V-Ray Beta 1.6 Animation Export Location?
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Hi,
Did you do a search in your folder with file's name?
Try to see in folder C:\Users\computer name\AppData\Local\Temp and maybe in "folder ChaosGroupTextureCache". -
It probably crashed before it was able to save anything.
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Thanks for the replies... No it wasn't in the temp folder, but that folder you specified was there with the textures in it.
I believe that I had to checkmark a few more options to get it to actually save. I find it odd that so much has to be done to save an animation yet it will let you run 20 hours without telling you that nothing will be saved when you're done. Also that it only outputs .png frame files and never actually produces an avi or mpeg.... I thought that those movie making codes were fairly common. Most programs I use have a way to export a movie.
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we don't render to a movie format, just images. I haven't tested animations much, but I believe that they should be working properly in the current beta release. Nomeradona made a nice little tutorial on setting up animations in V-Ray for Sketchup 1.49.01, it should be relevant for this 1.6 beta as well: http://sketchupvrayresources.blogspot.com/2011/08/tutorial-vray-sketchup-animation.html
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Yeah, that's the one I ended up using. It also kind of explained how it can render when nothing is going to be saved. after rendering you can save light and irridiance maps, so that explains why the system wouldn't think anything was wrong with rendering not to save without the don't save checkmark checked.
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You would see each frame being saved into the folder you selected if it was working. It would never render for 20 hours and never save a frame. If so, then something is wrong with your setup. Make sure INCLUDE FRAME NUMBER is checked on and you setup the save output to a folder and I would use PNG as the format.
I have had issues with VR saving to my drive because of AdAware, if you have something like this, turn it off and try that.
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also make sure you have the most up-to-date version - I recall there was a problem rendering animations in some of the earlier beta versions.
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wow, this is really being a pain in the ass... So I go through and do it again, after about 1/2 way I notice that my sections are not turning on during the export. So I go and do some searching and find that sections I guess are not supported. Then I go and rebuild the animation using a cut out model method and using layers to fade it in.
so now I'm rendering again... long ass time... about 2/3rds through as I'm watching the folder fill up with renders I notice that the scenes are changing but the layers are not changing with them. so I have a long video sweeping through but no changes are being shown. sigh...
I wish it had something like a dry run that could show me overall results of what I'm doing instead of having to wait so long. example. render the whole movie in crappy resolution and then show it to me so I can choreograph and then I'll re run it later for quality. perhaps this exists already and I'm having this problem because I'm new to vray. If that is so, it might be more inclusive to inform new users of these things with tooltips or hints.
Strangely I can work on my system while it renders without the system seeming to bog down, even with low thread priority unchecked. although the mouse cursor seems to be slowed considerably. I turned up my mouse sensitivity and was able to work in another instance of sketchup. I wonder what this mouse conflict is and if it could be overcome. or if these excess resources could be pointed to the render since it seems they exist.
I was able to make a nice single frame animation just by manually changing scenes and rendering each one.
This is what I've been trying to export.
4 or 5 days of messing with this animation and I still don't have it done...
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We all love V-Ray for SketchUp very much here BUT, it is not the best solution for animation work, especially if you want to have objects animating. It is just no supported, YET.
You should talk to Andy about his Blender / V-ray experience. This sounds like something you might benefit from.
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Do tell Andy...
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Kris,
The very first reason I started looking at Blender was in fact because of animation, and lack of controls thereof in Sketchup. Unfortunately, it's not a simple transition from SU to Blender. While it's a great program and I'm totally sold on it, it took me probably a year to learn it in my spare time to get to where I can actually produce with it. Now that I have it pretty well under control, it's worth every bit of effort I put into learning it. What I'm saying is that it takes some commitment, and it's not likely to pay off right away. No quick fix for your particular issues currently.
That said, here are the basic steps I would do to make something like you are trying to do in Blender.- I use TIG's very excellent .obj exporter plugin to convert my SU file to an importable format. In Blender, there's a "keep vert order" option for bringing in an obj file as one complete mesh. This is really helpful for something like a section cut where you would want to do a boolean difference between your house an a section cut.
- Set up the animation by setting keyframes in the timeline. There is an actual camera in Blender that you can move around, lock to a path, aim at a target, etc. and that can all be keyframed ad infinitum. Super flexible, it's a joy to work with. There are advanced animation tools as well where you can control the speed, shift around keyframes, etc.
- Add a cube to use as a cut plane. Set a boolean modifier function to subtract the cube from the house. Now move the cube into the house to where you want the section cut. Set a keyframe, move it to the final position, and set the last keyframe. Then go to the outliner and turn off the cube visibility. You can slide the timeline back and forth and see the cube slicing through the building.
- set up lighting, materials, etc, and render the animation...
The biggest thing in getting Blender useful was to learn all the shortcut keys that I use regularly. For example "a" toggles selection, "b" gives you a selection fence. keypad "0" toggles between camera view and regular view, and so on. In any case, like I say, it takes some time to learn, but I find the flexibility the program offers is like a whole new universe of options after the many limitations of the Sketchup environment.
Andy
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hehe, just catching up on some of the other posts here on Sketchucation... There's this that seems worth looking into:
http://sketchucation.com/forums/viewtopic.php?f=80&t=53006...though I have to admit, I didn't get very far with Thea because I felt the animation controls were just as limited as Sketchup. Now that I am working in Blender for animation, I just can't go back
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Blender is a fully featured 3D solution, not geared towards one particular market. Much like Max, Maya, etc. So yes, once you get past the learning curve, it's going to be capable of doing just about anything you can imagine... If you can manage to get past the learning curve
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@andybot said:
also make sure you have the most up-to-date version - I recall there was a problem rendering animations in some of the earlier beta versions.
Hey! Do you know if the Jul 17, 2013 1.60.23 release support animations?
Kind regards -
we only support fly through animations at this time
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I just installed the latest Vray 1.60.23412 Beta , and still no go for animations for me.
I set up two different scenes.
under render settings output tab:
I check to "save output" and I specify an output file name and location. C:/temp/1.pngI check on "animation". I checked "include fame number".
No go! I click on render, it goes through the animation quickly in sketchup and starts rendering. But it keeps rendering the same frame again and again, the camera isn't moving at all. What am I doing wrong? are you sure vray 1.6 supports animation!? I've asked about this before and haven't gotten a straight answer.
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The first scene gets rendered twice. So if you have transitions set to be 1 second, and you have your animation output set to 30fps, you will need to render 30 frames before you will see a change in camera position.
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@dkendig said:
The first scene gets rendered twice. So if you have transitions set to be 1 second, and you have your animation output set to 30fps, you will need to render 30 frames before you will see a change in camera position.
No kidding!
My impatience may have been the problem all this time... I'll check that first thing in the morning!
Thanks! -
no worries, just try it out with a smaller value for fps in our render options, or the transition time between scenes in SU, just to make sure I'm not losing my mind (totally possible). Otherwise you'll have to sit there for a long time to verify what I said was correct.
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You are correct!
The Animation Works!!! Yay!!!
Maybe you should have it mentioned somewhere that the first scene is rendered twice. Maybe there should be an option to enable or disable that feature?
Why actually do you have that? Is it for better transitions when doing compositing later?@dkendig said:
no worries, just try it out with a smaller value for fps in our render options, or the transition time between scenes in SU, just to make sure I'm not losing my mind (totally possible). Otherwise you'll have to sit there for a long time to verify what I said was correct.
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