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    Turning a selection into a face?

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    • T Offline
      tomot
      last edited by

      @tig said:

      There are many ways, e.g.
      sel.grep(Sketchup::Edge).each{|e|e.find_faces}
      adds all possible faces edges in the selection...

      If I use the following statement:
      $newface1=sel.grep(Sketchup::Edge).each{|e|e.find_faces}
      the ruby console respond is:
      %(#FF0000)[$newface1
      []]
      I was expecting something like:
      #Sketchup::Face:0xb3cb350

      [my plugins](http://thingsvirtual.blogspot.ca/)
      tomot

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      • TIGT Offline
        TIG Moderator
        last edited by

        That method doesn't return faces, it just makes them !
        To find them try...
        ` edges=sel.grep(Sketchup::Edge)
        ofaces=[]
        edges.each{|e|ofaces << e.faces}
        ofaces.flatten!
        ofaces.uniq!

        edges.each{|e|e.find_faces}
        nfaces=[]
        edges.each{|e|nfaces << e.faces}
        nfaces.flatten!
        nfaces.uniq!The array 'nfaces' is all of the faces that are now attached to the edges - old and new. To find just the new faces try... faces=nfaces-ofaces`
        Where 'faces' is the array of those...

        TIG

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        • T Offline
          tomot
          last edited by

          I did not know that this is a 2 stage process, 1: find & 2: return

          $newface1=sel.grep(Sketchup;;Face) #finds face only!
          $newface1.pushpull $inset
          

          So How do I implement a pushpull of $newface1?

          [my plugins](http://thingsvirtual.blogspot.ca/)
          tomot

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          • TIGT Offline
            TIG Moderator
            last edited by

            First off...
            Don't use $ variables !
            If the vars are spread across different methods in the same class/module use @.
            Otherwise why use them at all...
            Try
            newface1.pushpull(inset)
            or
            @newface1.pushpull(@inset)
            Depending on the +/-ve value of the face it dictates the extrusion relative to the face.normal.
            Note that the face.normal can be determined prior to the pushpull and then face.reverse! if it's the 'wrong orientation', for example you want the face to be 'down' so a +ve inset moves the pushpull down too then test face.normal.z<0, and if not you can use face.reverse! before the pushpull is done...

            TIG

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            • thomthomT Offline
              thomthom
              last edited by

              @tomot said:

              I did not know that this is a 2 stage process, 1: find & 2: return

              $newface1=sel.grep(Sketchup;;Face) #finds face only!
              > $newface1.pushpull $inset
              

              So How do I implement a pushpull of $newface1?

              sel.grep(Sketchup::Face)
              This returns an array of all faces in the colletion (in this case selection)

              <span class="syntaxdefault"><br />faces&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)&nbsp;}<br /></span><span class="syntaxcomment">#&nbsp;Push/pull&nbsp;all&nbsp;faces<br /></span><span class="syntaxdefault">faces</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each&nbsp;</span><span class="syntaxkeyword">{&nbsp;|</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">|&nbsp;</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">distance&nbsp;</span><span class="syntaxkeyword">)&nbsp;}<br />&nbsp;</span><span class="syntaxdefault"></span>
              

              If you want only one entity, use find():

              <span class="syntaxdefault"><br />face&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">find&nbsp;</span><span class="syntaxkeyword">{&nbsp;|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)&nbsp;}<br /></span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">distance&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;</span><span class="syntaxdefault"></span>
              

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • T Offline
                tomot
                last edited by

                @tig said:

                First off...
                Don't use $ variables !
                snip

                I was using $ variables only to check what my face code was actually being selecting in the Ruby Console. I still trying to resolved this issue. 😢

                [my plugins](http://thingsvirtual.blogspot.ca/)
                tomot

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                • T Offline
                  tomot
                  last edited by

                  @thomthom said:

                  sel.grep(Sketchup::Face)
                  This returns an array of all faces in the colletion (in this case selection)

                  <span class="syntaxdefault"><br />faces </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxcomment"># Push/pull all faces<br /></span><span class="syntaxdefault">faces</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> distance </span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault"></span>
                  

                  If you want only one entity, use find():

                  <span class="syntaxdefault"><br />face </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">find </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> distance </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"></span>
                  

                  That's precisely my problem in a larger nutshell 😄 , I'm trying to use RickW's offset.rb which draws a 2nd offset on the initial "sel" selected face. Since there now 2 faces I'm having difficulty selecting the offset face for pushpull that the offset.rb created, and NOT the initial "sel" selected face for pushpull. (I can post a pic if my description falls short)

                  [my plugins](http://thingsvirtual.blogspot.ca/)
                  tomot

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @tomot said:

                    I'm trying to use RickW's offset.rb which draws a 2nd offset on the initial "sel" selected face.

                    Please do not use that script AS IS. We need to put it on the Quarantine List.

                    It overrides the API Array#offset method, and adds methods to both API and Ruby Core base classes.

                    You can use ideas from the methods that do not change base classes (by re-writing them and putting them inside your own namespace.)

                    So... anyway Rick's offset method should have returned a reference to the added face, because it uses Entities#add_face()

                    To use that method inside youir OWN namespace, you need to pass a reference to the original face into the method, and replace all self references within the method to the reference name of the passed face argument.

                    Example 1 (The internals have not been changed much, but an undo operation has been added):

                    module Tomot
                      module SomePlugin
                        class << self
                    
                          def offset_a_face( face, dist )
                    
                            unless face.is_a?(Sketchup;;Face)
                              fail(TypeError,"Sketchup;;Face instance expected for 1st argument",caller)
                            end
                    
                            unless dist.is_a?(Numeric)
                              fail(TypeError,"Numeric subclass expected for 2nd argument",caller)
                            else
                              if dist.zero?
                                unless $VERBOSE.nil?
                                  puts("Tomot;;SomePlugin;WARNING; offset_a_face(); Offset distance was zero.")
                                end
                                return nil
                              end
                            end
                    
                            new_face = nil # this method's return value
                    
                            pi = Math;;PI
                            verts = face.outer_loop.vertices
                            pts   = []
                            
                            # CREATE ARRAY pts OF OFFSET POINTS FROM FACE
                            
                            0.upto(verts.length-1) do |a|
                              vec1 = (verts[a].position-verts[a-(verts.length-1)].position).normalize
                              vec2 = (verts[a].position-verts[a-1].position).normalize
                              vec3 = (vec1+vec2).normalize
                              if vec3.valid?
                                ang = vec1.angle_between(vec2)/2
                                ang = pi/2 if vec1.parallel?(vec2)
                                vec3.length = dist/Math;;sin(ang)
                                t = Geom;;Transformation.new(vec3)
                                if pts.length > 0
                                  vec4 = pts.last.vector_to(verts[a].position.transform(t))
                                  if vec4.valid?
                                    unless (vec2.parallel?(vec4))
                                      t = Geom;;Transformation.new(vec3.reverse)
                                    end
                                  end
                                end
                                
                                pts.push(verts[a].position.transform(t))
                              end
                            end
                    
                            # CHECK FOR DUPLICATE POINTS IN pts ARRAY
                            #
                            duplicates = []
                            pts.each_index do |a|
                              pts.each_index do |b|
                                next if b==a
                                duplicates<<b if pts[a]===pts[b]
                              end
                              break if a==pts.length-1
                            end
                            duplicates.reverse.each{|a| pts.delete(pts[a])}
                    
                            # CREATE FACE FROM POINTS IN pts ARRAY
                            #
                            if pts.length > 2
                              begin
                                #
                                if Sketchup.version.to_i > 6
                                  face.model.start_operation('Offset Face',true)
                                else
                                  face.model.start_operation('Offset Face')
                                end
                                  #
                                  new_face = face.parent.entities.add_face(pts)
                                  #
                                face.model.commit_operation()
                                #
                              rescue
                                face.model.abort_operation()
                                raise() # to outer rescue clause
                              end # begin
                            end # if
                    
                          rescue TypeError
                    
                            raise() # just re-raise the Exception
                    
                          rescue => e # any other Exceptions;
                    
                            unless $VERBOSE.nil?
                              puts("Tomot;;SomePlugin;WARNING; offset_a_face(); #{face.inspect} did not offset; #{pts}")
                              puts("Error; #<#{e.class.name}; #{e.message}>")
                              puts(e.backtrace) if $VERBOSE
                            end
                            raise() # re-raise to any debugger in use
                    
                          else # when no errors;
                    
                            return new_face
                    
                          end # offset_a_face()
                    
                        end # proxy class
                      end # module SomePlugin
                    end # module Tomot
                    

                    💭

                    I'm not here much anymore.

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Example 2 : Here is a shorter edition that uses a vector or an array as the 2nd argument, and leverages the API's built-in Geom::Point3d#offset! method.

                      You can create a vector to pass as the 2nd argument, or call the method with an array literal, to say, offset the face by 10 units in the positive Z direction:
                      offset_a_face( @face, [0,0,10.0] )

                      module Tomot
                        module SomePlugin
                          class << self
                      
                            def offset_a_face( face, vect )
                      
                              unless face.is_a?(Sketchup;;Face)
                                fail(TypeError,"Sketchup;;Face instance expected for 1st argument",caller)
                              end
                       
                              unless vect.is_a?(Geom;;Vector3d) || vect.is_a?(Array)
                                fail(TypeError,"Geom;;Vector3d or Array expected for 2nd argument",caller)
                              else
                                vect = Geom;;Vector3d.new(*vect) if vect.is_a?(Array)
                                if vect.length.zero?
                                  unless $VERBOSE.nil?
                                    puts("Tomot;;SomePlugin;WARNING; offset_a_face(); Offset vector length was zero.")
                                  end
                                  return nil
                                end
                              end
                      
                              new_face = nil # this method's return value
                      
                              verts = face.vertices
                      
                              # CREATE ARRAY pts OF OFFSET POINTS FROM FACE
                              pts = verts.map {|v| v.position.offset!(vect) }
                      
                              # CREATE FACE FROM POINTS IN pts ARRAY
                              #
                              if pts.length > 2
                                begin
                                  #
                                  if Sketchup.version.to_i > 6
                                    face.model.start_operation('Offset Face',true)
                                  else
                                    face.model.start_operation('Offset Face')
                                  end
                                    #
                                    new_face = face.parent.entities.add_face(pts)
                                    #
                                  face.model.commit_operation()
                                  #
                                rescue
                                  face.model.abort_operation()
                                  raise() # to outer rescue clause
                                end # begin
                              end # if
                      
                            rescue TypeError
                       
                              raise() # just re-raise the Exception
                      
                            rescue => e # any other Exceptions;
                      
                              unless $VERBOSE.nil?
                                puts("Tomot;;SomePlugin;WARNING; offset_a_face(); #{face.inspect} did not offset; #{pts}")
                                puts("Error; #<#{e.class.name}; #{e.message}>")
                                puts(e.backtrace) if $VERBOSE
                              end
                              raise() # re-raise to any debugger in use
                      
                            else # when no errors;
                      
                              return new_face
                      
                            end # offset_a_face()
                      
                          end # proxy class
                        end # module SomePlugin
                      end # module Tomot
                      

                      💭

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        Example 3 : a one-liner (with no error trapping, etc.)

                        Assume @vect is either an Array or a Geom::Vector3d instance:

                        @nface = @oface.parent.entities.add_face(@oface.vertices.map {|v| v.position.offset!(@vect) })
                        

                        I'm not here much anymore.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @tomot said:

                          That's precisely my problem in a larger nutshell 😄 , I'm trying to use RickW's offset.rb which draws a 2nd offset on the initial "sel" selected face. Since there now 2 faces I'm having difficulty selecting the offset face for pushpull that the offset.rb created, and NOT the initial "sel" selected face for pushpull. (I can post a pic if my description falls short)

                          <span class="syntaxdefault"><br />model&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />entities&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities<br />sel&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">selection<br /><br /></span><span class="syntaxcomment">#&nbsp;Grab&nbsp;a&nbsp;list&nbsp;of&nbsp;existing&nbsp;faces<br /></span><span class="syntaxdefault">original_faces&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)<br /><br /></span><span class="syntaxcomment">#&nbsp;First&nbsp;offset&nbsp;face<br /></span><span class="syntaxdefault">face&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">find&nbsp;</span><span class="syntaxkeyword">{&nbsp;|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)&nbsp;}<br /></span><span class="syntaxdefault">offset</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">face</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">20.mm&nbsp;</span><span class="syntaxkeyword">)&nbsp;</span><span class="syntaxcomment">#&nbsp;I&nbsp;don't&nbsp;know&nbsp;what&nbsp;the&nbsp;real&nbsp;method&nbsp;is&nbsp;there.<br /><br />#&nbsp;Then&nbsp;Push-pull&nbsp;inner&nbsp;face<br /></span><span class="syntaxdefault">faces&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">grep</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)&nbsp;-&nbsp;</span><span class="syntaxdefault">original_faces<br />inner_face_from_offset&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">faces</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">first&nbsp;</span><span class="syntaxcomment">#&nbsp;*should*&nbsp;be&nbsp;just&nbsp;one&nbsp;face<br /></span><span class="syntaxdefault">inner_face_from_offset</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">500.mm&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;</span><span class="syntaxdefault"></span>
                          

                          Untested

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @thomthom said:

                            I don't know what the real method is there.

                            It was my Example 1 (above) but Rick's edition was an instance method added to the Sketchup::Face class. (I re-wrote it to pass the face instance into the method.)

                            As shown in my one-liner (Example 3) a method is not really even needed.
                            @oface is the old face in the selection.
                            The new face will be @nface, and then just do the push-pull on it.

                            I'm not here much anymore.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @dan rathbun said:

                              Example 3 : a one-liner (with no error trapping, etc.)

                              Assume @vect is either an Array or a Geom::Vector3d instance:

                              @nface = @oface.parent.entities.add_face(@oface.vertices.map {|v| v.position.offset!(@vect) })
                              

                              That just offsets in an direction - we're talking about offsetting in terms of what the Offset tool does.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • T Offline
                                tomot
                                last edited by

                                Tig, thomthom and Dan, thanks for your input it will take me a few days to digest your input, and try putting your input into use.
                                but thomthom is right, I'm looking for the statement that allows me to offset the face the offset.rb creates.

                                I was hoping a simple Boolean expression in the API would have served a very useful purpose, in this particular instance. 😢

                                [my plugins](http://thingsvirtual.blogspot.ca/)
                                tomot

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  @tomot said:

                                  ... but thomthom is right, I'm looking for the statement that allows me to offset the face the offset.rb creates.

                                  OK... then first of all the Example 1 re-write of Rick's method mimics the native offset tool, and returns the newly created offset face.

                                  (Just ignore Examples 2 & 3, as I did not understand what was needed and may have misunderstood what Rick's code was doing.)

                                  If you wish to AGAIN apply an offset, pass the newly created face and a new offset distance (or whatever distance,) into the method a second time.

                                  If you wish to move it or something else ... do whatever by using the returned reference as needed.

                                  Here is test script wrapped as Tomot::Offset, that adds right-click mouse "Offset Face" commands to the popup menu, but differs in result from the native tool by setting the selection to the new face. (The native tool does not change the selection set.) It also uses an inputbox to get the distance, ... but in practice you would bypass that and your code would supply the needed distance value.

                                  module Tomot
                                    module Offset
                                      class << self
                                  
                                        def offset_a_face( face, dist )
                                  
                                          unless face.is_a?(Sketchup;;Face)
                                            fail(TypeError,"Sketchup;;Face instance expected for 1st argument",caller)
                                          end
                                  
                                          unless dist.is_a?(Numeric)
                                            fail(TypeError,"Numeric subclass expected for 2nd argument",caller)
                                          else
                                            if dist.zero?
                                              unless $VERBOSE.nil?
                                                puts("Tomot;;Offset;WARNING; offset_a_face(); Offset distance was zero.")
                                              end
                                              return nil
                                            end
                                          end
                                  
                                          new_face = nil # this method's return value
                                  
                                          pi = Math;;PI
                                          verts = face.outer_loop.vertices
                                          pts   = []
                                  
                                          # CREATE ARRAY pts OF OFFSET POINTS FROM FACE
                                  
                                          0.upto(verts.length-1) do |a|
                                            vec1 = (verts[a].position-verts[a-(verts.length-1)].position).normalize
                                            vec2 = (verts[a].position-verts[a-1].position).normalize
                                            vec3 = (vec1+vec2).normalize
                                            if vec3.valid?
                                              ang = vec1.angle_between(vec2)/2
                                              ang = pi/2 if vec1.parallel?(vec2)
                                              vec3.length = dist/Math;;sin(ang)
                                              t = Geom;;Transformation.new(vec3)
                                              if pts.length > 0
                                                vec4 = pts.last.vector_to(verts[a].position.transform(t))
                                                if vec4.valid?
                                                  unless (vec2.parallel?(vec4))
                                                    t = Geom;;Transformation.new(vec3.reverse)
                                                  end
                                                end
                                              end
                                  
                                              pts.push(verts[a].position.transform(t))
                                            end
                                          end
                                  
                                          # CHECK FOR DUPLICATE POINTS IN pts ARRAY
                                          #
                                          duplicates = []
                                          pts.each_index do |a|
                                            pts.each_index do |b|
                                              next if b==a
                                              duplicates<<b if pts[a]===pts[b]
                                            end
                                            break if a==pts.length-1
                                          end
                                          duplicates.reverse.each{|a| pts.delete(pts[a])}
                                  
                                          # CREATE FACE FROM POINTS IN pts ARRAY
                                          #
                                          if pts.length > 2
                                            begin
                                              #
                                              if Sketchup.version.to_i > 6
                                                face.model.start_operation('Offset Face',true)
                                              else
                                                face.model.start_operation('Offset Face')
                                              end
                                                #
                                                new_face = face.parent.entities.add_face(pts)
                                                #
                                              face.model.commit_operation()
                                              #
                                            rescue
                                              face.model.abort_operation()
                                              raise() # to outer rescue clause
                                            end # begin
                                          end # if
                                  
                                        rescue TypeError
                                  
                                          raise() # just re-raise the Exception
                                  
                                        rescue => e # any other Exceptions;
                                  
                                          unless $VERBOSE.nil?
                                            puts("Tomot;;Offset;WARNING; offset_a_face(); #{face.inspect} did not offset; #{pts}")
                                            puts("Error; #<#{e.class.name}; #{e.message}>")
                                            puts(e.backtrace) if $VERBOSE
                                          end
                                          raise() # re-raise to any debugger in use
                                  
                                        else # when no errors;
                                  
                                          return new_face
                                  
                                        end # offset_a_face()
                                        
                                        #{ get_dist(face)
                                        #
                                        #  Prompts for a distance, then calls offset_a_face()
                                        #  If a new offset face is created, it will be set as
                                        #    a single object of the current model's selection.
                                        #
                                        def get_dist(face)
                                          result = UI.inputbox(['Offset distance ;   '],[0],'Offset a Face')
                                          if result
                                            ret = offset_a_face(face,result[0])
                                            if ret
                                              sel = Sketchup.active_model.selection
                                              sel.clear
                                              sel.add(ret)
                                            else
                                              return nil
                                            end
                                          else
                                            return nil
                                          end
                                        end #}
                                  
                                      end # proxy class
                                  
                                      unless file_loaded?(File.basename(__FILE__))
                                  
                                        UI.add_context_menu_handler {|popup|
                                          unless Sketchup.active_model.selection.empty?
                                            sel = Sketchup.active_model.selection
                                            if sel.single_object? && sel[0].is_a?(Sketchup;;Face)
                                              face = sel[0]
                                              popup.add_item('Offset Face',10) { get_dist(face) }
                                            else
                                              face = sel.find {|o| o.is_a?(Sketchup;;Face) }
                                              if face # (nil if no face was selected)
                                                popup.add_item('Offset First Face',11) { get_dist(face) }
                                              end
                                            end
                                          end
                                        }
                                  
                                        file_loaded(File.basename(__FILE__))
                                  
                                      end
                                  
                                    end # module Offset
                                  end # module Tomot
                                  

                                  Question to the room at large: Regarding line 137, which is faster for large selection sets ?
                                  face = sel.find {|o| o.is_a?(Sketchup::Face) }
                                  OR
                                  face = sel.grep(Sketchup::Face)[0]

                                  Keep in mind both need to be fololowed by a nil test conditional, viz:
                                  if face

                                  ❓

                                  I'm not here much anymore.

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    tomot
                                    last edited by

                                    Dan thanks for your code, however regarding your last piece of code.
                                    I'm unclear as to how to use it.

                                    If I save your code as as offset.rb and replace it with the original offset.rb then load it in the console, I get an error in the console when I right click on selected face.

                                    Is this the way you intended it to be used? Please explain further!
                                    and just to make sure, please see the attachment regarding the face in question.


                                    offset.png

                                    [my plugins](http://thingsvirtual.blogspot.ca/)
                                    tomot

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      YES, make a selection, then right-click the selection (or a single face,) and an inputbox should pop up to enter a distance.

                                      IF you get an error, it would help if you paste the error message into a post.

                                      I'm not here much anymore.

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                                      • T Offline
                                        tomot
                                        last edited by

                                        @dan rathbun said:

                                        IF you get an error, it would help if you paste the error message into a post.

                                        there is also no "offset" reference in the context menu


                                        offset1.png

                                        [my plugins](http://thingsvirtual.blogspot.ca/)
                                        tomot

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          @Tomot ... you have no profile information showing.

                                          (1) What SketchUp version ?

                                          (2) What SketchUp edition (Free or Pro) ?

                                          (3) What Platform & Operating System ?

                                          Lastly... if you are using an old version that does not support the 2nd ordinal position argument for add_item(), then remove that argument, and the menu items will just be at the end of the popup menu.

                                          The popup menu items are really just for testing... you can directly call the methods just as the menu items do, and remove the popup menu code.

                                          The code is an example.

                                          I'm not here much anymore.

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                                          • T Offline
                                            tomot
                                            last edited by

                                            @dan rathbun said:

                                            @Tomot ... you have no profile information showing.

                                            (2) What SketchUp edition (Free or Pro) ?

                                            Pro, My bad its working, after update!

                                            [my plugins](http://thingsvirtual.blogspot.ca/)
                                            tomot

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