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    [Plugin] Descaler v1.1 20121218

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    • TIGT Offline
      TIG Moderator
      last edited by

      If you have a series of materials you do need to embed small swatches inside the DC, so purging won't remove them.
      Then you can specify the material by 'name' in the DC Material= function.
      BUT you can only apply materials to groups/instances inside the DC.

      There are several advice pages on the swatch workaround...
      I posted my fix because it's less well documented and fixes materials on faces inside scaled DCs, rather that applies different materials to objects in the DC...

      My method assumes the loose faces inside the DC have materials... and the ScalerDC 'change' jolts the contents into recreation, with corrected scaling.

      TIG

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      • M Offline
        matt.gordon320
        last edited by

        @tig said:

        ... and the ScalerDC 'change' jolts the contents into recreation, with corrected scaling.

        Thanks TIG, I appreciate the help. I think I'm going to have to do some thorough testing to get first hand experience with it.

        Dependent on the axis orientation (say a window that utilizes glue to), does the ScalerDC have to be in the X axis or will others work? Just trying to get a better and more thorough understanding of exactly what it's doing.

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        • U Offline
          unearthed
          last edited by

          Hi TIG, When I ran Descaler it successfully descaled all components but gave all my components unique names. Components are all either circles or simple 2D blob shapes, lying flat. Is this a bug? Or is there a way 'round it?

          Growplan - People ∩ Plants ∩ Place

          windows 7 64b, 4GB RAM, SU 8.0.16846
          Gimp, QGIS, Vectorworks 12, Bricscad 11

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          • TIGT Offline
            TIG Moderator
            last edited by

            @matt.gordon320 said:

            @tig said:

            ... and the ScalerDC 'change' jolts the contents into recreation, with corrected scaling.

            Thanks TIG, I appreciate the help. I think I'm going to have to do some thorough testing to get first hand experience with it.

            Dependent on the axis orientation (say a window that utilizes glue to), does the ScalerDC have to be in the X axis or will others work? Just trying to get a better and more thorough understanding of exactly what it's doing.
            ANY change in the 'position' of ScalerDC jolts textured faces into being 'rescaled' back to normal if the 'parent' DC is Scaled.
            If you look at its formula: X =parent!X-parent!X - it effectively sets X=0 which is where it is initially placed: any change to its X, Y or Z should have the same effect.
            I not sure 'why' it works... but it does 😲

            TIG

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            • TIGT Offline
              TIG Moderator
              last edited by

              @unearthed said:

              Hi TIG, When I ran Descaler it successfully descaled all components but gave all my components unique names. Components are all either circles or simple 2D blob shapes, lying flat. Is this a bug? Or is there a way 'round it?
              It always makes the 'descaled' instance unique.
              BUT you can edit the script TIG-Descaler.rb using a plain text editor like Notepad.
              If the lines starting at line#71

              if c.is_a?(Sketchup;;Group)
                defn=c.entities.parent
                c.make_unique if defn.instances[1]
                defn=c.entities.parent
              else ### it's a ComponentInstance
                defn=c.definition
                c.make_unique if defn.instances[1]
                defn=c.definition
              end
              

              Change it to read thus:

              if c.is_a?(Sketchup;;Group)
                defn=c.entities.parent
                #c.make_unique if defn.instances[1]
                #defn=c.entities.parent
              else ### it's a ComponentInstance
                defn=c.definition
                #c.make_unique if defn.instances[1]
                #defn=c.definition
              end
              

              That way the lines starting with # are ignored and the objects are not made unique ! πŸ€“
              BUT note that if you have several instances with different scaling then the end results might be unexpected... πŸ˜’

              TIG

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              • U Offline
                unearthed
                last edited by

                Thanks very much TIG - I'll go off and test it on some components with diff. scaling and see what comes up.

                These are for plants as my numbers are climbing into the 1000's (and soon into the 10,000s) so I export to Excel/Vectorworks for counting etc.

                Growplan - People ∩ Plants ∩ Place

                windows 7 64b, 4GB RAM, SU 8.0.16846
                Gimp, QGIS, Vectorworks 12, Bricscad 11

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                • P Offline
                  Penelope
                  last edited by

                  Hi TIG
                  I'm running SketchUp Pro 2015 (Version 15.3.331 64-bit). I installed this plugin and tried right-clicking on one of the scaled Dynamic Components I have with messed-up textures. But I don't see your plugin.
                  Might it be buried somewhere else not obvious?
                  Has something changed recently with Sketchup which keeps it from working?
                  Thanks.
                  Penelope

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @penelope said:

                    Hi TIG
                    I'm running SketchUp Pro 2015 (Version 15.3.331 64-bit). I installed this plugin and tried right-clicking on one of the scaled Dynamic Components I have with messed-up textures. But I don't see your plugin.
                    Might it be buried somewhere else not obvious?
                    Has something changed recently with Sketchup which keeps it from working?
                    Thanks.
                    Penelope
                    If you read through the thread... unfortunately it does NOT process Dynamic Components.
                    Any subsequent change to the DC would immediately mess up the [re]textured material.
                    You can try exploding the DC, and then regrouping/re-component-ing - without DC attributes...
                    Then it will work...

                    TIG

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                    • 3dita3 Offline
                      3dita
                      last edited by

                      I'm only finding about this plugin now. So it's basically a reset xform for Sketchup?

                      3dita - Digital Visual Motion

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                      • B Offline
                        bsfranza
                        last edited by

                        hi there,

                        im currently struggeling with 3d warehouse models.. some of them scaled wrong and consist of groups components, scaling them down is no problem to have the right size, but to avoid rendering issues wirth third party apps etc i want all groups and components to be 1:1 and not scaled.. so i come to use your plugin which processes nested entities, however, there are 2 problems...

                        first: if the mothercontainer is not scaled, but its children, the plugin does not show in the context menue πŸ˜„ ...

                        second: in contrary to fredos "scale definition" descaler kind of breaks uv mapping:) .. (most likely due to processing entities like faces and lines too?)...

                        would be cool if these issues could be adressed in a future release πŸ˜„

                        best, franz

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                        • P Offline
                          pibuz
                          last edited by

                          hi TIG and hi to all the readers!
                          I'm finding very useful the TIG's trick for keeping the scale of the texture!
                          I'm now struggling with same topic on a curved surface, but seems like the trick doesn't work....
                          Could you help me out please?


                          texture trick on curved surface.skp

                          WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            I don't think it's suitable to do what you want.
                            Can you explain [in simple steps] what you have, and what you'd like to achieve.
                            I can't understand your 'containers' and materials on faces etc exactly.
                            Why isn't the material on the curved surface, rather than the instance ?

                            Also your component seems to be a DC... and if I copy an instance of it, then a new definition gets made for that copy... 😲

                            TIG

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                            • P Offline
                              pibuz
                              last edited by

                              Hi TIG! Thanks for you quick answer!

                              So, what I'm trying to achieve is the possibility to change the texture applied to the component, so that in my render I can replace it with whatever texture and it gets rendered fine, without the need of entering the component and map the surface. This because I assume I will be using the same component a bunch of times, I have the need to have it reported by the SketchUp report tool, but I want it to be aesthetically different, so I'm keeping an inner component which is actually the same, and an outer shell which is painted with different textures (materials).

                              I've already achieved this in the file I'm attaching (it's a DC, see how it works in the options window, sorry it's in italian), working with a flat plane. Basically one have to set the dimensions, create a sketchup material using a texture with the desired dimensions, and apply that material to the face, which automatically gets mapped on that face.

                              I'm trying to figure out how to do the same thing on that hell of a curved surface πŸ‘Ώ


                              grafica CoverUp.skp

                              WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                The only solution I can see is a manual one.
                                Explode the scaled instance and immediately make a new component from it ?
                                It keeps the scaling etc, transferring the material to the reused surface...
                                But any DC-ness gets lost !

                                TIG

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                                • P Offline
                                  pibuz
                                  last edited by

                                  Thanks anyway TIG for taking your time to answer!

                                  WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                  • Y Offline
                                    yeehaa123
                                    last edited by

                                    Thanks a lot, TIG
                                    It's been 10 years...
                                    I think you need to replace the lines
                                    ts=Geom::Transformation.scaling(ct, 1.0/tx, 1.0/ty, 1.0/tz) c.transform!(ts) ### reset scale
                                    with
                                    c.transformation*=Geom::Transformation.scaling(1.0/tx, 1.0/ty, 1.0/tz)
                                    Because when there is a rotation transformation, it does not work correctly

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