Another car ish, a bit........
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The actual panels can be as curvy as you like, as long as the slot for the window remains straight. Normally the curvature of the door panels are built up from the straight slot that the glazing slides into. You can have a curved door but with a straight glazing panel, if that makes sense. As long as the straight slot fits within the cross sectional arc of the door card. I hope this helps, stunning start by the way. The glazing needs to be offset into the interior to cut a long story short.
I love the caterham, it just needs an update IMO, which is what you are doing by the looks of things. Caterham is a beautifully refined driving machine, but the exterior styling is just too raw for my liking, I like where this is going.
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Thanks Oli, I had the luxury of a caterham day at donnington, prior to the circuit being butchered for the failed F1 entry, What looks like a very simple car works well on a circuit with combination fast and slow corners with cambered kinks adding the the fright, err experience. What I HATED was the soaking I got even from spray and the lack of adjustment for seating and pedals. Apparently Chapman had a short body and Looooong legs which makes for interesting times when you cannot find the brake pedal coming up for the short circuit final bend/chicane and the instructor is saying 'OK, brake .....now, now,NOOOOOOOOOOOOOOOW'...............
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Getting quite frustrated making panels and lines fit, the roof and glazing are particularly difficult, hence the drop top version, I know it is not as sophisticated as some here but I am honing a method that works for me rather than follow the herd.
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Not finished with that body by any means but I am looking at ways to better integrate roof and body. My problem area with any of my models. Just trying another method here.
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Change for better resolution of regions, rear end in particular.
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Follow through.
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Bits do fit, thankfully.
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Alternate Style placing the current caterham se7en as a template. There will probably be changes but the body is nearer in size so weight gain will be much less.
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Body almost complete, cutouts to add and aero aids plus panels and extras. Closer to the caterham still size wise, would probably just drop onto a caterham project chassis.
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Another view.
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Hello Mike, it's looking good It's by no means easy to model a car in SU although
Elisei makes it look like a walk in the park! I could watch his video's all day.http://www.youtube.com/watch?v=tzjA0GPdQrw
John
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Wow! Looking good!
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Cheers chaps, I reckon I am stuck using a non standard method of build, I just cannot shift it.
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Hello Mike, are you using TIG's extrusion tools?
John -
There are swings and roundabouts between TIG's extrusion tools and curviloft. They are both about even and where one might not play with a particular component/group the other will, usually, with a bit of fiddling. The usual problems are caused by sketchup terminating a line or arec at a place other than the one I choose, even when it appears to play ball. Sometimes stray hidden lins are the problem which itself goes back to the love sketchup has for adding lines or faces no one wants. String, long, how..........
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Hello Mike, you sound as if SU's frustrating you! if so it shouldn't be that way.
I roughly modeled a hawker Hurricane this morning using only the Weld plugin and TIG's Extrude Edges by Rails, none of the above problems your having. Have you tried the Bezier Plugins as they may help.If you could explain your workflow it maybe something simple to solve.
John
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SU frustrates me a fair bit but essentially it is a few elements that are consistently up my nose. Moving points of origin/insertion, where no matter how accurate you are, the start or end point move. Stuff seems to change size from one opening of a model to another, drives me proper crackers. I will put up a few examples tuesday or wednesday, a bit late now mate.
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The latest problem turns out to be ghost related. Not sure why but copies of a component were in the same location and making it impossible to correct errors. Bleeping spooks.
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A demo of a ghost. The right hand side of this 2d export shows some roof and glazed panels. None of which were created by me. No idea why they turn up but does anybody?
Just one of the spanners thrown into the works.
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Appears to happen when items are grouped.
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