[Plugin][$] 3D Tree Maker - New version 1.10.14
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Totally, unequivocally, without question, absolutely OUTSTANDING
Note: Does not work if loaded into "additional folder". Needs to reside in the SU standard plugin location.
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Great work Pascal
A quantum leap for in-SU bushing up.
Really quite amazing and only 10 Euro.
Thank youdtr
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@bob james said:
Note: Does not work if loaded into "additional folder". Needs to reside in the SU standard plugin location.
Hi Bob,
Thanks for your support. Yes you're right regarding plugin files location that needs to stay within default Sketchup Plugins dir. I started to make changes to fix that, but was blocked by limits of .rbs files (scrambled scripts) that does not work the same way as non scrambled scripts with ruby Files/Dirs functions. Hope to find a workaround for future versions. Will have to get help from the developers forum experts...
Yours
Pascal -
@bigstick said:
One suggestion however, when inserting multiple instances of the same plant/tree, what would be very cool would be an option in the 'Settings' dialog to randomly scale and rotate each new instance.
This is the way it works. When you place multiple trees, or duplicate (right click a tree to access this feature), new instances are randomly rotated around their z axis and randomly scaled. The only thing is that the "amplitude" of scale cant be chosen.
+1 on my "todo" listYours
Pascal -
Just got this PLugin today... and it may be my favorite ever!!! I'm always struggling to find good trees when I'm modeling landscapes.
Can I turn the grass proxy on and off?
If the grass is turned on proxy will it render in photo-realistic renderers?
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@lebsays said:
Just got this PLugin today... and it may be my favorite ever!!! I'm always struggling to find good trees when I'm modeling landscapes.
@lebsays said:
Can I turn the grass proxy on and off?
Yes, grass is just handled like other trees and plants
@lebsays said:
If the grass is turned on proxy will it render in photo-realistic renderers?
No. But :
- renders that can use SU components will only take one copy/export of one grass and use it to build all the grass plants into the final render.
- for those not taking into account SU components, you may sometimes "tcheat" them by exporting once the grass object and separately the components places/scales (like for Octane now).
Check the forum of your prefered render to learn more on that.
Yours
Pascal
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This plugin is absolutely amazing, a steal at 10 euro, and once of my top favorites! I wanted to throw a feature request out there that might be a little odd (or specialist) but figured it might be helpful for certain types of plants.
I'd love to see an eventual option for root systems, and especially on option for Aerial root systems like on the mangrove or banyan trees.
I do a lot of work in China's more tropical regions, and the clients would absolutely love local species in the models.
Thanks again for an incredible plugin!
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@matt.gordon320 said:
I'd love to see an eventual option for root systems, and especially on option for Aerial root systems like on the mangrove or banyan trees.
Hi Matt,
This is a good idea. I've seen this feature in more complex trees/plants generators.
I will look how to develop it, but it can take me long. Will try.A kind of cheat/workaround to achieve this with the current version may be :
- create your root system as a second tree
- when happy with the result, flip it vertically, scale, and place under the first tree.
Here is an example :
Yours
Pascal -
Works fine with LightUp!
And the fabulous Rail road system by Eneroth!
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i wish there is more option for vine/ivy.it will be amazing....
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@laudhi said:
i wish there is more option for vine/ivy.it will be amazing....
Hi Laudhi,
Have you checked the Ivy tool from pierreden publihed in this forum ? I'm also using it and maybe it will allow you to achieve what you want.
Regarding 3D Tree Maker, you can use existing parameters to make "ivy like" trees. Let me know if they are any others you are thinking of ?
but it is not interactive (like Ivy) and does not take into account existing objects in the model, as 3D Tree Maker is only based on predefined parameters.
I think that both tools are complementary.
Yours
Pascal -
Let me know if they are any others you are thinking of ?
[attachment=0:kzqk1sgm]<!-- ia0 -->Capture.JPG<!-- ia0 -->[/attachment:kzqk1sgm][/quote]I'm just curious if there are plans for vines, there may be an easier way to make vines on the pole ...
Your plugin is amazing, worth to buy the pro version.... -
Help!!!
I can't run this ruby, the program display in "Plugins" folder but dont display
right next to the arrow the window options " New" , "License" and "About", whats wrong?
Thanks. -
Have you got available, and then activated its Toolbar ?
How did you 'install' it ? -
@tig said:
Have you got available, and then activated its Toolbar ?
How did you 'install' it ?hi TIG
i have the same problem in 2013
in the menue appear only 3d ArcStudio.
i have installed via sketchucation pluginstore plugin.
if i try to open the toolbar this will not show in the windows.regards dean
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Dear all,
Just got an error with one of the version published, that did not work on SU8 nor SU2013.
Pushed the last one (1.10.11) on Sketchucation and my website.
Should load and setup menus now on all SU versions.
Let me know if you discover other errors.
Pascal -
@ppoublan said:
Dear all,
Just got an error with one of the version published, that did not work on SU8 nor SU2013.
Pushed the last one (1.10.11) on Sketchucation and my website.
Should load and setup menus now on all SU versions.
Let me know if you discover other errors.
PascalHello Pascal,
this work now in 2013thank you for your fast respond.
regards dean
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Hi Pascal
I have just purchased the plugin (version 1.10.07) and installed it in SU 8 pro.
I get an error when I try edit a tree
Do you know how I can avoid this?
Thanks
[EDIT]
It seems to work if I just press ok.Is it somehow possible to speedup the redraw process - I'll have to wait several minutes before the tree is updated
I guess it's a limitation of Sketchup, but I find the plugin hard to use then I have to wait this long every time
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@jorgensen said:
Is it somehow possible to speedup the redraw process - I'll have to wait several minutes before the tree is updated
I came back to the v1.06.04 because this version draws the trees in few seconds (between 3 and 8 seconds in my computer), but there is one inconvenient, you lose the feature make grass and other features related with the Materials, present in the last version.
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Hi Jorgensen,
@jorgensen said:
I get an error when I try edit a tree
Did you try with the last version : 1.10.11 that is published in the Plugin store here or from this link :
http://www.3darcstudio.com/downloads/3darcstudiotree/3darcstudio_tree_v1.10.11.rbz
Download the file,
Setup using standard SU rbz extension install
After install, exit and restart SU
Did the error still occur ?
If yes let me know and we will try other tests. First time I see it, so I need more investigation.
Does anybody here also got the same error ?@jorgensen said:
I guess it's a limitation of Sketchup, but I find the plugin hard to use then I have to wait this long every time
Regarding speed:
- on 2 different PCs I'm using, drawing a tree is less than 30s for the more complex one and less than 5seconds for the standard generic tree.
- be sure you close the Sketchup Outliner window: this is the main cause of slowness I have seen as SU try to refresh outliner for all geometry changes within scripts
- ensure also that additional plugins that checks for geometry changes (like render viewport) are not running while you are drawing a tree as they will try to update
- the script also runs a little bit faster on SU 2014.
Yours
Pascal
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