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    Pocket Knife

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    • GubermenschG Offline
      Gubermensch
      last edited by

      A bit messy on the main blade, but I'm happy with how it turned out. C&C welcome!

      http://i.imgur.com/9vTNjLb.png

      http://i.imgur.com/G0yNAhU.png

      http://i.imgur.com/Cycevvu.png

      http://i.imgur.com/hGzCwkr.png

      http://i.imgur.com/gQi9KVs.jpg

      http://i.imgur.com/e52VFIF.jpg

      http://i.imgur.com/T3FtxMI.jpg

      http://www.jacobgubler.com/

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      • ken28875K Offline
        ken28875
        last edited by

        very nice model and renders, Jacob. ๐Ÿ‘ ๐Ÿ‘

        What rendering engine and what modelling plugin do you use?

        Thanks and have a great week!

        _KN

        Follow Your Dreams.

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        • GubermenschG Offline
          Gubermensch
          last edited by

          @ken28875 said:

          very nice model and renders, Jacob. ๐Ÿ‘ ๐Ÿ‘

          What rendering engine and what modelling plugin do you use?

          Thanks and have a great week!

          _KN

          Thanks Ken!

          I rendered in Thea using the Presto GPU (BSD) setting. Each render took about 5-10 minutes. Some good use actually came of the cutting edge gaming graphics cards I purchased a few years ago. ๐Ÿ˜†

          For plugins I used round corner, fredoscale, curviloft, joint push-pull, soap skin & bubble, pipe along path, and Artisan's subdivide and smooth for the tip of the phillips head.

          http://www.jacobgubler.com/

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          • DanielD Offline
            Daniel
            last edited by

            that's a sharp looking model/rendering.

            My avatar is an anachronism.

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            • cheddaC Offline
              chedda
              last edited by

              Looks fine, especially the chain and attachment super detail. It does need the swiss army logo though ! I can dream of 5-10 minute renders with maxwell !

              Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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              • GubermenschG Offline
                Gubermensch
                last edited by

                @daniel said:

                that's a sharp looking model/rendering.

                Ba-dum-ch ๐Ÿ˜„

                Thanks!

                @chedda said:

                Looks fine, especially the chain and attachment super detail. It does need the swiss army logo though ! I can dream of 5-10 minute renders with maxwell !

                The logo would definitely be an appropriate add. For now, let's consider it a bootleg version. ๐Ÿ˜„

                http://www.jacobgubler.com/

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                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  Nice one, I think the artifacts in the main blade you mention are just artifacts due to the sometimes skewed way sketchup handles geometry. I doubt your model is at fault in any way. The render comes out real nice too, Cheers mate.

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                  • C Offline
                    cuttingedge
                    last edited by

                    Wow super high poly for a knife. In reality tiny things are harder to model. But hey, nice clean modelling ๐Ÿ‘ . If I have choice, I would have every piece of my model this detailed if SU can handle them.

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                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      Holy moly! ๐Ÿ˜ฎ ๐Ÿ‘

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • GubermenschG Offline
                        Gubermensch
                        last edited by

                        @mike amos said:

                        Nice one, I think the artifacts in the main blade you mention are just artifacts due to the sometimes skewed way sketchup handles geometry. I doubt your model is at fault in any way. The render comes out real nice too, Cheers mate.

                        Yea, I was using subtract and the blade basically exploded. Softening resulted in an ugly face, decided to leave it. Thanks!

                        @cuttingedge said:

                        Wow super high poly for a knife. In reality tiny things are harder to model. But hey, nice clean modelling ๐Ÿ‘ . If I have choice, I would have every piece of my model this detailed if SU can handle them.

                        The file size came out to about 15mb. Definitely excessive in the poly department.

                        @bryan k said:

                        Holy moly! ๐Ÿ˜ฎ ๐Ÿ‘

                        Thank you, kind sir!

                        http://www.jacobgubler.com/

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