Pocket Knife
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 A bit messy on the main blade, but I'm happy with how it turned out. C&C welcome!        
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 very nice model and renders, Jacob.    What rendering engine and what modelling plugin do you use? Thanks and have a great week! _KN 
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 @ken28875 said: very nice model and renders, Jacob.    What rendering engine and what modelling plugin do you use? Thanks and have a great week! _KN Thanks Ken! I rendered in Thea using the Presto GPU (BSD) setting. Each render took about 5-10 minutes. Some good use actually came of the cutting edge gaming graphics cards I purchased a few years ago.  For plugins I used round corner, fredoscale, curviloft, joint push-pull, soap skin & bubble, pipe along path, and Artisan's subdivide and smooth for the tip of the phillips head. 
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 that's a sharp looking model/rendering. 
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 Looks fine, especially the chain and attachment super detail. It does need the swiss army logo though ! I can dream of 5-10 minute renders with maxwell ! 
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 @daniel said: that's a sharp looking model/rendering. Ba-dum-ch  Thanks! @chedda said: Looks fine, especially the chain and attachment super detail. It does need the swiss army logo though ! I can dream of 5-10 minute renders with maxwell ! The logo would definitely be an appropriate add. For now, let's consider it a bootleg version.  
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 Nice one, I think the artifacts in the main blade you mention are just artifacts due to the sometimes skewed way sketchup handles geometry. I doubt your model is at fault in any way. The render comes out real nice too, Cheers mate. 
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 Wow super high poly for a knife. In reality tiny things are harder to model. But hey, nice clean modelling  . If I have  choice, I would have every piece of my model this detailed if SU can handle them. . If I have  choice, I would have every piece of my model this detailed if SU can handle them.
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 Holy moly!    
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 @mike amos said: Nice one, I think the artifacts in the main blade you mention are just artifacts due to the sometimes skewed way sketchup handles geometry. I doubt your model is at fault in any way. The render comes out real nice too, Cheers mate. Yea, I was using subtract and the blade basically exploded. Softening resulted in an ugly face, decided to leave it. Thanks! @cuttingedge said: Wow super high poly for a knife. In reality tiny things are harder to model. But hey, nice clean modelling  . If I have  choice, I would have every piece of my model this detailed if SU can handle them. . If I have  choice, I would have every piece of my model this detailed if SU can handle them.The file size came out to about 15mb. Definitely excessive in the poly department. @bryan k said: Holy moly!    Thank you, kind sir! 
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