[Plugin] 3D Text Editor
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XP still.
I'm planning to build a new machine this spring and will move up but so far XP hasn't been a problem for me.
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At least not IE9. I haven't opened IE for several years so it hasn't been kept up to date even as far as it would go in XP.
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I think it's worth and doable to keep compatibility with XP's last browser (only functionality-wise, of course not necessarily CSS and other extras).
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Well, it might work functionally in IE8... I haven't tried - because I don't have the time.
The Requirements I posted for this plugin was the minimum I tested against. -
Could be Aerillius.
Thomas, I just tried again on my Mac and this time the Close button worked. I don't know why it didn't yesterday. Is there any possibility of some sort of time out? It was a number of hours after I initially tried the plugin and reported it worked before I got back to it again. I had left SketchUp and your plugin open all that time.
I'll watch it and see what I see.
Do you want the dump to the console anyway?
As for the XP thing, don't go to any trouble for me at least. I can manage for as often as I need 3D text.
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There is an issue with WebDialogs under OSX where the window needs to get focus before any actions will respond. So if it hadn't the focus, and you clicked inside the window - the first click should have given focus to the window where the second click would have worked.
That's all I can guess. There is no timeout.
About the console - did you get errors?
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I did click in the dialog box several times while trying to close it but maybe it still out of focus.
Here's the entire dump.
>> Dialog Ready >> Event Callback UI_240091990||focus|| call_event(focus) nil >> Event Callback UI_240091990||blur|| call_event(blur) nil >> Event Callback UI_240091850||change||Bell Gothic Std call_event(change) ["Bell Gothic Std"] >> Event Callback UI_240091850||change||Cooper Black call_event(change) ["Cooper Black"] >> Event Callback UI_240091850||change||Didot call_event(change) ["Didot"] >> Event Callback UI_240090330||click|| call_event(click) nil
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hmm... I see nothing out of the ordinary there...
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I didn't think there was anything strange, either but you're the expert.
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Well I am confused. Which is not surprising. So how is this 3D Text Editor any different than the native 3D Text Editor?
Ken
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@unknownuser said:
Well I am confused. Which is not surprising. So how is this 3D Text Editor any different than the native 3D Text Editor?
You can edit the text later on.
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Thanks for this tool, ThomThom:
I can recall quite a few times where I wished the 3dText was editable. -
And the text is already displayed while the editor is open so you can change the font and dimensions and see how it looks before finalizing it.
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Very nice job ThomThom
Thank you!! -
Excellent! thank you dear Ruby Master!
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Has anyone experienced any crash?
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apart from my wife, no.
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Thanks
This plugin is great
But when I translate into chinese
something wrong
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hmm... could be Unicode issues. Could you send me the translated version?
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