Another car ish, a bit........
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Getting quite frustrated making panels and lines fit, the roof and glazing are particularly difficult, hence the drop top version, I know it is not as sophisticated as some here but I am honing a method that works for me rather than follow the herd.
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Not finished with that body by any means but I am looking at ways to better integrate roof and body. My problem area with any of my models. Just trying another method here.
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Change for better resolution of regions, rear end in particular.
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Follow through.
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Bits do fit, thankfully.
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Alternate Style placing the current caterham se7en as a template. There will probably be changes but the body is nearer in size so weight gain will be much less.
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Body almost complete, cutouts to add and aero aids plus panels and extras. Closer to the caterham still size wise, would probably just drop onto a caterham project chassis.
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Another view.
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Hello Mike, it's looking good It's by no means easy to model a car in SU although
Elisei makes it look like a walk in the park! I could watch his video's all day.http://www.youtube.com/watch?v=tzjA0GPdQrw
John
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Wow! Looking good!
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Cheers chaps, I reckon I am stuck using a non standard method of build, I just cannot shift it.
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Hello Mike, are you using TIG's extrusion tools?
John -
There are swings and roundabouts between TIG's extrusion tools and curviloft. They are both about even and where one might not play with a particular component/group the other will, usually, with a bit of fiddling. The usual problems are caused by sketchup terminating a line or arec at a place other than the one I choose, even when it appears to play ball. Sometimes stray hidden lins are the problem which itself goes back to the love sketchup has for adding lines or faces no one wants. String, long, how..........
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Hello Mike, you sound as if SU's frustrating you! if so it shouldn't be that way.
I roughly modeled a hawker Hurricane this morning using only the Weld plugin and TIG's Extrude Edges by Rails, none of the above problems your having. Have you tried the Bezier Plugins as they may help.If you could explain your workflow it maybe something simple to solve.
John
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SU frustrates me a fair bit but essentially it is a few elements that are consistently up my nose. Moving points of origin/insertion, where no matter how accurate you are, the start or end point move. Stuff seems to change size from one opening of a model to another, drives me proper crackers. I will put up a few examples tuesday or wednesday, a bit late now mate.
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The latest problem turns out to be ghost related. Not sure why but copies of a component were in the same location and making it impossible to correct errors. Bleeping spooks.
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A demo of a ghost. The right hand side of this 2d export shows some roof and glazed panels. None of which were created by me. No idea why they turn up but does anybody?
Just one of the spanners thrown into the works.
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Appears to happen when items are grouped.
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These things don't spontaneously appear, you are creating them somehow.
It's difficult to say how without watching you work.
Do you use paste in place and do it without noticing
Do you hit ctrl and move then not move
Do you select geometry and make it a component but not replace it
Is it loose geometry or a group or a component
Is it the stuff left over after you have made a componentIf this happens to you a lot it could explain your difficulties with accuracy, and my guess is there is something odd that you are doing that is creating.
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I create a group, move the group, there is another group where the original was. No other geometry creation, no funny magic stuff and I am not saying this to create a problem for anyone. All I have done is report what is happening. You can choose to believe me or not, up to you.
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