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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Oceans and Seas in Sketchup?

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    • pbacotP Offline
      pbacot
      last edited by

      Thanks

      I think that's a very realistic SU solution.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Well, what you came up with sure looks great!

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • Mistro11M Offline
          Mistro11
          last edited by

          Thanks for your replies! The only drawback with this method is that you lose detail from the bmp image as you smooth the geometry. With bigger waves the mesh tends to create jagged peeks so smoothing is necessary unless a higher resolution bmp is used which greatly increases triangle count. I'm still liking the results I'm getting so far.

          @notareal: Yeah, read about that. Saw some work arounds but never tried yet. I did some tests in Kerkythea by using photon map caustics and I see a difference. The water looks more realistic and I do see some subtle shadow effects on the river bed during the irradiance calculation. This is probably because the surface is a mesh displaced and not simply a flat surface with a bump map applied. But with calm water in a swimming pool I get what you're saying.

          @Gaieus: That looks really cool.

          I found some water textures from http://texturelib.com/#!/category/?path=/Textures/water/water

          Here are 2 more renders using a texture from above site.
          This is a semi-calm one with a bitmap at 100x75 pixels
          watertest7.jpg

          This one is more turbulent with photon map caustics and I raised bitmap resolution up to 150x113 pixels.
          watertest9.jpg
          I forgot to mention that during the Bitmap2mesh operation, the height of the waves also depend on the height set on the blue axis. A shallower height would make calmer water. The calmer image in this post was set lower than the second more turbulent one. I forgot the heights but will get into the habit of making notes.

          Using images from real waves looks a lot more convincing. I tweaked them in PS before applying. To solve the small detail problem (the smaller ripples on the bigger waves) I am trying to apply a bump map texture to the glass in Kerkythea but for some reason the bump from the image is not showing up. I applied a bump map to a flat plane and it showed just fine. It's a head scratcher. To be continued....

          i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
          Structural Integrity is Not Just Physical...It's in the Design and Purpose

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          • pbacotP Offline
            pbacot
            last edited by

            What is your smoothing method? Do you mean with Artisan?

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • Mistro11M Offline
              Mistro11
              last edited by

              @pbacot said:

              What is your smoothing method? Do you mean with Artisan?

              Yes, I use Artisan to smooth the geometry. Just one pass is good enough. It's not necessary on calm water. I did not smooth the water meshes in first 2 renders in this thread. I only had to do it with the last one in my previous post where some of the peaks had more height. So it's not something that must be done every time.

              i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
              Structural Integrity is Not Just Physical...It's in the Design and Purpose

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              • thomthomT Offline
                thomthom
                last edited by

                Do you have a wireframe view of that model? Would be interesting to see.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Mistro11M Offline
                  Mistro11
                  last edited by

                  @thomthom said:

                  Do you have a wireframe view of that model? Would be interesting to see.

                  Here ya go...
                  After making the water mesh, I then made it into a component and copied 2 times. I flipped the second mesh so the waves line up to avoid seeing a seam in the render. Was a bit scared to make a mesh on a very large scale at one time.
                  River2Mono.jpg

                  River2wire.jpg

                  River2monohidden.jpg

                  River3hiddenlines.jpg

                  It looks worse than it actually is. The meshes took seconds to create on my 4 year old Q6600 Quad core.

                  i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                  Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                  • daleD Offline
                    dale
                    last edited by

                    I'm following this with interest. A really nice method and results. Thanks for sharing.

                    Just monkeying around....like Monsanto

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                    • Bob JamesB Offline
                      Bob James
                      last edited by

                      Following with interest πŸ‘ .
                      Is the difference between wireframe 2 and wireframe 3 an intersection opertion? Then smoothing of the results?

                      @Gaius
                      Whose guitar music is that??? Super music.

                      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        @bob james said:

                        @Gaius
                        Whose guitar music is that??? Super music.

                        I have no clue, Bob. I just grabbed an example from YT.

                        Gai...

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