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    Irregular Surface to Solid Group

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    • GaieusG Offline
      Gaieus
      last edited by

      You can also use drape and Fredo's Curviloft to create that skirt.

      First drape the perimeters of your terrain onto a flat plane:

      drape.png
      Next select the topo above and the draped shape below

      curviloft-1.png
      Set the curviloft settings

      curviloft-2.png
      After some clean-up (and moving the ungrouped top and bottom surfaces inside the curvilofted group) you get a nice solid.

      curviloft-3.png
      True that my topo has a rectangular outline here but it should work with any shape...

      Gai...

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      • pilouP Offline
        pilou
        last edited by

        Another cool solution! ๐Ÿ’š
        The Joint Push Pull by Fredo 6

        Color by the fabulous Color by Z by Chris Fullmer!

        JPP_Vector.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pbacotP Offline
          pbacot
          last edited by

          Using solid tools for terrain modification. Never thought of that.... Interesting idea.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • T Offline
            twestover
            last edited by

            Thank you all for the creative solutions! sdmitch's solution for any mesh worked great. These others have me loading up on additional plugins.

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            • pilouP Offline
              pilou
              last edited by

              Can you share the Sdmitch solution ?

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • Jean LemireJ Offline
                Jean Lemire
                last edited by

                Hi folks.

                I did that a while ago for someone who asked the same question. See this SU file for ideas.


                Box under topo.skp

                Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  @unknownuser said:

                  Can you share the Sdmitch solution ?

                  The version on my blog does not require a GE terrain patch.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • pilouP Offline
                    pilou
                    last edited by

                    Alas the Drape method (Thx Jean for the V6 ๐Ÿ˜‰ don't work at any time without very big cleaning! ๐Ÿ˜ฎ
                    JPP vector yes! โ˜€

                    no_drape.jpg


                    no_drap.skp

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • Jean LemireJ Offline
                      Jean Lemire
                      last edited by

                      Hi Pilou, hi folks.

                      Try smoothing all the surface before draping to get only the contour instead of zillions of edges and faces.

                      Just ideas.

                      Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                      • pilouP Offline
                        pilou
                        last edited by

                        Zillions ? ๐Ÿ˜„
                        I have 323 entities for the surface and less 80 segments as perimeter! ๐Ÿ˜ฒ

                        But Ok with Smooth at the maximum I obtain just one edge alone to close by hand ๐Ÿ˜‰
                        (not a big deal - the only difficulty is to find it! )

                        But this will be the same with a bigger surface more sinuous on the edges?
                        Here I have 2 big straigth lines edges with only 2 arc circles toward inner!

                        If I have 100 edges to close ? ๐Ÿ˜‰

                        one_edge.jpg

                        And after with your method i must make several intersections (just one Push Pull for natural intersection is not sufficient (but not a big deal again ๐Ÿ˜„

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          Another way.

                          I also thought there was no need to act on all the faces. Here is a complex model. Skirt made with TIG's extrude-edges-by-vector-to-object EEbyVTO. Only problem I have trouble getting all the edges to go all the way to the face (I wonder if there's a lack of technique on my part). So I then pull the face up and intersect with model. (This method seems to choke on an even more complex model, but it might work.)


                          Screen shot 2013-01-31 at 8.22.29 PM.png


                          Screen shot 2013-01-31 at 8.25.03 PM.png


                          Screen shot 2013-01-31 at 8.25.38 PM.png


                          Screen shot 2013-01-31 at 8.26.47 PM.png

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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