My organic modeling 'brick wall'
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Hi....
I've found myself up to my neck in an organic modeling conundrum thatI'm hoping more experienced Sketchup enthusiasts can offer some guidance in solving.
Specifically, I've been modeling a brass & glass end table. All was going well until I tried modeling the table's feet. As shown in the attached photos, they are are truly organic in design. I'm not entirely certain if I can continue forward using Sketchup to model them. If there is anyone who can offer some suggestions on what plugin or technique to use to successfully model these feet, I would be very appreciative.
Warm regards
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Hi, bsintzel:
I think you may be able to do this with a plugin from Fredo6 called Curviloft. Or TIG's Extrude Tools. Both are free tools.
You indicate Intermediate Level, so, if you haven't seen these, go to the top of this page, Click the Resources dropdown, and Plugins Index and look in the database for these two really generous and prolific authors. Curviloft will require also another file called Libfredo6. All of these tools you will need to read about, and practice with.
Your object is symmetrical, and it is quite possible to do this without plugins, however, it could prove tedious, but you would only model 1/2 as a component, mirror it or Scale-1 and combine the halves. -
Do you also have a top view?
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Delighted that you found this worthy of looking at. It's certainly brought me a lot of challenges. If nothing else, I've learned a lot about many of the Fredo6 plugin capabilities.
Using FFD I've come pretty close to being to deform a cylinder to create the the bulbus profile at one end of the cylinder by manipulating the control points of FFD in while using the control key with the scale tool. Sadly, no plugin I've tried can correctly restrict the radial deformation of the cylinder within two defined planes. If I can achieve this, I can then use Fredo6's Fredoscale to 'bend' the cylinder to the shape I need. The rest of the 'flutes' I can reproduce using Artisan.
I think that if I could just find a plugin that could actually model one of those old glass thermometers (the ones that have a bulb on the end), I'd be most of the way home.
I've added a few more pictures to better illustrate what I'm trying to model. Hope this clarifies things a bit more
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I'd use Curviloft for ridges and Artisan to smooth/sculpt.
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pbacot,
Sorry for the disappointment....I was speaking metaphorically about my organic "brick wall".
Thanks for the suggestions as they definitely show that this is doable with a little more work. It really looks like I'm going to have to build this a section at a time, then splice them together.
With respect to my "intent" for this model: It is simply part of my home modeling/renovation project. I'm modeling my living space (including furniture) to better visualize it before I start [re]moving walls. So modeling the legs are really more of an intellectual exercise
warm regards
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A (too) quick Artisan proxy and Joint Push Pull. Needs a little more care but I think it can be done.
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Here is an example beginning with the tools Vertex Tools and Artisan according to the alien head workflow...
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I tried curviloft (along path) on some random arc shapes. If you can get some representative sections, that might be a start if you haven't anything yet.
Note: the complexity of your sections depends on the intent of your model. also you may wish to scale the model up 10 to 100 times, depending on how fine your mesh is, so you are not dealing with small faces. Then scale down when finished.
I was really hoping it was an organic brick wall.
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A little more work. Still not there yet...
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To: leminilab & cotty:
Nicely done...I'm excited to get started on this. I bought Artisan to tackle this one. Now, using your suggestions, I see the light at the end of the tunnel now. I hope I have an opportunity to return the favor. I'll post my final results for anyone who has a need for a glass & Brass table model. I've included a screenshot of the nearly-finished model:
Warm regards
Bob
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great forum work guys!!
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And another try before going to bed! Still not the exact shape but closer to it... And poly heavy...
I'll try to join the skp to this post.
A 16 sides polygon extruded and resized. I selected every other faces and join push pulled them. Artisan 2 subdivision.
And a quick test render in Thea.
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leminilab,
I thought you might like to see your contribution to my model. I must say, it looks a lot better now that it has feet. This model is free to download by anyone.
Thanks again.
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Hi,
The foot model is probably not as clean as it could and I know it could be better but I'm really glad it ended up useful to you!
A few things I noticed:
- you could use one single component for the legs.
- purging the components and materials in your model helped me reduce the filesize from 11Mb to 7.5Mb.
- SketchUV and Thrupaint enabled me to texture your model in 5 minutes.
Idon't know what you intend on doing with your model but if you want to render it at some point, these 5 extra minutes are a must.
Thanks a lot for sharing!
Have a nice day.
Nicolas -
Nicolas,
I've not used SketchUV or Thrupaint to-date. Reducing model complexity (thus file size) is sound advice, I will certainly explore both.
Thank you again for your time and expertise -- it's very much appreciated.
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That's a real fun challenge
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@rich o brien said:
That's a real fun challenge
[attachment=0:13sc2t7z]<!-- ia0 -->bob-leg.png<!-- ia0 -->[/attachment:13sc2t7z]
Is this ThomThom new quad subdivision tool?
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It's bit of everything really...
But for the subdivision it is Thom's alpha Catmull-Clark thingy
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Thanks for sharing!
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