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    [New!] Paradise Sandbox 1.1 is out!

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    • P Offline
      ParadiseSandbox
      last edited by

      Here is an step-by-step tutorial showing how to import assets from SketchUp to Paradise Sandbox:

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      • P Offline
        ParadiseSandbox
        last edited by

        Here is a little example of the new "billboard-based flares" support for lights, which has been added in 1.0.2 (coming next week):

        http://paradise-sandbox.com/media/Ship_Sketch.png

        Scene build time: 10 min (mostly due to manually placing lights)
        Render time: real-time, 30fps

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        • P Offline
          ParadiseSandbox
          last edited by

          Paradise Sandbox 1.0.2 has been released!

          Changelog:

          • [Improvement] Splash-screen: new information messages have been added and the update frequency has been increased (less chances of becoming unresponsive due to large loading times). If thumbnails are not up to date the splash screen will show detailed information about the thumbs generation process
          • [New] New hotkey: Ctrl+S for saving current project changes
          • [Improvement] Network system: better error handling when server replies are mal-formed
          • [Improvement] 'License.txt' files placed in different folders are excluded from the resource manager. No more warnings about duplicated 'License.txt' resources.
          • [Fix] Moon halo not being affected by HW gamma correction.
          • [New] Billboard-based flares for point-lights.
          • [Improvement] Lights don't have anymore two colors (diffuse & specular). Only one, which is physically correct and simplier.
          • [New] "Ferry on the night" sample scene added to 'Sample proyect'. Showcasing billboard-based flares for point lights
          • [Fix] In Windows Vista and 7, if while a scene was running (viewport with 3d content) the user wanted to open a another project (File->Open) it freezes.
          • [New] Render system is now automatically selected based on current hardware by default (PEngine.ini). No more asks during the installation process about the graphics card vendor.
          • [Improvement] The 'Debug' property in the shadows setion of scenes has been removed (it didn't have any effect on release buils).
            Download at http://paradise-sandbox.com/
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          • P Offline
            ParadiseSandbox
            last edited by

            Paradise Sandbox 1.1 development is coming along nicely, here is a sneak peek:

            http://paradise-sandbox.com/media/LensFlare1_1.png

            Paradise Sandbox 1.1 will be release along the last week of November, some of the new features are listed below:

            1. Improved lens-flare effects (see above image!)
            2. Camera orbiting behaviour: http://www.youtube.com/watch?v=OUS-Fjo9XZg
            3. Improvements to the high-quality interactive renderer. Photo-camera mode.
              This is the last month for taking advantage of the 40% discount offer!

            More info at: http://paradise-sandbox.com/

            Xavier

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            • P Offline
              ParadiseSandbox
              last edited by

              Video: 1280p, real-time. New lens-flare effect.

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              • pilouP Offline
                pilou
                last edited by

                Over the rain-bow! β˜€

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • P Offline
                  ParadiseSandbox
                  last edited by

                  πŸ˜„

                  Yeah, the chromatic distortion is quite noticeable, but it looks really cool!

                  And yes, some cameras (depending of the number of lenses and distances between them) produce these rainbow patterns in the "real life" πŸ˜„

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                  • P Offline
                    ParadiseSandbox
                    last edited by

                    A little but nice view using the new HDR system:

                    http://img69.imageshack.us/img69/2259/71gt.png

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                    • P Offline
                      ParadiseSandbox
                      last edited by

                      Fog support coming soon in v1.1:

                      http://img708.imageshack.us/img708/7522/fvj4.png

                      http://img853.imageshack.us/img853/4573/wzx7.png

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                      • P Offline
                        ParadiseSandbox
                        last edited by

                        The classical Vacation House rendered in Paradise Sandbox.

                        Original:

                        http://img440.imageshack.us/img440/2010/d3c.png

                        Paradise Sandbox real-time render:

                        http://img89.imageshack.us/img89/6806/gd5f.png

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                        • P Offline
                          ParadiseSandbox
                          last edited by

                          Paradise Sandbox 1.1 is out!

                          New features:

                          • New lens-flare system
                          • Fog support
                          • Photo-camera behaviour has been added in the high-quality renderer. Press 'C' to save a capture! (Captures are saved in APP_FOLDER/Captures)
                          • Camera orbiting behaviour has been added. Hold the middle mouse button while moving the mouse.

                          http://img4.imageshack.us/img4/1520/6vqc.png

                          Full changelog:

                          • [New] NVIDIA drivers are asked to use the high-performance graphics unit if possible

                          • [Improvement] The code related to objetcts picking management has been refactored and now is faster, more efficient and also always select the right face.

                          • [New] Camera orbit behaviour added. Use the central mouse button in order to orbit around the scene. https://www.youtube.com/watch?v=OUS-Fjo9XZg

                          • [New/Improvement] Improved lens-flare system

                          • [Improvement] No more waits due to external resource changes when removing a scene.

                          • [Fix] Important bug-fix related to multi-monitors on non-Nvidia systems.

                          • [New] Fogsupport

                          • [Improvement] Some unused oceanproperties has been removed

                          • [Fix] Ocean will now work without the foam component

                          • [New] Photo-camera mode in high-quality renderer

                          New documentation available:

                          • Sky system: http://paradise-sandbox.com/docs/Sky_and_ocean/Sky
                          • Ocean system: http://paradise-sandbox.com/docs/Sky_and_ocean/Ocean
                          • Fog: http://paradise-sandbox.com/docs/Effects/Fog

                          Download now! http://paradise-sandbox.com/#download.php

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                          • P Offline
                            ParadiseSandbox
                            last edited by

                            Hello community!

                            This is last week for purchasing Paradise Sandbox PRO with a 40% discount.

                            At the end of the post you can see a funny image from the very last feature: billboards, coming soon along December in v1.2, this new version will also include support for spotlights with shadow support and penumbra estimation.

                            Versions 1.3 and 1.4 will be really interesting due to the integration of an advanced animation system: animate cameras, objects, effects... and generating high-quality videos from these animations is going to be possible thanks to this upcoming animation system!

                            Stay tuned.

                            http://img824.imageshack.us/img824/2791/gu5g.png

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                            • pilouP Offline
                              pilou
                              last edited by

                              Refreshing! β˜€

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • P Offline
                                ParadiseSandbox
                                last edited by

                                Here is a sneak peak image from the Christmas scene that we're preparing at Paradise Sandbox (will come with a detailed breakdown/tutorial) πŸŽ‰

                                http://img837.imageshack.us/img837/5286/nmax.png

                                @Pilou
                                Still refreshing? πŸ˜‰

                                Xavier

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                                • D Offline
                                  dmatho
                                  last edited by

                                  Hi
                                  depending on the hemisphere, since I'm up North (in Cambridge, MA, USA) I'd have to say "heartwarming" πŸ˜‰

                                  Cheers,

                                  . Diego .

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Now it's very hot! πŸ˜„

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      ParadiseSandbox
                                      last edited by

                                      @dmatho said:

                                      Hi
                                      depending on the hemisphere, since I'm up North (in Cambridge, MA, USA) I'd have to say "heartwarming" πŸ˜‰
                                      Yeah. I'm in Madrid (Spain), so we're more or less at the same latitude, and I wish having a fireplace like this in my house for these months πŸ˜„

                                      Maybe I will do a summer scene for next year's Christmas scene (Santa with a swimsuit? Oh, that could be dangerous!), we have to make South hemisphere customers be happy too πŸ˜›

                                      @unknownuser said:

                                      Now it's very hot! πŸ˜„
                                      Hehe πŸ˜„. It was the perfect ocasion to me for creating an entire interior scene. I've already improved a lot the workflow for placing little objects and little lights (the Christmas tree is starting to look really cool!). I am tempted of showing new images, but I will wait until Christmas! πŸ˜›

                                      It's a shame not being a 3D modeler (or doesn't having the time for properly doing it) and be using only objects from the SketchUp Warehouse (on the other side that's good since it will prove that engineered models are not required to create a nice scene in Paradise!).

                                      The breakdown will be a very interesting read for a lot of people from this community, and especially for Paradise users, since it will show some tricks that can be used for any kind of real-time rendering project.

                                      Cheers,

                                      Xavier

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                                      • P Offline
                                        ParadiseSandbox
                                        last edited by

                                        Paradise Sandbox v1.3 is almost here! Volumetric lighting, huge enhancements in projects management, tons of performance optimizations and lighting improvements...

                                        Here is a little sneak peak!

                                        http://imageshack.com/a/img811/8545/8esr.png

                                        Xavier

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