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    Turning a selection into a face?

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    • T 離線
      tomot
      最後由 編輯

      @thomthom said:

      sel.grep(Sketchup::Face)
      This returns an array of all faces in the colletion (in this case selection)

      <span class="syntaxdefault"><br />faces </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxcomment"># Push/pull all faces<br /></span><span class="syntaxdefault">faces</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> distance </span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault"></span>
      

      If you want only one entity, use find():

      <span class="syntaxdefault"><br />face </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">find </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> distance </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"></span>
      

      That's precisely my problem in a larger nutshell 😄 , I'm trying to use RickW's offset.rb which draws a 2nd offset on the initial "sel" selected face. Since there now 2 faces I'm having difficulty selecting the offset face for pushpull that the offset.rb created, and NOT the initial "sel" selected face for pushpull. (I can post a pic if my description falls short)

      [my plugins](http://thingsvirtual.blogspot.ca/)
      tomot

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      • Dan RathbunD 離線
        Dan Rathbun
        最後由 編輯

        @tomot said:

        I'm trying to use RickW's offset.rb which draws a 2nd offset on the initial "sel" selected face.

        Please do not use that script AS IS. We need to put it on the Quarantine List.

        It overrides the API Array#offset method, and adds methods to both API and Ruby Core base classes.

        You can use ideas from the methods that do not change base classes (by re-writing them and putting them inside your own namespace.)

        So... anyway Rick's offset method should have returned a reference to the added face, because it uses Entities#add_face()

        To use that method inside youir OWN namespace, you need to pass a reference to the original face into the method, and replace all self references within the method to the reference name of the passed face argument.

        Example 1 (The internals have not been changed much, but an undo operation has been added):

        module Tomot
          module SomePlugin
            class << self
        
              def offset_a_face( face, dist )
        
                unless face.is_a?(Sketchup;;Face)
                  fail(TypeError,"Sketchup;;Face instance expected for 1st argument",caller)
                end
        
                unless dist.is_a?(Numeric)
                  fail(TypeError,"Numeric subclass expected for 2nd argument",caller)
                else
                  if dist.zero?
                    unless $VERBOSE.nil?
                      puts("Tomot;;SomePlugin;WARNING; offset_a_face(); Offset distance was zero.")
                    end
                    return nil
                  end
                end
        
                new_face = nil # this method's return value
        
                pi = Math;;PI
                verts = face.outer_loop.vertices
                pts   = []
                
                # CREATE ARRAY pts OF OFFSET POINTS FROM FACE
                
                0.upto(verts.length-1) do |a|
                  vec1 = (verts[a].position-verts[a-(verts.length-1)].position).normalize
                  vec2 = (verts[a].position-verts[a-1].position).normalize
                  vec3 = (vec1+vec2).normalize
                  if vec3.valid?
                    ang = vec1.angle_between(vec2)/2
                    ang = pi/2 if vec1.parallel?(vec2)
                    vec3.length = dist/Math;;sin(ang)
                    t = Geom;;Transformation.new(vec3)
                    if pts.length > 0
                      vec4 = pts.last.vector_to(verts[a].position.transform(t))
                      if vec4.valid?
                        unless (vec2.parallel?(vec4))
                          t = Geom;;Transformation.new(vec3.reverse)
                        end
                      end
                    end
                    
                    pts.push(verts[a].position.transform(t))
                  end
                end
        
                # CHECK FOR DUPLICATE POINTS IN pts ARRAY
                #
                duplicates = []
                pts.each_index do |a|
                  pts.each_index do |b|
                    next if b==a
                    duplicates<<b if pts[a]===pts[b]
                  end
                  break if a==pts.length-1
                end
                duplicates.reverse.each{|a| pts.delete(pts[a])}
        
                # CREATE FACE FROM POINTS IN pts ARRAY
                #
                if pts.length > 2
                  begin
                    #
                    if Sketchup.version.to_i > 6
                      face.model.start_operation('Offset Face',true)
                    else
                      face.model.start_operation('Offset Face')
                    end
                      #
                      new_face = face.parent.entities.add_face(pts)
                      #
                    face.model.commit_operation()
                    #
                  rescue
                    face.model.abort_operation()
                    raise() # to outer rescue clause
                  end # begin
                end # if
        
              rescue TypeError
        
                raise() # just re-raise the Exception
        
              rescue => e # any other Exceptions;
        
                unless $VERBOSE.nil?
                  puts("Tomot;;SomePlugin;WARNING; offset_a_face(); #{face.inspect} did not offset; #{pts}")
                  puts("Error; #<#{e.class.name}; #{e.message}>")
                  puts(e.backtrace) if $VERBOSE
                end
                raise() # re-raise to any debugger in use
        
              else # when no errors;
        
                return new_face
        
              end # offset_a_face()
        
            end # proxy class
          end # module SomePlugin
        end # module Tomot
        

        💭

        I'm not here much anymore.

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        • Dan RathbunD 離線
          Dan Rathbun
          最後由 編輯

          Example 2 : Here is a shorter edition that uses a vector or an array as the 2nd argument, and leverages the API's built-in Geom::Point3d#offset! method.

          You can create a vector to pass as the 2nd argument, or call the method with an array literal, to say, offset the face by 10 units in the positive Z direction:
          offset_a_face( @face, [0,0,10.0] )

          module Tomot
            module SomePlugin
              class << self
          
                def offset_a_face( face, vect )
          
                  unless face.is_a?(Sketchup;;Face)
                    fail(TypeError,"Sketchup;;Face instance expected for 1st argument",caller)
                  end
           
                  unless vect.is_a?(Geom;;Vector3d) || vect.is_a?(Array)
                    fail(TypeError,"Geom;;Vector3d or Array expected for 2nd argument",caller)
                  else
                    vect = Geom;;Vector3d.new(*vect) if vect.is_a?(Array)
                    if vect.length.zero?
                      unless $VERBOSE.nil?
                        puts("Tomot;;SomePlugin;WARNING; offset_a_face(); Offset vector length was zero.")
                      end
                      return nil
                    end
                  end
          
                  new_face = nil # this method's return value
          
                  verts = face.vertices
          
                  # CREATE ARRAY pts OF OFFSET POINTS FROM FACE
                  pts = verts.map {|v| v.position.offset!(vect) }
          
                  # CREATE FACE FROM POINTS IN pts ARRAY
                  #
                  if pts.length > 2
                    begin
                      #
                      if Sketchup.version.to_i > 6
                        face.model.start_operation('Offset Face',true)
                      else
                        face.model.start_operation('Offset Face')
                      end
                        #
                        new_face = face.parent.entities.add_face(pts)
                        #
                      face.model.commit_operation()
                      #
                    rescue
                      face.model.abort_operation()
                      raise() # to outer rescue clause
                    end # begin
                  end # if
          
                rescue TypeError
           
                  raise() # just re-raise the Exception
          
                rescue => e # any other Exceptions;
          
                  unless $VERBOSE.nil?
                    puts("Tomot;;SomePlugin;WARNING; offset_a_face(); #{face.inspect} did not offset; #{pts}")
                    puts("Error; #<#{e.class.name}; #{e.message}>")
                    puts(e.backtrace) if $VERBOSE
                  end
                  raise() # re-raise to any debugger in use
          
                else # when no errors;
          
                  return new_face
          
                end # offset_a_face()
          
              end # proxy class
            end # module SomePlugin
          end # module Tomot
          

          💭

          I'm not here much anymore.

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          • Dan RathbunD 離線
            Dan Rathbun
            最後由 編輯

            Example 3 : a one-liner (with no error trapping, etc.)

            Assume @vect is either an Array or a Geom::Vector3d instance:

            @nface = @oface.parent.entities.add_face(@oface.vertices.map {|v| v.position.offset!(@vect) })
            

            I'm not here much anymore.

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            • thomthomT 離線
              thomthom
              最後由 編輯

              @tomot said:

              That's precisely my problem in a larger nutshell 😄 , I'm trying to use RickW's offset.rb which draws a 2nd offset on the initial "sel" selected face. Since there now 2 faces I'm having difficulty selecting the offset face for pushpull that the offset.rb created, and NOT the initial "sel" selected face for pushpull. (I can post a pic if my description falls short)

              <span class="syntaxdefault"><br />model&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />entities&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities<br />sel&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">selection<br /><br /></span><span class="syntaxcomment">#&nbsp;Grab&nbsp;a&nbsp;list&nbsp;of&nbsp;existing&nbsp;faces<br /></span><span class="syntaxdefault">original_faces&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)<br /><br /></span><span class="syntaxcomment">#&nbsp;First&nbsp;offset&nbsp;face<br /></span><span class="syntaxdefault">face&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">find&nbsp;</span><span class="syntaxkeyword">{&nbsp;|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)&nbsp;}<br /></span><span class="syntaxdefault">offset</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">20.mm&nbsp;</span><span class="syntaxkeyword">)&nbsp;</span><span class="syntaxcomment">#&nbsp;I&nbsp;don't&nbsp;know&nbsp;what&nbsp;the&nbsp;real&nbsp;method&nbsp;is&nbsp;there.<br /><br />#&nbsp;Then&nbsp;Push-pull&nbsp;inner&nbsp;face<br /></span><span class="syntaxdefault">faces&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)&nbsp;-&nbsp;</span><span class="syntaxdefault">original_faces<br />inner_face_from_offset&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">faces</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">first&nbsp;</span><span class="syntaxcomment">#&nbsp;*should*&nbsp;be&nbsp;just&nbsp;one&nbsp;face<br /></span><span class="syntaxdefault">inner_face_from_offset</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">500.mm&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;</span><span class="syntaxdefault"></span>
              

              Untested

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Dan RathbunD 離線
                Dan Rathbun
                最後由 編輯

                @thomthom said:

                I don't know what the real method is there.

                It was my Example 1 (above) but Rick's edition was an instance method added to the Sketchup::Face class. (I re-wrote it to pass the face instance into the method.)

                As shown in my one-liner (Example 3) a method is not really even needed.
                @oface is the old face in the selection.
                The new face will be @nface, and then just do the push-pull on it.

                I'm not here much anymore.

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  @dan rathbun said:

                  Example 3 : a one-liner (with no error trapping, etc.)

                  Assume @vect is either an Array or a Geom::Vector3d instance:

                  @nface = @oface.parent.entities.add_face(@oface.vertices.map {|v| v.position.offset!(@vect) })
                  

                  That just offsets in an direction - we're talking about offsetting in terms of what the Offset tool does.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • T 離線
                    tomot
                    最後由 編輯

                    Tig, thomthom and Dan, thanks for your input it will take me a few days to digest your input, and try putting your input into use.
                    but thomthom is right, I'm looking for the statement that allows me to offset the face the offset.rb creates.

                    I was hoping a simple Boolean expression in the API would have served a very useful purpose, in this particular instance. 😢

                    [my plugins](http://thingsvirtual.blogspot.ca/)
                    tomot

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                    • Dan RathbunD 離線
                      Dan Rathbun
                      最後由 編輯

                      @tomot said:

                      ... but thomthom is right, I'm looking for the statement that allows me to offset the face the offset.rb creates.

                      OK... then first of all the Example 1 re-write of Rick's method mimics the native offset tool, and returns the newly created offset face.

                      (Just ignore Examples 2 & 3, as I did not understand what was needed and may have misunderstood what Rick's code was doing.)

                      If you wish to AGAIN apply an offset, pass the newly created face and a new offset distance (or whatever distance,) into the method a second time.

                      If you wish to move it or something else ... do whatever by using the returned reference as needed.

                      Here is test script wrapped as Tomot::Offset, that adds right-click mouse "Offset Face" commands to the popup menu, but differs in result from the native tool by setting the selection to the new face. (The native tool does not change the selection set.) It also uses an inputbox to get the distance, ... but in practice you would bypass that and your code would supply the needed distance value.

                      module Tomot
                        module Offset
                          class << self
                      
                            def offset_a_face( face, dist )
                      
                              unless face.is_a?(Sketchup;;Face)
                                fail(TypeError,"Sketchup;;Face instance expected for 1st argument",caller)
                              end
                      
                              unless dist.is_a?(Numeric)
                                fail(TypeError,"Numeric subclass expected for 2nd argument",caller)
                              else
                                if dist.zero?
                                  unless $VERBOSE.nil?
                                    puts("Tomot;;Offset;WARNING; offset_a_face(); Offset distance was zero.")
                                  end
                                  return nil
                                end
                              end
                      
                              new_face = nil # this method's return value
                      
                              pi = Math;;PI
                              verts = face.outer_loop.vertices
                              pts   = []
                      
                              # CREATE ARRAY pts OF OFFSET POINTS FROM FACE
                      
                              0.upto(verts.length-1) do |a|
                                vec1 = (verts[a].position-verts[a-(verts.length-1)].position).normalize
                                vec2 = (verts[a].position-verts[a-1].position).normalize
                                vec3 = (vec1+vec2).normalize
                                if vec3.valid?
                                  ang = vec1.angle_between(vec2)/2
                                  ang = pi/2 if vec1.parallel?(vec2)
                                  vec3.length = dist/Math;;sin(ang)
                                  t = Geom;;Transformation.new(vec3)
                                  if pts.length > 0
                                    vec4 = pts.last.vector_to(verts[a].position.transform(t))
                                    if vec4.valid?
                                      unless (vec2.parallel?(vec4))
                                        t = Geom;;Transformation.new(vec3.reverse)
                                      end
                                    end
                                  end
                      
                                  pts.push(verts[a].position.transform(t))
                                end
                              end
                      
                              # CHECK FOR DUPLICATE POINTS IN pts ARRAY
                              #
                              duplicates = []
                              pts.each_index do |a|
                                pts.each_index do |b|
                                  next if b==a
                                  duplicates<<b if pts[a]===pts[b]
                                end
                                break if a==pts.length-1
                              end
                              duplicates.reverse.each{|a| pts.delete(pts[a])}
                      
                              # CREATE FACE FROM POINTS IN pts ARRAY
                              #
                              if pts.length > 2
                                begin
                                  #
                                  if Sketchup.version.to_i > 6
                                    face.model.start_operation('Offset Face',true)
                                  else
                                    face.model.start_operation('Offset Face')
                                  end
                                    #
                                    new_face = face.parent.entities.add_face(pts)
                                    #
                                  face.model.commit_operation()
                                  #
                                rescue
                                  face.model.abort_operation()
                                  raise() # to outer rescue clause
                                end # begin
                              end # if
                      
                            rescue TypeError
                      
                              raise() # just re-raise the Exception
                      
                            rescue => e # any other Exceptions;
                      
                              unless $VERBOSE.nil?
                                puts("Tomot;;Offset;WARNING; offset_a_face(); #{face.inspect} did not offset; #{pts}")
                                puts("Error; #<#{e.class.name}; #{e.message}>")
                                puts(e.backtrace) if $VERBOSE
                              end
                              raise() # re-raise to any debugger in use
                      
                            else # when no errors;
                      
                              return new_face
                      
                            end # offset_a_face()
                            
                            #{ get_dist(face)
                            #
                            #  Prompts for a distance, then calls offset_a_face()
                            #  If a new offset face is created, it will be set as
                            #    a single object of the current model's selection.
                            #
                            def get_dist(face)
                              result = UI.inputbox(['Offset distance ;   '],[0],'Offset a Face')
                              if result
                                ret = offset_a_face(face,result[0])
                                if ret
                                  sel = Sketchup.active_model.selection
                                  sel.clear
                                  sel.add(ret)
                                else
                                  return nil
                                end
                              else
                                return nil
                              end
                            end #}
                      
                          end # proxy class
                      
                          unless file_loaded?(File.basename(__FILE__))
                      
                            UI.add_context_menu_handler {|popup|
                              unless Sketchup.active_model.selection.empty?
                                sel = Sketchup.active_model.selection
                                if sel.single_object? && sel[0].is_a?(Sketchup;;Face)
                                  face = sel[0]
                                  popup.add_item('Offset Face',10) { get_dist(face) }
                                else
                                  face = sel.find {|o| o.is_a?(Sketchup;;Face) }
                                  if face # (nil if no face was selected)
                                    popup.add_item('Offset First Face',11) { get_dist(face) }
                                  end
                                end
                              end
                            }
                      
                            file_loaded(File.basename(__FILE__))
                      
                          end
                      
                        end # module Offset
                      end # module Tomot
                      

                      Question to the room at large: Regarding line 137, which is faster for large selection sets ?
                      face = sel.find {|o| o.is_a?(Sketchup::Face) }
                      OR
                      face = sel.grep(Sketchup::Face)[0]

                      Keep in mind both need to be fololowed by a nil test conditional, viz:
                      if face

                      ❓

                      I'm not here much anymore.

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                      • T 離線
                        tomot
                        最後由 編輯

                        Dan thanks for your code, however regarding your last piece of code.
                        I'm unclear as to how to use it.

                        If I save your code as as offset.rb and replace it with the original offset.rb then load it in the console, I get an error in the console when I right click on selected face.

                        Is this the way you intended it to be used? Please explain further!
                        and just to make sure, please see the attachment regarding the face in question.


                        offset.png

                        [my plugins](http://thingsvirtual.blogspot.ca/)
                        tomot

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                        • Dan RathbunD 離線
                          Dan Rathbun
                          最後由 編輯

                          YES, make a selection, then right-click the selection (or a single face,) and an inputbox should pop up to enter a distance.

                          IF you get an error, it would help if you paste the error message into a post.

                          I'm not here much anymore.

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                          • T 離線
                            tomot
                            最後由 編輯

                            @dan rathbun said:

                            IF you get an error, it would help if you paste the error message into a post.

                            there is also no "offset" reference in the context menu


                            offset1.png

                            [my plugins](http://thingsvirtual.blogspot.ca/)
                            tomot

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                            • Dan RathbunD 離線
                              Dan Rathbun
                              最後由 編輯

                              @Tomot ... you have no profile information showing.

                              (1) What SketchUp version ?

                              (2) What SketchUp edition (Free or Pro) ?

                              (3) What Platform & Operating System ?

                              Lastly... if you are using an old version that does not support the 2nd ordinal position argument for add_item(), then remove that argument, and the menu items will just be at the end of the popup menu.

                              The popup menu items are really just for testing... you can directly call the methods just as the menu items do, and remove the popup menu code.

                              The code is an example.

                              I'm not here much anymore.

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                              • T 離線
                                tomot
                                最後由 編輯

                                @dan rathbun said:

                                @Tomot ... you have no profile information showing.

                                (2) What SketchUp edition (Free or Pro) ?

                                Pro, My bad its working, after update!

                                [my plugins](http://thingsvirtual.blogspot.ca/)
                                tomot

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                                • Dan RathbunD 離線
                                  Dan Rathbun
                                  最後由 編輯

                                  @tomot said:

                                  Pro, My bad its working, after update!

                                  You may also be interested in this from TIG:

                                  [Plugin] TIG-Smart_offset v2.1

                                  I have not tried it, so I do not know if it sets the new offset face as the selection.

                                  TIG ?

                                  I'm not here much anymore.

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                                  • TIGT 離線
                                    TIG Moderator
                                    最後由 編輯

                                    @dan rathbun said:

                                    @tomot said:

                                    Pro, My bad its working, after update!

                                    You may also be interested in this from TIG:

                                    [Plugin] TIG-Smart_offset v2.1

                                    I have not tried it, so I do not know if it sets the new offset face as the selection.

                                    TIG ?
                                    The originally selected face remains selected, but it should 'return' an array of the new face[s] formed when run via code...

                                    TIG

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                                    • T 離線
                                      tomot
                                      最後由 編輯

                                      I would like to take offset 1 step further: namely allowing the selection of more than one face.
                                      I revised Dan's script and added a secondary Reveal offset to the menu. The Reveal menu item represents the depth of the reveal.

                                      The reason behind my initial interest in RickW's offset.rb was to use it to provide reveals
                                      of selected faces, using SketchUp, for proposed concrete faces, be they cast-in-place or precast.

                                      Dan correctly identified users selecting more than 1 face, before the offset professing occurs.
                                      I need a hint 🎉 so I can I change the code to allow selecting more than 1 face?
                                      The attached pic shows my added revised code, the revised code is also attached.


                                      offset1.jpg


                                      offset.rb

                                      [my plugins](http://thingsvirtual.blogspot.ca/)
                                      tomot

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                                      • Dan RathbunD 離線
                                        Dan Rathbun
                                        最後由 編輯

                                        You should not really have that method.
                                        You should have written an additional method to do a multi-face offset.

                                        What do you want the selection to hold at the end of the multi-face offset ?

                                        (Also.. ALWAYS check if results from an inputbox, in case the user cancels the dialog.)

                                        I'm not here much anymore.

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                                        • T 離線
                                          tomot
                                          最後由 編輯

                                          @dan rathbun said:

                                          You should not really have that method.
                                          What do you want the selection to hold at the end of the multi-face offset ?

                                          I wanted all selected faces to be offset and revealed
                                          I was unaware that I would have to write a muiti-face offset routine 😞

                                          [my plugins](http://thingsvirtual.blogspot.ca/)
                                          tomot

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                                          • T 離線
                                            tomot
                                            最後由 編輯

                                            TIG's ....TIG-Smart_offset.rb does a great job offsetting multiple faces. 🎉
                                            I hope he does not mind me learning more about Ruby using his script.

                                            I added the following highlighted code to his script incorporating a reveal option.
                                            Unfortunately this added complexity causes faces which share a common edge not to work well, with the reveal option, when pushpull is used.


                                            offset1.jpg

                                            [my plugins](http://thingsvirtual.blogspot.ca/)
                                            tomot

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