Solution for the future of Sketchup?
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@pieterv said:
Skethcup is the best tool for modelling non-organic things, but is awful at almost every other task.
for that, i'd be willing to argue sketchup struggles with non-organic things (once you leave cubes and angles).. and an organic approach is more easily accomplished in many cases..
[EDIT]-- so i link to an article about clayoo a little further down in the thread.. the author says:
@unknownuser said:
Let me explain a bit better: NURBS surfaces can be quite precise. But they’re not easy to model in a push-pull fashion. SubD surfaces are easy to model in a push-pull fashion. But, they’re difficult to make precise (such as when you need an interface between parts. The best of all worlds, then, is to have a SubD modeler that runs inside of a NURBS modeler.
so.. regarding me 'being willing to argue about this'.. im no longer willing to do so.. i agree with the author here.. go argue with that guy instead
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One thing I can say, if ever an app comes out that works like SU, orbit, tools, etc and handles more poly's I'll be there at the speed of a click.
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@rich o brien said:
Everything can be changed in Blender.
for me (and the way i'm used to doing most other things on a computer), blender just has way too many foreign UI elements (as in, i don't really recognize any of the elements/conventions)..
awesome app nonetheless..
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yes, sketchup modeling in max would be great. But i don't think this is possible...
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possibly some legal issues with this idea i think..
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I love SketchUp's modeling perspective and UI environment; mouse and orbit and such. I believe that all 3D modeling programs should allow the user to configure the interface in whatever way they wish. I hate Vue's interface and mouse control... HATE!
Backl to your other rpoint... I think you can model anything in sketchup give the right plugins and methods. Large models don't do well, but you can always work on smaller bits and then export to something larger.
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@rich o brien said:
@P
You've outgrown the app. It happens.
Plugins can help but at the end of the day if its not adding value to what you do you need a different solution.
No point asking it to do things it is not meant to do.
Maybe you're right. But still, I literaly dream about the possibility of a program where you can model like in Sketchup and where you can do a lot of other things on an advanced level and that has an endless poly-cout limit. It would be heaven.
@krisidious said:
I believe that all 3D modeling programs should allow the user to configure the interface in whatever way they wish. I hate Vue's interface and mouse control... HATE!
I agree. You should be able to select the shortcut and navigation-set of your desired program in every 3D program. It would be awesome.
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with the huge amount of plugins available for sketchup the only remaining problem, in my opinion, is sketchup's difficulty in handling high-poly models.
one alternative for the unhappy user could be bonzai3d.
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@pieterv said:
Hello,
There is a question I have been asking myself for some time now. There are a lot of people who are fed up with the low performance of Sketchup when you are working with slightly more complex models. Skethcup is the best tool for modelling non-organic things, but is awful at almost every other task.
Would it be possible for anyone to build some kind of plugin for a program like 3ds Max or Blender that installs some kind of "Sketchup-modelling mode"? A plugin that would allow you to model the same way as you do in Sketchup, but also allows you to do all the other things with the tools of another program?
It would be nice I think. Or is this a stupid idea?
I think it's a brilliant idea...it crossed my mind as well how wonderful it would be to have a 'Sketchup skin' for Max or Cinema 4D or Modo, fully working navigation control included.
The alternative, a total reworking of the inner Sketchup code seems out of the question.
I think it could only be done by the @Last team, back in the pioneers era .
Nowadays, Sketchup is this slow dragon with a lot of people (ruby devs) relying on the core to remain as it is.
Sketchup doesn't like polygons and it is not bound to change imo. -
@kwistenbiebel said:
@pieterv said:
I think it's a brilliant idea...it crossed my mind as well how wonderful it would be to have a 'Sketchup skin' for Max or Cinema 4D or Modo, fully working navigation control included.
i want a sketchup skin for real life.
you could do all sorts of fun stuff with it.. -
@krisidious said:
I love SketchUp's modeling perspective and UI environment; mouse and orbit and such. I believe that all 3D modeling programs should allow the user to configure the interface in whatever way they wish. I hate Vue's interface and mouse control... HATE!
Backl to your other rpoint... I think you can model anything in sketchup give the right plugins and methods. Large models don't do well, but you can always work on smaller bits and then export to something larger.
Ditto on VUE!
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@edson said:
with the huge amount of plugins available for sketchup the only remaining problem, in my opinion, is sketchup's difficulty in handling high-poly models.
one alternative for the unhappy user could be bonzai3d.
Bonzai was ready to capture some SU users, then what happened???
Dead? No updates! What?
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