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    [Plugin] FaceSplit v1.0.3

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    • renderizaR Offline
      renderiza
      last edited by renderiza

      [pre:zunpmadi]Authors:: Anar | Dan Rathbun | Pilou | Renderiza | TIG
      Plugin Name:: FaceSplit
      Version:: 1.0.3
      Date:: 11/4/2013
      Cost:: Free[/pre:zunpmadi]
      FaceSplit

      %(#909090)[Split faces up a variety of ways. This only works as expected on convex faces.

      For plugin compatibility it is recommended to instal] Internet Explorer 9 or higher.

      http://s11.postimg.org/utsik66sz/Face_Split215.png

      Available at
      sketchUcation
      pluginStore
      click here

      ______________________________________________________________________

      Web-Dialog

      http://s18.postimg.org/6mnop92dl/split_dlg.png

      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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      • cottyC Offline
        cotty
        last edited by

        Discussion which leads to this nice plugin...

        Nice! Thank you. ๐Ÿ‘

        my SketchUp gallery

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        • renderizaR Offline
          renderiza
          last edited by

          Thank you for giving a link to the Discussion that started it all. Also here is another that played a big part in optimizing the code.

          Apart from dividing the face like in the second row of the image, was thinking to add additional options like the ones below that. The trick here is to provide an easy to understand user interface where you can change the options.

          http://s24.postimg.org/pqyn23cv9/plans.png

          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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          • mitcorbM Offline
            mitcorb
            last edited by

            Something like: split by angles to centroid, split by medians to centroid, split by angles to medians, split by angles, medians through centroid?
            Or, split by bisect angles, bisect edges, ??

            I take the slow, deliberate approach in my aimless wandering.

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            • renderizaR Offline
              renderiza
              last edited by

              @mitcorb said:

              Something like: split by angles to centroid, split by medians to centroid, split by angles to medians, split by angles, medians through centroid?

              Correct! ๐Ÿ‘

              @mitcorb said:

              Or, split by bisect angles, bisect edges, ??

              Was not thinking of this option but, if I am not mistaken TIG's TriangulateAllFaces is accomplished this way.

              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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              • G Offline
                glro
                last edited by

                The purpose of such a plugin may be purely graphical, and all the options mentioned are interesting

                There is another purpose possible
                http://www.spatial.com/products/3d-mesh

                "3D Mesh provides automatic mesh generation for curves, surfaces (triangle and quadrilateral) and volumes (tetrahedral)"

                sketchup is not a real 3d software, since a volume is only a space closed by surfaces

                Would it be possible to write a plugin that would do something similar to what 3d mesh does, by drawing lines on the surfaces and between the surfaces

                3d mesh may follow different patterns
                http://www.ansys.stuba.sk/html/guide_55/g-mod/GMOD7.htm

                This mesh could be exported to a structural analysis software

                Might be related to Voxelize
                http://sketchucation.com/forums/viewtopic.php?t=36063

                a lot of work, though...

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                • iichiversiiI Offline
                  iichiversii
                  last edited by

                  excellent, ill be using that ๐Ÿ˜„
                  Thanks for sharing ๐Ÿ‘

                  Bring on the Rain...

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                  • T Offline
                    tomot
                    last edited by

                    very nice! ๐Ÿ‘
                    I was thinking of an added option also: We now have split from vertex, can we add split from midpoint?

                    [my plugins](http://thingsvirtual.blogspot.ca/)
                    tomot

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      Warning!
                      The examples shown below are not features the current version support. These are ideas for possible future updates so please don't be confused by it. ๐Ÿ˜‰

                      From vertices to centeroid (Current function of plugin)

                      Currently the plugin has no problem when dealing with multiple faces because the existing edges are no sliced. We only add new vertex in center of geometry and reuse the existing face vertices after that.

                      From medians to centeroid

                      In this case we do split the existing edges in half and that cause effect we see in the 3rd row of the image. Each face will exponentially increase the number of edges in which the script will divide causing different results each time.

                      The example in the 2nd row of the image was able to maintain the same amount of edges per face because each color represent a group. Notice none of the same color groups can touch each other.

                      http://s9.postimg.org/4w3s8mc9r/post.png

                      Conclusion
                      Will have to figure out a way to reproduce the results in the 2nd row of image without having to make multiple groups. Not sure how at the moment but maybe if I open this to discussion in the development forum it can get solved quickly.

                      When I saw the results on row number 3 of image I sort of like what I saw. Maybe this effect is what someone might want who knows. ๐Ÿ˜•


                      glro: That would be ideal for the plugin to reach to that level but first I need to figure out simple stuff like the ones mentioned above. Thanks for your input really appreciate it! ๐Ÿ‘

                      iichiversii: Hey long time no see!!! Glad you found a use for it. ๐Ÿ‘

                      tomot: Yes above I tried demonstrated some of the issues to solve before adding the feature of splitting from medians to centroid.

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        No need to group ?
                        Collect all of the faces.
                        Then collect points for each of the faces - i.e. the 'center' point and the all of the perimeter points needed.
                        Iterate the points collection - get the 'center' point, then add the new edges from the other points...

                        ### pseudo-code...
                        faces=[face1, face2, etc]
                        points=[[face1_points_array], [face2_points_array], etc]
                        ### NOW add edges from each fixed set of points
                        points.each{|pts|
                          cpt=pts.shift ### gets/removes 1st point
                          pts.each{|pt| ents.add_line(cpt, pt) }
                        }
                        

                        TIG

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                        • renderizaR Offline
                          renderiza
                          last edited by

                          Look what happens if you test the code above with object similar to the one in image below. If the face has a hole in the middle and is not triangulated or quadrangular like in the 2nd row the result can be messy.

                          The second row show much better result because the first object had quad face before applying script.

                          http://s13.postimg.org/8fngx1p3b/solved_1.png

                          Hope this helps.

                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                          • renderizaR Offline
                            renderiza
                            last edited by

                            Thank you TIG will try that ASAP!!!

                            ...TIG's suggestion works! Here is a code sample that you can copy & paste for testing...

                            The only function the code does is to split faces from medians to centroid.

                            def csplit()
                            			
                            model = Sketchup.active_model
                            ents = model.active_entities
                            sel = model.selection
                            faces = sel.grep(Sketchup;;Face)
                            edges = []
                            avg = []
                            cl = []
                            
                            model.start_operation('csplit')
                            
                            	faces.each do |face|
                            		edges << face.edges
                            		###########
                            		# Medians #
                            		###########
                            		lines = face.edges
                            		lines.each {|e| 
                            		e1 = e.start.position
                            		e2 = e.end.position  
                            		x = (e2.x + e1.x) / 2
                            		y = (e2.y + e1.y) / 2
                            		z = (e2.z + e1.z) / 2
                            		cl << Geom;;Point3d.new( x, y, z )
                            		}
                            		############
                            		# Centroid #
                            		############
                            		sum = Geom;;Point3d.new(0,0,0)
                            		verts = face.vertices
                            		n = verts.size.to_f
                            		verts.each {|v| sum += ORIGIN.vector_to(v.position) }
                            		avg << Geom;;Point3d.new( sum.x/n, sum.y/n, sum.z/n ) #/
                            	end # each face
                            
                            	############################
                            	# From Centroid to Medians #
                            	############################
                            	faces.each do |face|
                            		centroid = avg.shift			
                            		edges.shift.each {|e| 
                            			lc = cl.shift
                            			ents.add_line( centroid, lc ) 
                            		}
                            	end
                            
                            model.commit_operation
                            
                            rescue => e
                            
                            puts "Error <#{e.class.name}; #{e.message} >"
                            puts e.backtrace if $VERBOSE
                            
                            model.abort_operation
                            
                            else # when no errors;
                            
                            sel.clear
                            
                            end # csplit()
                            
                            #######
                            # Run #
                            #######
                            csplit()
                            
                            
                            

                            Always welcome suggestion to make code better...cheers! ๐Ÿ‘

                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              I was about to tell you of the issue with faces with holes or L shapes having a centroid 'off-face', but you have displayed it already...
                              Here is the 'fix'...
                              As you iterate each face check
                              face.classify point(cpt)
                              If it is not on the face, on a face-edge or on a face-vertex then do this:
                              tr=Geom::Transformation.new() es=ents.intersect_with(false, tr, ents, tr, true, ents.to_a)
                              You could reduce the intersected array to say face.edges provided you have a reference to the face ?
                              Then if some edges collected into 'es' remain 'unfaced' use this to erase them? :
                              es.grep(Sketchup::Edge).each{|e|e.erase! unless e.faces[0]}

                              ๐Ÿ˜•

                              TIG

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                              • pilouP Offline
                                pilou
                                last edited by

                                Bravo! ๐Ÿ˜Ž
                                Some testings in view and some track the bugs! ๐Ÿ˜‰

                                Ps you are very friendly to have put my name but take attention that I have not made any code just a little moment of inspiration (given by a French guy anar! ๐Ÿ˜‰ โ˜€

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • A Offline
                                  anar
                                  last edited by

                                  @unknownuser said:

                                  Bravo! ๐Ÿ˜Ž
                                  Some testings in view and some track the bugs! ๐Ÿ˜‰

                                  Ps you are very friendly to have put my name but take attention that I have not made any code just a little moment of inspiration (given by a French guy anar! ๐Ÿ˜‰ โ˜€

                                  Thanks Pilou for mentioning that I started that discussion with you here : http://www.polyloop.net/showthread.php/9854-Topmod-De-la-maille-topologique%21/page7#133

                                  And thanks also because without you that plugin would have never been made !

                                  Anar
                                  http://www.reppersdelight.spacymen.com

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                                  • G Offline
                                    glro
                                    last edited by

                                    @renderiza said:

                                    Look what happens if you test the code above with object similar to the one in image below. If the face has a hole in the middle and is not triangulated or quadrangular like in the 2nd row the result can be messy.

                                    The second row show much better result because the first object had quad face before applying script.

                                    http://s13.postimg.org/8fngx1p3b/solved_1.png

                                    Hope this helps.

                                    i thought it was only for surfaces, but i see that it works on volumes also...

                                    would it be possible to split the volume following the liness making like a 3d puzzle?

                                    this would mean adding surfaces following the lines to make independant volumes

                                    like "voxelize.rb", but not only cubes

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Seems working fine ๐Ÿ˜„


                                      faceclip.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        And all medians are present! ๐Ÿ‘
                                        I don't want imagine the possibilities in 3D! ๐Ÿ’š

                                        faceclip1.jpg

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • renderizaR Offline
                                          renderiza
                                          last edited by

                                          TIG: Thank you TIG will test that out effective immediately! ๐ŸŽ‰

                                          Pilou & Anar: People that bring ideas to the table deserve recognition as well. ๐Ÿ‘

                                          glro: That would be very cool indeed! I think there is a plugin that does something like this but don't remember it just now. If I find it will let you know. ๐Ÿ‘

                                          Pilou: Very cool! ๐Ÿ‘

                                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                          • PixeroP Offline
                                            Pixero
                                            last edited by

                                            Hi!

                                            May I suggest an addition.
                                            For people working in 3ds Max a imported SketchUp model is sometimes hard to work with because it doesn't consist of evenly sized quad faces. I have this idea to be able to split a face with inner loops like windows by projecting lines in the direction of the edges to the outer loop.
                                            See this quick sketch.
                                            image.jpg

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