House
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Hi all. This is house that I did last weekend. Hope u like it.
SKP 8, vray, PS
C&C welcome
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What's the point of all those " " Macker? Are unuseful and also a bit annoying. I think that we are able to read your comments also without that.
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Didn't look hard enough for the bullet points, but I've just spotted them now. My mistake, however I can't see how the icons would detract from the critique, actually.
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Okay, the best part of this image by a long way is the displaced brickwork - well done on that. However;
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The grass around the building looks out of scale, and the building doesn't appear to be sitting on it, a combination of a lack of shadows/feathering caused by the grass masking the blockwork causes it to look thoroughly unrealistic.
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The large tree in the background draws my attention far too much, and doesn't matchj the scene lighting at all and is far less sharp/crisp than other elements in your scene.
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The flock of birds are too "in your face" in the foreground, they should be added in such a way that my eye only notices them once i'm finished with looking at the house and am surveying the image in more detail.
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The treeline on the left starts almost instantaneously and ends just as quickly, rather than trailing off up the mountain.
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That lens flare! Just no.
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Image composition. That gable end takes up almost all of the shot and I know very little else about the house... is the front door up the steps to the left, or around the corner of the porch on the right? The image needs room to breathe in the foreground, and I feel I need to see more sky above the house.
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The interior/glass material. If you've not modelled the inside, then there's no harm in having your glass a high gloss black (just take a look at almost any building during a sunny day and the chances are you won't be able to see in, and will just see your reflection) just make sure there's something to reflect in them. If you have modelled the inside; where is it?
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The plants/weeds(?) in the stone planter, change them for something else.
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The lighting of the house is fine, however none of the parts composited in post seem to match in any way what-so-ever, the tree is dull and very much like a sillhouette, the grass is lit by an overcast/diffuse light and the mountains are in striking bright sunlight that is in a different direction to the sun hitting your house.
Sorry if it sounds super harsh, and I fear it is; but improve on these and the image will be pretty much without fault.
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I didnt say that the icons detract from the critique, just a bit annoying.
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Now it looks better, thanks.
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Π’hanks for the critique Macker. I admire your work.
This was actually my goal. Still learning vray. The bad thing is that the exterior is more difficult for me than the interior. The raw render is just the house and probably i fail in PS work.
The large tree in the background is brush in PS. The front door is up the steps to the left. I am not modeling nothing inside, so I decided to put on darker windows whit sky reflections.
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The changes are looking good. I'd make the house shadows slightly darker as the background seems to have high contrasts as well.
...although my recent render has some serious flaws as well.
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Hi guys.
I made some improvements on my render image yesterday.
I hope you like it. Comments are most welcome. Have a nice day from Bulgaria .
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I like your changes... Also thanks for removing the stone flying over the window, that scared me. I would suggest extending the eave on the roof at the top about 1' or .3 meters. Also it needs a car in the drive now.
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@krisidious said:
I like your changes... Also thanks for removing the stone flying over the window, that scared me. I would suggest extending the eave on the roof at the top about 1' or .3 meters. Also it needs a car in the drive now.
Thanks for the comment Krisidious. I'm glad you like it. I will think about the car.
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