Components & Textures
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I use components a lot while modelling, the only downside is they cannot have unique textures. Everything has to be exploded once modelled it's a nuisance. Is there a way around this ?
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Hi Simon, what do you mean by "they cannot have unique textures" or that "everything has to be exploded"?
You can always edit a component and paint the faces inside. Here is a small tutorial I wrote about the basic differences between painting a component (or group) from "outside" or its faces "inside":
http://sketchucation.com/resources/tutorials/37-beginner/139-texturing-a-component-vs-its-faces-inside -
Gaieus i mean i want the geometry of components to be the same but not the texture mapping.
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Ah, I see (I was actually wondering what you meant as I did not expect that you did not know what I wrote
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Anyway, I sometimes have the same "problem" (not really a real problem as this is the way it works). So in these cases, I keep the component definition the same until the very last moment when I need to make them different and then just make certain components unique (Richt click > make unique). This will break the link to the original component and I can then paint them differently but of course, any further change in the geometry won't reflect in the new components any more. But at least you need not explode...
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If you want the same texture differently mapped on components you can use TIG's texture randomizer (you'll end with unique components). If you need to apply a different texture on a single component you can do right click on a component-->make unique and apply a different texture on that component.
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Thanks for the replies guys. I am aware of make unique, it's just a shame to lose the benefits of components. I'd like to be able to group a bunch of components and paint them all with one huge map. I don't think this is going to happen.
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