sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Guessing how instancing is gona work

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    22 Posts 8 Posters 1.2k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • V Offline
      valerostudio
      last edited by

      The point of instancing is to not have all of that load on your file. I would have to think that because it's VRay, then they will implement some version of the VRMesh. I hope.

      1 Reply Last reply Reply Quote 0
      • dkendigD Offline
        dkendig
        last edited by

        the VRMesh format will be supported. Still trying to speed up some stuff for RT before moving on to Proxies. I've managed to get scene parsing time down considerably (in many cases), but it's still not as fast as we would like it to be for RT updates. Then once we have regular geometry, groups, and components whizzing about, Proxies will be icing on the cake, and allow Sketchup to have some heavy geometry such as xfrog and evermotion assets.

        Devin Kendig
        Developer

        1 Reply Last reply Reply Quote 0
        • andybotA Offline
          andybot
          last edited by

          @dkendig said:

          the VRMesh format will be supported. Still trying to speed up some stuff for RT before moving on to Proxies. I've managed to get scene parsing time down considerably (in many cases), but it's still not as fast as we would like it to be for RT updates. Then once we have regular geometry, groups, and components whizzing about, Proxies will be icing on the cake, and allow Sketchup to have some heavy geometry such as xfrog and evermotion assets.

          Now that is really good news! 😍 I've been building up my proxy library in vray for Blender, so if I can reference those for vfsu, I will just be on cloud nine β˜€

          http://charlottesvillearchitecturalrendering.com/

          1 Reply Last reply Reply Quote 0
          • dkendigD Offline
            dkendig
            last edited by

            I don't know anything about V-Ray for Blender, but if they're VRMesh files, then yes, they will be compatible as far as I know.

            Devin Kendig
            Developer

            1 Reply Last reply Reply Quote 0
            • broomstickB Offline
              broomstick
              last edited by

              @dkendig said:

              I've managed to get scene parsing time down considerably (in many cases)

              Thanks for addressing problem nΒ°1 for Vray 4 SU!!

              Any possible time frame for the release??

              1 Reply Last reply Reply Quote 0
              • panixiaP Offline
                panixia
                last edited by

                were i can find some video/demo of the proxy thing (maybe related to vray 4 rhino)?
                and how does it behave with rt engine?
                as far as i understood, the proxy is an heavy poly mesh linked to a low poly object in the sketchup viewport, is that right?
                for example (if i figured well the wole thing) i can place 2d billboard trees in an exterior scene in SU and link to the billboard component a hi poly tree model.. now in the rt preview what will be shown, the billboard version or the hig poly one?
                sorry for my bad english, i hope the question is understandable 😳

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  @panixia said:

                  were i can find some video/demo

                  Their YouTube channel is a good start: http://www.youtube.com/user/ChaosGroupTV

                  Proxy: http://www.youtube.com/watch?v=L6stb8VupH0
                  RT: http://www.youtube.com/watch?v=TEGUDMyB_UI

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • panixiaP Offline
                    panixia
                    last edited by

                    thank you thomthom very nice videos, but they didn't fully answer my question, the point is: will instancing work WITHIN the rt engine? or they will be available only for the final render? (as shown in the video above)

                    1 Reply Last reply Reply Quote 0
                    • andybotA Offline
                      andybot
                      last edited by

                      @panixia said:

                      thank you thomthom very nice videos, but they didn't fully answer my question, the point is: will instancing work WITHIN the rt engine? or they will be available only for the final render? (as shown in the video above)

                      Yes, RT loads the same model info that the regular render loads, including proxies. At least that's the way it works in the other versions of vray, so it should be thus for vfsu 2 😎

                      http://charlottesvillearchitecturalrendering.com/

                      1 Reply Last reply Reply Quote 0
                      • andybotA Offline
                        andybot
                        last edited by

                        @thomthom said:

                        @panixia said:

                        were i can find some video/demo

                        Their YouTube channel is a good start: http://www.youtube.com/user/ChaosGroupTV

                        Proxy: http://www.youtube.com/watch?v=L6stb8VupH0
                        RT: http://www.youtube.com/watch?v=TEGUDMyB_UI

                        Thanks for the video links thomthom. Good idea about looking to the vray for rhino to get a sense of what's coming for vfsu - since they will share the same plugin core.

                        http://charlottesvillearchitecturalrendering.com/

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          Hoping the development get synced after this VfSU update.

                          I'm very excited about the DR fix, Proxies and the massive speed improvements! πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • panixiaP Offline
                            panixia
                            last edited by

                            @andybot said:

                            @panixia said:

                            it should be

                            it would be perfect.
                            so i can add zillions of trees and see them real time.. nice β˜€

                            1 Reply Last reply Reply Quote 0
                            • andybotA Offline
                              andybot
                              last edited by

                              @panixia said:

                              @andybot said:

                              @panixia said:

                              it should be

                              it would be perfect.
                              so i can add zillions of trees and see them real time.. nice β˜€

                              haha! If only it were that simple... RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene - so for a heavy scene, you have to wait for the geometry to export again. I'm not sure if it will be done manually or automatically, but either way, it's not exactly going to be instantaneous magic. However, I think a CUDA card will be on my xmas list. πŸ˜„

                              http://charlottesvillearchitecturalrendering.com/

                              1 Reply Last reply Reply Quote 0
                              • soloS Offline
                                solo
                                last edited by

                                @unknownuser said:

                                However, I think a CUDA card will be on my xmas list.

                                From my experimenting with Cuda cards used for beta testing the new Thea engine I can suggest a card like the Nvidia GTX 66o TI 3gb, fast, value for money, silent, low power footprint and enough needed ram and Cuda cores for demanding jobs.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

                                1 Reply Last reply Reply Quote 0
                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  @andybot said:

                                  RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene ..... However, I think a CUDA card will be on my xmas list. πŸ˜„

                                  have a quick look to the whole scene and lighting is still "magic", considering i spend the most time in setting to properly place the camera, adjust sun/lights etc..
                                  and i just got a cuda card so.. can't wait! πŸŽ‰
                                  but, if one can't see the proxy group in the viewport or move it in rt preview, how the placement/snapping of this object will be fine-tuned?

                                  1 Reply Last reply Reply Quote 0
                                  • dkendigD Offline
                                    dkendig
                                    last edited by

                                    our flavor of RT doesn't support the GPU yet. Heads up guys.

                                    Devin Kendig
                                    Developer

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Does the RT use only local CPUs? Or can you utilize a renderfarm?

                                      glares over at the two dusty hexa-cores in the corner

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • dkendigD Offline
                                        dkendig
                                        last edited by

                                        RT relies upon the DR Spawner, so it will utilize a farm, yes.

                                        Devin Kendig
                                        Developer

                                        1 Reply Last reply Reply Quote 0
                                        • andybotA Offline
                                          andybot
                                          last edited by

                                          @panixia said:

                                          @andybot said:

                                          RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene ..... However, I think a CUDA card will be on my xmas list. πŸ˜„

                                          have a quick look to the whole scene and lighting is still "magic", considering i spend the most time in setting to properly place the camera, adjust sun/lights etc..
                                          and i just got a cuda card so.. can't wait! πŸŽ‰
                                          but, if one can't see the proxy group in the viewport or move it in rt preview, how the placement/snapping of this object will be fine-tuned?

                                          I don't know how exactly RT works, I'm just saying the update might take longer than just simply pressing the button and going. Proxies are definitely visible in the RT viewer, I just have no idea how responsive or not it will be.

                                          @Devin
                                          Too bad about the lack of GPU rendering for RT. But knowing that DR will work is good news. πŸ‘

                                          @Pete: thanks for the recommendation β˜€

                                          http://charlottesvillearchitecturalrendering.com/

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 2 / 2
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement