Light areas in shadows
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@solo said:
Is the ground a light colored material? may be a reflection.
Made the ground black, they're still there.
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Is it a color or a texture?
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Well, I copied the door to a separate instance of SU, set shadows and model location the same, and the shadows look fine there.
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Did you try tuning off the sun? Is the separate instance SU's sun set the same?
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@jpalm32 said:
Did you try tuning off the sun? Is the separate instance SU's sun set the same?
Turning sun on or off has no effect. And yes, the shadow settings and model location are the same in both.
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Make the back face color black or a very dark gray.
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@dave r said:
Make the back face color black or a very dark gray.
I always make the reverse faces black.
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How would we know?
Have you checked to see that there's no face spanning the inside of the bumps? If there were and that face was unpainted, it might show through.
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It sounds like you're out of luck.
Is the image you posted first a screen shot or an exported image?
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@dave r said:
Have you checked to see that there's no face spanning the inside of the bumps? If there were and that face was unpainted, it might show through.
Yes, I've carefully checked the inside. No problems there.
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It's a screen shot
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I copied the door intending to upload it here to see if anybody could spot the problem, but of course the problem went away. And the model itself is too large.
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What's the size limit on files attached here? I might be able to upload just part of the model where the problem is.
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The back face color isn't black in your last screen shot.
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@dave r said:
The back face color isn't black in your last screen shot.
That's because it's a monochrome view. If I had used a non-monochrome view the back face would have been a black blob, and I was trying to show that the back face didn't have any problems that could cause the problem.
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Those are different things, though. Try changing the back face color from blue to black and see if you get a change in the behavior of those edges.
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@dave r said:
Those are different things, though. Try changing the back face color from blue to black and see if you get a change in the behavior of those edges.
I don't see what difference it would make whether I paint the reverse faces black or whether I change them to black in Styles. The end result is the same, the reverse faces are black. They may look blue when using monochrome, but in fact they are black, just like the outside faces look white in monochrome, but in fact they are whatever color I painted the model.
And no, changing them to black using Styles made no difference.
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Well, it was worth a try. You haven't found any other solution yet, have you? I was just trying to help.
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Actually I phrased that badly. When changing the reverse faces to black in Styles, they are black only when viewed in monochrome. They are actually still whatever color you have painted them.
But I'm sure you know this.
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