Pocket Knife
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A bit messy on the main blade, but I'm happy with how it turned out. C&C welcome!







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very nice model and renders, Jacob.

What rendering engine and what modelling plugin do you use?
Thanks and have a great week!
_KN
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@ken28875 said:
very nice model and renders, Jacob.

What rendering engine and what modelling plugin do you use?
Thanks and have a great week!
_KN
Thanks Ken!
I rendered in Thea using the Presto GPU (BSD) setting. Each render took about 5-10 minutes. Some good use actually came of the cutting edge gaming graphics cards I purchased a few years ago.

For plugins I used round corner, fredoscale, curviloft, joint push-pull, soap skin & bubble, pipe along path, and Artisan's subdivide and smooth for the tip of the phillips head.
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that's a sharp looking model/rendering.
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Looks fine, especially the chain and attachment super detail. It does need the swiss army logo though ! I can dream of 5-10 minute renders with maxwell !
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@daniel said:
that's a sharp looking model/rendering.
Ba-dum-ch

Thanks!
@chedda said:
Looks fine, especially the chain and attachment super detail. It does need the swiss army logo though ! I can dream of 5-10 minute renders with maxwell !
The logo would definitely be an appropriate add. For now, let's consider it a bootleg version.

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Nice one, I think the artifacts in the main blade you mention are just artifacts due to the sometimes skewed way sketchup handles geometry. I doubt your model is at fault in any way. The render comes out real nice too, Cheers mate.
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Wow super high poly for a knife. In reality tiny things are harder to model. But hey, nice clean modelling
. If I have choice, I would have every piece of my model this detailed if SU can handle them. -
Holy moly!

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@mike amos said:
Nice one, I think the artifacts in the main blade you mention are just artifacts due to the sometimes skewed way sketchup handles geometry. I doubt your model is at fault in any way. The render comes out real nice too, Cheers mate.
Yea, I was using subtract and the blade basically exploded. Softening resulted in an ugly face, decided to leave it. Thanks!
@cuttingedge said:
Wow super high poly for a knife. In reality tiny things are harder to model. But hey, nice clean modelling
. If I have choice, I would have every piece of my model this detailed if SU can handle them.The file size came out to about 15mb. Definitely excessive in the poly department.
@bryan k said:
Holy moly!

Thank you, kind sir!
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