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    Problems using Follow Me

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    sketchup
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    • T Offline
      ttype
      last edited by

      I tried to use the Follow Me tool properly, but I guess there is something I am doing wrong. I also used Smustard's "Weld" and ThomThom's "Clean" to prepare the face/path, but still I am not getting a solid object here.

      Can someone perhaps explain what I am doing wrong? (The attachment is the file I used.)

      follow.png


      L_1.skp

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      • cottyC Offline
        cotty
        last edited by

        Without taking a look at the model (no 2013 here) I would bet that your model is too small?!

        my SketchUp gallery

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        • T Offline
          TECHDAVE02
          last edited by

          some times when model is too small. faces etc are not made 😒
          1 group
          2 edit group
          3 scale up x 10
          4 do follow me
          5 scale down


          L_1 b.skp

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          • T Offline
            ttype
            last edited by

            It was ~ 2*2 cm. Not too small, but scaling it up really did the job. Thanks a lot.

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            • cottyC Offline
              cotty
              last edited by

              @ttype said:

              It was ~ 2*2 cm. Not too small, but scaling it up really did the job. Thanks a lot.

              With the follow me action, many faces are created. The small faces are the critical (about 1mm or smaller), not the model size.

              my SketchUp gallery

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              • Dave RD Offline
                Dave R
                last edited by

                While the faces round the rim and on the inside bottom are missing because they're too small for SU to create them, the face on the bottom isn't missing for that reason. It is missing because Follow Me is subtractive when there's already geometry at the location. You left the face of the circle for the path after drawing it. Since there's a face there already, it gets deleted during the FM action. Delete the circle first and then run Follow Me. You'll find that the bottom of your bowl is then made just fin.

                If you're going to scale up and scale back down, there's no need to make the thing a group first. I frequently draw small details that require scaling to get faces to complete. I make a component of the entire geometry, copy it and scale it up as needed. Don't open the component for editing before scaling. Then I work on the large version and when I've finished, I close the large copy and delete it. This leaves the original in its original location with all the tiny faces created.

                L_1.png

                This is after scaling a copy of your profile up by a factor of 10 which was enough to get faces made.

                Leaving the original in place and working on a copy is especially useful when the original is already placed where you need it because you don't have to spend time putting it back. This idea is useful for more than just Follow Me operations and you don't always have to scale the copy up.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

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