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Problems using Follow Me

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  • T Offline
    ttype
    last edited by 4 Jul 2013, 14:59

    I tried to use the Follow Me tool properly, but I guess there is something I am doing wrong. I also used Smustard's "Weld" and ThomThom's "Clean" to prepare the face/path, but still I am not getting a solid object here.

    Can someone perhaps explain what I am doing wrong? (The attachment is the file I used.)

    follow.png


    L_1.skp

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    • C Offline
      cotty
      last edited by 4 Jul 2013, 15:13

      Without taking a look at the model (no 2013 here) I would bet that your model is too small?!

      my SketchUp gallery

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      • T Offline
        TECHDAVE02
        last edited by 4 Jul 2013, 15:14

        some times when model is too small. faces etc are not made 😒
        1 group
        2 edit group
        3 scale up x 10
        4 do follow me
        5 scale down


        L_1 b.skp

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        • T Offline
          ttype
          last edited by 4 Jul 2013, 17:35

          It was ~ 2*2 cm. Not too small, but scaling it up really did the job. Thanks a lot.

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          • C Offline
            cotty
            last edited by 4 Jul 2013, 18:01

            @ttype said:

            It was ~ 2*2 cm. Not too small, but scaling it up really did the job. Thanks a lot.

            With the follow me action, many faces are created. The small faces are the critical (about 1mm or smaller), not the model size.

            my SketchUp gallery

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            • D Offline
              Dave R
              last edited by 5 Jul 2013, 10:03

              While the faces round the rim and on the inside bottom are missing because they're too small for SU to create them, the face on the bottom isn't missing for that reason. It is missing because Follow Me is subtractive when there's already geometry at the location. You left the face of the circle for the path after drawing it. Since there's a face there already, it gets deleted during the FM action. Delete the circle first and then run Follow Me. You'll find that the bottom of your bowl is then made just fin.

              If you're going to scale up and scale back down, there's no need to make the thing a group first. I frequently draw small details that require scaling to get faces to complete. I make a component of the entire geometry, copy it and scale it up as needed. Don't open the component for editing before scaling. Then I work on the large version and when I've finished, I close the large copy and delete it. This leaves the original in its original location with all the tiny faces created.

              L_1.png

              This is after scaling a copy of your profile up by a factor of 10 which was enough to get faces made.

              Leaving the original in place and working on a copy is especially useful when the original is already placed where you need it because you don't have to spend time putting it back. This idea is useful for more than just Follow Me operations and you don't always have to scale the copy up.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

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