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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • fredo6F Offline
      fredo6
      last edited by

      @mozzie

      There must be something wrong in your installation of LibFredo6 and the problem you have is very strange, including the bug report.

      Can you clean up LibFredo6 and reinstall.

      Fredo

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      • M Offline
        mozzie
        last edited by

        Thanks Fredo.
        All working now.
        Not sure what the problem was, but the Sketchucation Uninstall process did not fix it.
        I had to completely remove LibFredo and Toposhaper including all directories from the Plugin Folder and reinstall using the Sketchucation Installer. I tried the Preferences installer first, but that was not successful.

        I dearly love Toposhaper!
        Moz

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        • fredo6F Offline
          fredo6
          last edited by

          @mozzie said:

          I had to completely remove LibFredo and Toposhaper including all directories from the Plugin Folder and reinstall using the Sketchucation Installer.

          Glad it works. For a strange reason, you had a mix of old and new files in LibFredo6. Maybe this is the installation in SU8. Always make sure you overwrite the files.

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          • G Offline
            Grey24601
            last edited by

            Hi I love this tool but am doing something wrong here? When I run Toposhaper on my contours it expands the countours beyond the shape of the area? Is there a way to switch this off so it stops at the boundary footprint? I want to compare to identical shapes in terms of footprint. This is the first one. They both have identical footprints but different contours.

            Does anybody have any documentation on what the parameters and options on the Selection screen do such as Limit prolongation on edge crossing??

            Thanks


            toposhader.jpg

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            • fredo6F Offline
              fredo6
              last edited by

              Currently TopoShaper IsoContours compute the hull based on contours. In this version, there is no way to specify a particular hull.

              I notice also an area where you are going to have problems with the calculation of the terrain, because you have contours crossing each other. I suggest you clean up this area before using TopoShaper.

              Grey24601 - contour issues.png

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              • G Offline
                Grey24601
                last edited by

                Hi Fredo Thanks for the response. I cleaned it up and it still makes no difference.

                For my own education what do the options on the Selection panel do? Such as Limit prolongation on edge crossings?

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @grey24601 said:

                  For my own education what do the options on the Selection panel do? Such as Limit prolongation on edge crossings?

                  A said, there is no way to address your problem in the current version. The terrain hull is computed automatically and cannot be specified.

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                  • J Offline
                    josefen
                    last edited by

                    I'm stresstesting Toposhaper:Cloud as i type.

                    I've imported 57 816 points with z-values from a dwg file.

                    Any predition - will it work with this amout of points?

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @josefen said:

                      I'm stresstesting Toposhaper:Cloud as i type.

                      I've imported 57 816 points with z-values from a dwg file.

                      Any predition - will it work with this amout of points?

                      Not sure, but you'll have time for more than a coffee...!
                      I suggest that you first start on a subset of points. Be aware that if you have a dense mesh of points, you may have some spikes in the terrain, because the surface goes through ALL points.

                      Anyway, once you have constructed the terrain as a triangular mesh, you can generate the iso contours, and then use the TopoShaper QuadMesh to make it smoother and more regular.

                      Fredo

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                      • K Offline
                        KMAM
                        last edited by

                        Toposhaper was not letting me increase my grid it would get stuck at 50% so I uninstalled and reinstalled both Toposhaper and Lib and now it is crashing when I try to generate terrain at all.


                        error report for crash

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @kmam said:

                          Toposhaper was not letting me increase my grid it would get stuck at 50% so I uninstalled and reinstalled both Toposhaper and Lib and now it is crashing when I try to generate terrain at all.

                          This is a very unusual error. Could you post of PM me the model and the desired grid resolution.

                          Fredo

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                          • K Offline
                            KMAM
                            last edited by

                            I sent a PM

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              NEW RELEASE: TopoShaper v2.5c - 29 Oct 19

                              Requirement: LibFredo6 8.7a

                              TopoShaper 2.5c is a maintenance release for bug fixing.


                              Home Page of TopoShaper for information and Download.

                              Main post of this TopoShaper thread.

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                              • B Offline
                                BenRitter
                                last edited by

                                Thanks again for your generosity

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                                • zooenZ Offline
                                  zooen
                                  last edited by

                                  Merci Fredo, tes plugins me sont très utiles, voire indispensables pour certains travaux.

                                  Zooen

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                                  • xtovX Offline
                                    xtov
                                    last edited by

                                    First Fredo, "Mille mercis", Thank you so much for all your plugins. They are invaluable...

                                    I like and use a lot TopoShaper and i have a request. Could it be possible to add some editing tool for Cloud Points as you did for contours: set CP to a specified Z, remove CP, Add CP at specified Z ?

                                    This will greatly speed up the process of building a nice and clean topography for projects (like for example the site tools in Revit where you just build some topo points by giving the altitude).

                                    Kind regards,
                                    thanks again
                                    and Excellentes fêtes de fin d'année

                                    Xtov

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @xtov said:

                                      Could it be possible to add some editing tool for Cloud Points as you did for contours: set CP to a specified Z, remove CP, Add CP at specified Z ?

                                      This is in my plan and will be fully addressed in a new plugin called FredoGuides.

                                      I think there are some plugins doing what you are looking for, for instance Thomthom Guide Tools.

                                      Possibly, you may want to have a look at FredoTools:DrawAlong, which allows to create guide points and specify their position.

                                      But I agree that a dedicated tool would be better.

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                                      • sketchartist023S Offline
                                        sketchartist023
                                        last edited by

                                        Do you think this plugin will work for details like this or no?


                                        isos 2 z alt

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @sketchartist023 said:

                                          Do you think this plugin will work for details like this or no?

                                          Difficult to judge, but what is sure is that

                                          • you need to clean up the crossing lines, and also 'artificial' contours that do not seem to belong to the terrain itself.
                                          • A lot of the small rounds may be useless, unless you use a high-resolution grid

                                          Anyway, the best is to try and see.

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                                          • sketchartist023S Offline
                                            sketchartist023
                                            last edited by

                                            @fredo6 said:

                                            @sketchartist023 said:

                                            Do you think this plugin will work for details like this or no?

                                            Difficult to judge, but what is sure is that

                                            • you need to clean up the crossing lines, and also 'artificial' contours that do not seem to belong to the terrain itself.
                                            • A lot of the small rounds may be useless, unless you use a high-resolution grid

                                            Anyway, the best is to try and see.

                                            I did just that, and the biggest difference that made no errors were the artificial contours, specifically the very outer border. WHich makes sense because z x and y would all equal the same (therefore an error), so once I deleted those and did a clean (based on the instructions of iso usage), it worked very well!

                                            Check it out 😄


                                            2 layer iso working fine detail

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