Who is online?
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I ever wondered what happened that day (23 Jul 2010)? Does anybody remember why there was that high traffic in the forum?
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Probably a Basecamp announced. Back then invitees got 10 nominations so people probably turned to see who got invited to grab some good karma.
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400 users is a surprise?
Today, a screengrab from blenderartists forum.
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@cotty said:
I ever wondered what happened that day (23 Jul 2010)? Does anybody remember why there was that high traffic in the forum?
hmm.. probably the day someone linked to a thread here via the blender forum
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They probably need a lot more help over there... The learning curve and all. Also "Guests" are people not signed up to the site, and can be spiders as well, Google.bot, Bing.bot etc. Registered users is another thing altogether.
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@unknownuser said:
Registered users is another thing altogether.
Of course they are,
registered users or members.
Compare these numbers too.I posted many SUp links on the blenderartists forum.
And, the opposite.
Why not?Many new tools implemented into blender recently, many SUp like tools I mean.
I also posted many small tuts on workflows involving blender and Sup.
How to decently and effectively import from Sup to blender, because the opposite isn't of great use.BTW the learning curve of blender is a long hard way.
Compare it to Sup, it is a vast application, 20 times larger. What do you expect?
The learning curve of SUp doesn't include tutorials on how to use a sophisticated render engine, right?
Or how to sculpt on a 20 millions faces mesh, how to bake normal maps and displacements on a low poly mesh, how to do retopology, rigging, animating, instances, fluid simulations or cloth simulations.
It also does not include a full operational UV editor (one of the best around)SUP learning curve includes lot of small tutorials on addons though, some of them not very well done.
Out of topic then. To see ten times more visitors in one of the many blender forums (oh there are too many) should not surprise you.
BTW, I learned a lot more about SUp in the blenderartists forum than here.
I also learned how to use SUp as an assist to blender.
The new collada importer, the support of n-gons, makes it quite easy now.
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