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    Render line styles?

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    • novenaN Offline
      novena
      last edited by

      interesting solo... can it be used for example as bump or displacement map??? vray has something similar at least within 3D max
      best
      V

      http://hdzarkitektur.wordpress.com/

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      • soloS Offline
        solo
        last edited by

        @novena said:

        interesting solo... can it be used for example as bump or displacement map??? vray has something similar at least within 3D max
        best
        V

        Hmmm,dunno, never thought of trying, I will give it a go when i get a chance, got a link to the Vray thing you mentioned?

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • novenaN Offline
          novena
          last edited by

          @solo said:

          @novena said:

          interesting solo... can it be used for example as bump or displacement map??? vray has something similar at least within 3D max
          best
          V

          Hmmm,dunno, never thought of trying, I will give it a go when i get a chance, got a link to the Vray thing you mentioned?

          hi,
          Peter Guthrie's blog:
          http://www.peterguthrie.net/blog/2009/03/vray-edge-fillet-tutorial/
          it also works fine to simulate for example tiles if applied to the displacement channel

          http://hdzarkitektur.wordpress.com/

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          • soloS Offline
            solo
            last edited by

            Here is a first try,

            The SU Raw image:

            test line edges.png

            Here is the render, edges have prcedural map, will try get more displacement next.

            first attempt.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • cottyC Offline
              cotty
              last edited by

              Very promising ...

              my SketchUp gallery

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              • olisheaO Offline
                olishea
                last edited by

                excellent!!

                oli

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                • pbacotP Offline
                  pbacot
                  last edited by

                  I was comparing to Kerky lines. I can't see that the hiddenline as in your sculpture could be done, but there is a line per material option that sort of looks like this. Just not versed in using it. Is there a way in Thea that you can do hard edges only or filter the angle? It appears in one picture you have panels in the doors, but not the others? Was that an effect of this?

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • olisheaO Offline
                    olishea
                    last edited by

                    Pete is there a general dirt tutorial? I just can't see its effect most of the time, or will it only be more pronounced on rectilinear forms?

                    oli

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                    • Mike LuceyM Offline
                      Mike Lucey
                      last edited by

                      Cool Pete 👍

                      Support us so we can support you! Upgrade to Premium Membership!

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                      • T Offline
                        tomasz
                        last edited by

                        You have quite a lot of control in Thea over which edges get wire-frame procedural. By default it is applied to all edges, but you can mark only Silhouette & Hard Inner & Hard outer edges, same way as in Kerkythea.

                        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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