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    Render line styles?

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    • soloS Offline
      solo
      last edited by

      Well maybe...

      I have discovered something thanks to a Rombout (member on Thea forums) that I expanded on to discover something cool.
      If one uses a procedural line texture one can create a material that can show lines and hidden lines in models and it can be done as a material and not a global setting.
      The great thing about this is the ability to mix and match textures, colors lines, I believe I can even create dirt maps that follow edges this way.

      Here are some first tests, oh! no post processing was done.

      This is a first basic material, the statue iis the material showing hidden lines and floor is a basic plane.

      new mats 5.png

      Here is a desk setup, I used a thin line material for furniture and a shiny floor to show that it's no trick as the lines reflect.

      new material.png

      One can edit the material with endless combinations colors and even textures, here is a thick line test.

      new mats 3.png

      How about a shiny blue print material

      new mats 2.png

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • pilouP Offline
        pilou
        last edited by

        Line power πŸ˜„

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • novenaN Offline
          novena
          last edited by

          interesting solo... can it be used for example as bump or displacement map??? vray has something similar at least within 3D max
          best
          V

          http://hdzarkitektur.wordpress.com/

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          • soloS Offline
            solo
            last edited by

            @novena said:

            interesting solo... can it be used for example as bump or displacement map??? vray has something similar at least within 3D max
            best
            V

            Hmmm,dunno, never thought of trying, I will give it a go when i get a chance, got a link to the Vray thing you mentioned?

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • novenaN Offline
              novena
              last edited by

              @solo said:

              @novena said:

              interesting solo... can it be used for example as bump or displacement map??? vray has something similar at least within 3D max
              best
              V

              Hmmm,dunno, never thought of trying, I will give it a go when i get a chance, got a link to the Vray thing you mentioned?

              hi,
              Peter Guthrie's blog:
              http://www.peterguthrie.net/blog/2009/03/vray-edge-fillet-tutorial/
              it also works fine to simulate for example tiles if applied to the displacement channel

              http://hdzarkitektur.wordpress.com/

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              • soloS Offline
                solo
                last edited by

                Here is a first try,

                The SU Raw image:

                test line edges.png

                Here is the render, edges have prcedural map, will try get more displacement next.

                first attempt.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • cottyC Offline
                  cotty
                  last edited by

                  Very promising ...

                  my SketchUp gallery

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                  • olisheaO Offline
                    olishea
                    last edited by

                    excellent!!

                    oli

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      I was comparing to Kerky lines. I can't see that the hiddenline as in your sculpture could be done, but there is a line per material option that sort of looks like this. Just not versed in using it. Is there a way in Thea that you can do hard edges only or filter the angle? It appears in one picture you have panels in the doors, but not the others? Was that an effect of this?

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • olisheaO Offline
                        olishea
                        last edited by

                        Pete is there a general dirt tutorial? I just can't see its effect most of the time, or will it only be more pronounced on rectilinear forms?

                        oli

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                        • Mike LuceyM Offline
                          Mike Lucey
                          last edited by

                          Cool Pete πŸ‘

                          Support us so we can support you! Upgrade to Premium Membership!

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                          • T Offline
                            tomasz
                            last edited by

                            You have quite a lot of control in Thea over which edges get wire-frame procedural. By default it is applied to all edges, but you can mark only Silhouette & Hard Inner & Hard outer edges, same way as in Kerkythea.

                            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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