth for the shading

            Download the free D'oh Book for SketchUp 📖

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            • soloS 離線
              solo
              最後由 編輯

              @rich o brien said:

              Are you setting the shading to smooth in the toolshelf?

              Whilst in object mode press T to show/hide toolshelf. Select the object and choose smooth for the shading

              I tried that originally but looks ugly.


              logo smooth.jpg

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • Rich O BrienR 離線
                Rich O Brien Moderator
                最後由 編輯

                Add an edge split modifier

                Download the free D'oh Book for SketchUp 📖

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                • Rich O BrienR 離線
                  Rich O Brien Moderator
                  最後由 編輯

                  i'll rework the mesh for you.

                  but please get out of the habit of n-gons in su....

                  if you don't put that shit to bed then you'll never progress

                  Download the free D'oh Book for SketchUp 📖

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                  • soloS 離線
                    solo
                    最後由 編輯

                    @rich o brien said:

                    i'll rework the mesh for you.

                    but please get out of the habit of n-gons in su....

                    if you don't put that shit to bed then you'll never progress

                    Sketchup is pretty much ngons and tri's, I guess what you are saying is I need to model in Blender instead right?

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • Rich O BrienR 離線
                      Rich O Brien Moderator
                      最後由 編輯

                      Not really....

                      You need to think the same for both. It is about good topology.

                      I do think you would benefit more in trying to model this in Blender then asking when you hit problems.

                      I pretty much guarantee that how you model it in Blender will transition to SU. Proper topology means easier UV mapping.

                      So either model it in SU with topology in mind or vice versa.

                      Download the free D'oh Book for SketchUp 📖

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                      • soloS 離線
                        solo
                        最後由 編輯

                        Can you show me how to model it in SU so that it translates better in Blender?

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • StinkieS 離線
                          Stinkie
                          最後由 編輯

                          Couldn't you bevel the n-gons in slightly in Blender to get rid of the smoothing issues?

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                          • Rich O BrienR 離線
                            Rich O Brien Moderator
                            最後由 編輯

                            Here's a very quick example....

                            Image 1.png

                            Download the free D'oh Book for SketchUp 📖

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                            • soloS 離線
                              solo
                              最後由 編輯

                              @rich o brien said:

                              Here's a very quick example....

                              [attachment=0:314utpts]<!-- ia0 -->Image 1.png<!-- ia0 -->[/attachment:314utpts]

                              So what will it take to get a tutorial on how you did that?

                              And another thing, what software do folks use when doing a tutorial that shows what mouse and keyboard button is pressed?

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • arail1A 離線
                                arail1
                                最後由 編輯

                                I think real important plugins when considering export to sub d are RemoveLonelyVertices or Vertex Tools. Even after you've thought through what the other program wants and modeled accordingly you can end up with a lot of tris because of hidden vertices at mid line positions in SketchUp (for instance when you had a polygon intersecting another polygon and then deleted the intersection)

                                Hope that helps in some way.

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                                • pilouP 離線
                                  pilou
                                  最後由 編輯

                                  @unknownuser said:

                                  The reasons for learning Blender for me are numerous from animations, nurb modeling

                                  Maybe I am wrong but seems Blender has not yet so many tools for nurbs ?

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • soloS 離線
                                    solo
                                    最後由 編輯

                                    @unknownuser said:

                                    @unknownuser said:

                                    The reasons for learning Blender for me are numerous from animations, nurb modeling

                                    Maybe I am wrong but seems Blender has not yet so many tools for nurbs ?

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • Rich O BrienR 離線
                                      Rich O Brien Moderator
                                      最後由 編輯

                                      Here's a good example why using n-gons in SU and then fixing them in Blender still causes havoc...

                                      Image 4.png

                                      Image 3.png

                                      For modeling something like this logo you need to forward plan a small bit.

                                      Both circles that meet in the middle must have a common amount of adjacent verts...

                                      Image 5.png

                                      Download the free D'oh Book for SketchUp 📖

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                                      • soloS 離線
                                        solo
                                        最後由 編輯

                                        Rich, So how would one use SU with Blender then going forward? What I mean is Sketchup even to be considered or should one just break the ties and go Blender 100%? As it seems that the mesh SU creates is pretty useless in Blender.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • Rich O BrienR 離線
                                          Rich O Brien Moderator
                                          最後由 編輯

                                          No, it's the habit that SU creates that is the problem.

                                          Is is so easy to draw circles, have incorrect topology and create n-gons in SU that the user is pretty much learning a modeling approach that goes against every convention in every other app.

                                          It is not to say SU is at fault it is that the user takes the lazy approach. Hence people whining that nothing is like SU and failing to step outside the comfort zone.

                                          I model most of my Blender proxies in SU because it is quicker. I don't do detail work in SU though.

                                          One of 2 things will happen here. You'll either have a Eureka moment or you'll just constantly flog SU into doing something it in't meant to do...

                                          I've no problem helping out while you transition but I ain't investing time when I get the impression it is already proving too non-SU.

                                          The reason I adopted Blender was I needed better animation tools. But months of 'why does this SU export cause this or that' meant the progress was slow. But now I know when to open S or when to open Blender.

                                          I don't have a secret I just learned when to stop in SU and when to migrate models to Blender.

                                          thea logo.skp

                                          Here's what I would make in SU prior to Blender export for the sub-d work. Nothing anyone else couldn't do.

                                          Download the free D'oh Book for SketchUp 📖

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                                          • D 離線
                                            dedmin
                                            最後由 編輯

                                            About units in Blender - this is very confusing for new users:
                                            http://www.katsbits.com/tutorials/blender/metric-imperial-units.php

                                            Importing Google SketchUp files into Blender 3D - advanced:
                                            http://www.katsbits.com/tutorials/blender/import-google-sketchup-kmz-models-advanced.php

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