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    [Plugin][$] 3D Tree Maker - New version 1.10.14

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    • A 離線
      albertoricordi
      最後由 編輯

      QUESTION:

      How can I include my own trees in the drop-down menu library?

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      • ppoublanP 離線
        ppoublan
        最後由 編輯

        @albertoricordi said:

        QUESTION:

        How can I include my own trees in the drop-down menu library?

        Right click on a tree, then "Save as template..."

        choose a different file name that the one proposed if you do not want to overwrite existing template. You can also create the preview image (that is displayed when this tree will be selected in the new list)

        Yours
        Pascal

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        • ppoublanP 離線
          ppoublan
          最後由 編輯

          @noicrilo said:

          Hi,
          this plugin is really awesome, thanks of sharing your work.
          I notice on mac OS and sketchup 2014 that the tree bar (with the 4 icons) is always reloaded when program opens,
          it is very annoying, can you fix this bug? I’m working with all other features and it seems all fantastic and useful 😄

          I'm not sure to understand, or maybe its not working the same way on Mac.
          On PC, View>Toolbars> uncheck 3DArcStudio Tree Maker. Does this menu exists on mac ?

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          • M 離線
            menes
            最後由 編輯

            @alan fraser said:

            Brilliant plugin, Pascal...and very configurable...both during and post production. 👍 👍 👍
            The tree on the left is a default Olive...but with simplified leaf geometry (down to 3 faces per leaf). It is now down to only 21,000 faces.
            The tree on the right is another default Olive, but with even simpler leaves (1 face) but double the number of leaves; and minus all the small twigs. This is down to only 12,000 faces. It was only 7000 before I doubled the leaf count (by simply selecting the foliage group, duplicating and rotating it.)

            Hi Alan,
            Great your Olive tree,
            I'm struggling much, because of too much slowness of the Pc, to obtain a similar one. Too much to ask if you could give me directions on the values ​​that you used?
            obtain a so Olive tree with only 12000 faces really could help much.
            thanks in any case

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            • ppoublanP 離線
              ppoublan
              最後由 編輯

              @menes said:

              I'm struggling much, because of too much slowness of the Pc, to obtain a similar one. Too much to ask if you could give me directions on the values ​​that you used?
              obtain a so Olive tree with only 12000 faces really could help much.
              thanks in any case

              Here are few tips to improve performance and reduce size of trees with this plugin :

              Tips to reduce tree size :

              • Reduce the number of faces and segments of the tree. It may change a little bit the way the tree looks like, but generaly you will be able to keep the same global look without loosing much quality. Only 3 or even 2 faces are often enough for small branches (branches level 2 or 3).

              • Use leaves with lower number of faces (as the “square” face for example, one quad face = 2 triangle faces only with 4 vertices) and apply png texture

              • You can create you own leaves/flowers with lower number of faces. To do this, draw a tree, open window components, add a leaf from the component list, edit it and change it. (show the hidden geometry if you want to see all the edges of the leaf faces). Hide/soften the edges. This is not mandatory but it gives a better look. Hide also outer loop edges. Save it with a new filename in the subdirectory “leaves” of the tree plugin. You can now use it within your trees

              Tips to improve performance issues

              • Disable shadows, fog, profiles of edge styles and complex styles
              • Close the outliner window (do not ask me why, but its true!)
              • Disable plugins that add component or entities observers (they will add additional time at every tree draw). It s for example the case for the Eneroth railroad. (do not remove the plugin, I’m a big fan of it, just turn it off when drawing the trees)
              • Use the proxies features :
              • Turn all trees to proxies before saving your model, you will drastically reduce the Sketchup file size.
              • Work with trees in proxy mode when you are working on other parts of your model
              • Turn all trees to full draw only when you need to render or capture your final image

              Hope this helps.
              Yours
              Pascal

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              • I 離線
                ijmccoy
                最後由 編輯

                superb plugin, is there a guide for it at all?

                also with the model im working on at the moment whenever i try to render the leaves disapear and ive no idea why, any help would be great

                Ian

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                • ppoublanP 離線
                  ppoublan
                  最後由 編輯

                  @ijmccoy said:

                  is there a guide for it at all?

                  Not yet, but I'm working on it... will publish it as soon as available.

                  @ijmccoy said:

                  whenever i try to render the leaves disapear and ive no idea why, any help would be great

                  Which render do you use ?

                  i've made tests with Octane, Thea, Kerkytea. I could try with your render with evaluation version.
                  I know some issues with the renders I tested but with good results.

                  yours
                  Pascal

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                  • P 離線
                    pibuz
                    最後由 編輯

                    Hi Pascal! I'm an architecture visualizer and I really really think your plugin is wonderful! Finally a serious and versatile tree generator inside SketchUp!
                    I especially like the "render proxy" feature: extremely useful when working with big and complex scenes.
                    Speaking of which, I have a little request for you: I work with Indigo Renderer, and it also supports a proxy system to substitute complex models with lighter ones. You only need to apply the suffix "_dummy" to the desired proxy which will be exported and rendered as the original component (eg. "tree" and corresponding proxy "tree_dummy").
                    So first thing I did was checking the components window and see what happens when I convert one of your trees to a proxy: I saw nothing happens.

                    The thing I'd like to ask you is if it's possible for you to add an option to save the dummy proxy to the components list, and maybe name it automatically "name"_dummy so that Indigo Renderer can recognize and export the complex tree model without having to re-render it (and make the SU scene heavy).

                    Thank you very much in advance!

                    WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                    • I 離線
                      ijmccoy
                      最後由 編輯

                      @ppoublan said:

                      @ijmccoy said:

                      is there a guide for it at all?

                      Not yet, but I'm working on it... will publish it as soon as available.

                      @ijmccoy said:

                      whenever i try to render the leaves disapear and ive no idea why, any help would be great

                      Which render do you use ?

                      i've made tests with Octane, Thea, Kerkytea. I could try with your render with evaluation version.
                      I know some issues with the renders I tested but with good results.

                      yours
                      Pascal

                      using vray for sketchup. if i put a single tree in a model on its own it renders with the leaves but in the model ive just added trees to, they all render without leaves

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                      • ppoublanP 離線
                        ppoublan
                        最後由 編輯

                        @ijmccoy said:

                        using vray for sketchup. if i put a single tree in a model on its own it renders with the leaves but in the model ive just added trees to, they all render without leaves

                        Hi,
                        Does this only appears with some trees ? in this case which one ? Could you post one example.
                        In any case there are two issues I know with many renders :

                        • incorrect handling of colorized textures
                        • incorrect handling of UVs textures when material is applied to a parent group, not to the faces.

                        Here is an example :

                        uvfix_avant.jpg

                        I'm not sure if you are in this case, but if you used trees with PNG textures, due to the render error on UVs, leaves may disappear because of the transparency part of their texture is not correctly placed.

                        So I made a small script to fix it for trees.

                        uvfix_apres.jpg

                        Could you test it and let me know if it works in your case.
                        3darcstudiotools.rbz
                        install the extension
                        before rendering : use the menu 3DArcStudio>Tools>Fix Leaves textures...

                        Yours
                        Pascal

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                        • ppoublanP 離線
                          ppoublan
                          最後由 編輯

                          @pibuz said:

                          Speaking of which, I have a little request for you: I work with Indigo Renderer, and it also supports a proxy system to substitute complex models with lighter ones. You only need to apply the suffix "_dummy" to the desired proxy which will be exported and rendered as the original component (eg. "tree" and corresponding proxy "tree_dummy").
                          So first thing I did was checking the components window and see what happens when I convert one of your trees to a proxy: I saw nothing happens.

                          The thing I'd like to ask you is if it's possible for you to add an option to save the dummy proxy to the components list, and maybe name it automatically "name"_dummy so that Indigo Renderer can recognize and export the complex tree model without having to re-render it (and make the SU scene heavy).

                          As there is no standard method defined within Sketchup to manage proxies/ghosts, each plugin and render defined its own method. So the problem is they are not designed to interoperate 😞

                          By the way this is maybe a good idea for a future Sketchup version to have a standard proxy/ghost management integrated. Maybe Chriss Fullmer is listening 💭 ?

                          In this particular case, from what you say, this could be the way to achieve it :

                          • Create a tree, displayed in full mode
                          • Add a second tree of the same type
                          • You will be asked by TreeMaker if you want to add copies of existing tree or create a new component : answer No to create a new component

                          You now have two trees that looks the same but each has its own component definition.

                          Take one of them, rename its definition name to “…_dummy”.
                          You can now convert it to proxy (right click, change to proxy), and let the other one with full draw.
                          Place some copies of the _dummy in the model
                          Hide the other one in order for it not being rendered.

                          Test the render.

                          Let me know if it works. If yes I can see how to integrate this operation into the code to ease the process.

                          Yours
                          Pascal

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                          • OxerO 離線
                            Oxer
                            最後由 編輯

                            Hi Pascal,
                            I use Thea4SU plugin and the problem with the leaves textures exists ( bad UVs leaves in renders) but I have installed the Tools Script and the problem is fixed now. 👍

                            Before Use Fix Textures Leaves

                            After Use Fix Textures Leaves

                            Another question, when I create a tree in a blank sketchup file, new components appear in the Componentes Window, see the image below:

                            New Components.jpg

                            but when I use Fix Texture Leaves Tool those components disappear, is that correct?

                            "The result is the end what is important is the process" by Oxer
                            http://www.oxervision.blogspot.com/

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                            • I 離線
                              ijmccoy
                              最後由 編輯

                              @ppoublan said:

                              @ijmccoy said:

                              using vray for sketchup. if i put a single tree in a model on its own it renders with the leaves but in the model ive just added trees to, they all render without leaves

                              Hi,
                              Does this only appears with some trees ? in this case which one ? Could you post one example.
                              In any case there are two issues I know with many renders :

                              • incorrect handling of colorized textures
                              • incorrect handling of UVs textures when material is applied to a parent group, not to the faces.

                              Here is an example :

                              [attachment=2:27t53w9y]<!-- ia2 -->uvfix_avant.jpg<!-- ia2 -->[/attachment:27t53w9y]

                              I'm not sure if you are in this case, but if you used trees with PNG textures, due to the render error on UVs, leaves may disappear because of the transparency part of their texture is not correctly placed.

                              So I made a small script to fix it for trees.

                              [attachment=1:27t53w9y]<!-- ia1 -->uvfix_apres.jpg<!-- ia1 -->[/attachment:27t53w9y]

                              Could you test it and let me know if it works in your case.
                              [attachment=0:27t53w9y]<!-- ia0 -->3darcstudiotools.rbz<!-- ia0 -->[/attachment:27t53w9y]
                              install the extension
                              before rendering : use the menu 3DArcStudio>Tools>Fix Leaves textures...

                              Yours
                              Pascal

                              Tried the above but still coming out the same, really dont understand it as it works if i start a new sketchup file. Its the same for all trees as well not just 1 type

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                              • P 離線
                                pibuz
                                最後由 編輯

                                I tested the tool too, and I confirm that this fixed the error (rendering with Indigo Renderer). In sketchUp - like Oxer - I never had any texture issues, BTW.

                                WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                • ppoublanP 離線
                                  ppoublan
                                  最後由 編輯

                                  @oxer said:

                                  Hi Pascal,
                                  Another question, when I create a tree in a blank sketchup file, new components appear in the Componentes Window, see the image below:
                                  [attachment=0:2zktr2wd]<!-- ia0 -->New Components.jpg<!-- ia0 -->[/attachment:2zktr2wd]
                                  but when I use Fix Texture Leaves Tool those components disappear, is that correct?

                                  Hi oxer,

                                  From what I can see I think all these components are created or loaded by LightUp for Sketchup.
                                  I think it adds them to the model when a tree is drawn just bucause this plugin adds model or components or materials observers and add its own component when one of this list is changed.

                                  They disappears because in Tree Maker and I purge unused materials and unused components.

                                  Yours
                                  pascal

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                                  • ppoublanP 離線
                                    ppoublan
                                    最後由 編輯

                                    @pibuz said:

                                    I tested the tool too, and I confirm that this fixed the error (rendering with Indigo Renderer). In sketchUp - like Oxer - I never had any texture issues, BTW.

                                    Did you try the proposed method to render proxies with Indigo ? Let me know if it works, so I can see how to make it "scripted automaticaly" into the plugin.
                                    pascal

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                                    • ppoublanP 離線
                                      ppoublan
                                      最後由 編輯

                                      @ijmccoy said:

                                      it works if i start a new sketchup file. Its the same for all trees as well not just 1 type

                                      Made some tests with vRay without pb. I dont know much about how vray is working. If the problem occurs only on existing SU file, there maybe an issue with cache. Found this option you could try : "Clear folder texture cache"
                                      testvray03.jpg

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                                      • OxerO 離線
                                        Oxer
                                        最後由 編輯

                                        @ppoublan said:

                                        Hi oxer,

                                        From what I can see I think all these components are created or loaded by LightUp for Sketchup.
                                        I think it adds them to the model when a tree is drawn just bucause this plugin adds model or components or materials observers and add its own component when one of this list is changed.

                                        They disappears because in Tree Maker and I purge unused materials and unused components.

                                        Yours
                                        pascal

                                        The the funny thing is that I haven't installed LightUp, for this reason I don't know why these components are created when you place a new tree, perhaps another plugin is the guilty. ❓

                                        EDIT: I have seen in Components Window >Edition the path for these Components --> C:/Program Files/SketchUp/SketchUp 2014/Tools/lightup/components/pointlight-v1.6.skp
                                        I work on Mac and this path in OS X doesn't exist.

                                        "The result is the end what is important is the process" by Oxer
                                        http://www.oxervision.blogspot.com/

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                                        • ppoublanP 離線
                                          ppoublan
                                          最後由 編輯

                                          @oxer said:

                                          The the funny thing is that I haven't installed LightUp, for this reason I don't know why these components are created when you place a new tree, perhaps another plugin is the guilty. ❓

                                          EDIT: I have seen in Components Window >Edition the path for these Components --> C:/Program Files/SketchUp/SketchUp 2014/Tools/lightup/components/pointlight-v1.6.skp
                                          I work on Mac and this path in OS X doesn't exist.

                                          Sketchup UFO mysteries 😄
                                          Maybe I left some unpurged components with some leaves components definitions. Need to load all one by one to test...

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                                          • OxerO 離線
                                            Oxer
                                            最後由 編輯

                                            @ppoublan said:

                                            Sketchup UFO mysteries 😄
                                            Maybe I left some unpurged components with some leaves components definitions. Need to load all one by one to test...

                                            😄 Yes, that is the error, leaves components files unpurged 👍

                                            "The result is the end what is important is the process" by Oxer
                                            http://www.oxervision.blogspot.com/

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