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    Complex scripting/plugin - to create a component library

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    • L Offline
      Lersince1991
      last edited by

      SO MUCH BETTER!

      Ok its getting there!

      Its not working fully.
      I have deleted parts of the script and tried it again at various stages.
      I think the deleting the img edges after exploding isnt working. I think the newly created face needs to be intersected with the rest of the outline (found that the whole rectangle is one face and currently ignores the outline).

      Can we add an intersect just after ### ADD IMAGE TEXTURES?

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      • TIGT Offline
        TIG Moderator
        last edited by

        The img.explode ought to auto-intersect the image's face and the rest of the edges [I assume that the component 'outline' consists of just edges ??]
        However, as you suggest... the following code inserted immediately after the 'img.explode' line of code, should ensure proper intersection, if it's possible...
        t=Geom::Transformation.new() d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)

        Things that might stop this being always effective are:
        that the outline edges are not quite coplanar and therefore don't split the newly added image face:
        the outline contains edges that are tiny in length, and thereby the Sketchup intersect method fails as both ends are deemed to be coincident and therefore the edge is not recognized and therefore no full loop is made as needed to hold a face...
        If that's the case we can try to 'heal' tiny edges... but let's first see how the current fix-up ideas work... ๐Ÿ˜•

        TIG

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        • L Offline
          Lersince1991
          last edited by

          Yeah the components are just faces after being importer as dwg.
          I tried just to add the textures them intersect them individually and that worked hence the suggestion of an intersect.
          So that should work!

          But I did this and got an error:

          
          LukeR.importer
          0001 vyonyx_couple_001.dwg
          Error; #<NoMethodError; undefined method `transformation' for Geom;Module>
          C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;32
          C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;20;in `each'
          C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;20;in `importer'
          (eval);0
          
          

          I obviously put them in wrong! Sorry ๐Ÿ˜ž

          UPDATE: My guess is it needs a capital T on transformation
          testing now

          
          ### Usage; Ruby Console type LukeR.importer
          require('sketchup.rb')
          module LukeR
            def self.importer()
            
             model=Sketchup.active_model
             defs=model.definitions
             
             ### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
             #defs.purge_unused
          
             ### SETUP LIST OF NAMES etc
             cnames=[]
             defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
             cnames.sort!
          
             fj='P;\02 General\Resource Library\People\JPEG' ### for images
             ff='P;\02 General\Resource Library\People\Sketchup People' ### for saved SKPs
             
             cnames.each{|name|
                
                puts name
                
                ### SET UP defn etc
                d=defs[name]
                bb=Geom;;BoundingBox.new
                d.entities.each{|e|bb.add(e.bounds)}
          
                ### ADD IMAGE TEXTURES
                img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                img.explode
                t=Geom;;transformation.new()
                d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)
                
                ### REMOVE img's UNWANTED PERIMETER
                togos=[]
                d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                d.entities.erase_entities(togos)
                
                ### ENSURE FACES ARE 'UP'
                d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
          
                ### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                d.entities.transform_entities(tr, d.entities.to_a)
          
                ### MAKE IT A FACE-ME COMPONENT
                d.behavior.always_face_camera=true
          
                ### REMOVE OUTER EDGES LEFT FROM EXPLODED IMAGE
                togos=[]
                d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                d.entities.erase_entities(togos)
          
                ### REMOVE ANY 'HOLES'
                faces=[]
                d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                (faces.length-1).times{
                   for face in faces
                   if face.valid?
                     for edgeuse in face.outer_loop.edgeuses
                       if not edgeuse.partners[0] ### outermost face
                         faces = faces - [face]
                         loops = face.loops
                         for loop in loops
                            for fac in faces
                              if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                faces = faces - [fac]
                                fac.erase! if fac.valid?
                                ### fac abutts kept face so it must be erased...
                              end #if fac
                            end #for fac
                         end #for loop
                       end #if outermost
                     end #for edgeuse
                   end #if valid
                   end #for face
                }#times
                
                ### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                
             }#names
             
             end#def
          end#module
          
          

          It didnt do that before I added the intersect command

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          • TIGT Offline
            TIG Moderator
            last edited by

            You are right it needs to be t=Geom::**T**ransformation.new()

            TIG

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            • L Offline
              Lersince1991
              last edited by

              WOW!

              ๐Ÿ˜„))))))))))

              Ok So a few things, very nearly perfect now!
              I have attached an image showing a new model which i dropped approx 50 people into (in less than a minute ๐Ÿ˜„)))))))

              Issues:
              1 - I believe some of the jpegs need cutting out better as some have tiny artifacts where they should be transparent. This is causing the bounding box of the outline and the jpeg of some images to be off. I will look into a quick way of doing this i photoshop. (They have all been trimmed but not sure how to batch trim/crop/remove the artifacts and images when all the image sizes are different etc... Might go to the photoshop forums for this.)

              2 - I removed some of the script to try and correct it as it was not working before. It seems to delete everything so all the skp files are empty. I thought this was the removing holes script but I beleive it to be either: "### REMOVE img's UNWANTED PERIMETER", "### REMOVE OUTER EDGES LEFT FROM EXPLODED IMAGE" or "### REMOVE ANY 'HOLES'"

              Further testing is needed to determine the culprite of the mass deleting issue.

              HOWEVER (dont ask me why, I will look into it though)
              All the components have successfully saved as perfect components with the exception of off centered jpeg textures - issue one as above. Something deleted the img borders but not sure what!

              1. Would be useful to get better thumbnails of the components. As they are currently shown in the component library window as the original dwg outlines - needs updating? (see attached image)

              2. The odd few are out of scale for example groups of people and people sitting down. This is not an issue as they are just odd ones and will be scaled down manually after ๐Ÿ˜„

              
              ### Usage; Ruby Console type LukeR.importer
              require('sketchup.rb')
              module LukeR
                def self.importer()
                
                 model=Sketchup.active_model
                 defs=model.definitions
                 
                 ### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                 #defs.purge_unused
              
                 ### SETUP LIST OF NAMES etc
                 cnames=[]
                 defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                 cnames.sort!
              
                 fj='P;\02 General\Resource Library\People\JPEG' ### for images
                 ff='P;\02 General\Resource Library\Sketchup People' ### for saved SKPs
                 
                 cnames.each{|name|
                    
                    puts name
                    
                    ### SET UP defn etc
                    d=defs[name]
                    bb=Geom;;BoundingBox.new
                    d.entities.each{|e|bb.add(e.bounds)}
              
                    ### ADD IMAGE TEXTURES
                    img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                    img.explode
                    t=Geom;;Transformation.new()
                    d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)
                    
                    ### ENSURE FACES ARE 'UP'
                    d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
              
                    ### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                    tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                    d.entities.transform_entities(tr, d.entities.to_a)
              
                    ### MAKE IT A FACE-ME COMPONENT
                    d.behavior.always_face_camera=true
                    
                    ### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                    d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                    
                 }#names
                 
                 end#def
              end#module
              
              

              This code worked:


              After import WOW!

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              • TIGT Offline
                TIG Moderator
                last edited by

                I noticed you aren't 'hiding edges' anywhere...
                In this code
                d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS}
                adjust it to read like this
                d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS**; e.hidden=true if e.is_a?(Sketchup::Edge)**}
                This saves iterating everything another time, to optimize speed...

                Using a PNG image with a transparent background avoids the 'white-fringe' issues of poorly trimmed JPG images. It also allows potential holes to remain 'see-through', although the cutout's shadows won't then match, and PNG textured materials on faces never 'receive shadows' either...

                You should also add...
                **d.refresh_thumbnail**
                to get an updated thumbnail image ?
                Insert it just before the line that saves the SKP externally...
                d.save_as(...)

                Hope this helps...

                TIG

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                • L Offline
                  Lersince1991
                  last edited by

                  I'm not sure I want to hide edges. Will have a think about that one!
                  Mainly because I can always turn edges off on the style for the whole model.
                  I will ask a collegue what they would prefer to do but nice to have the code there if he wants them hidden so thanks again! - I quite like the option of having them as silhuettes as well for more concept images (change style to hidden line)

                  I will add the refresh thumbnail, cheers!

                  I'm trying to think if I need them to receive shadows or not! - i dont think it matters, in which case I will probably change to png images. However it will solve half the issue; fill the white with transparency. But it wont get rid of the small artifacts so there will still be lots of images with off axis images. - a photoshop issue. But yeah I think your right, use pngs!

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                  • L Offline
                    Lersince1991
                    last edited by

                    As an alternative to hiding edges, Is it easy to move the edges to another layer to allow easy on/off of them? Just a thought.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      hidn=model.layers.add("HIDN-LINE")### or whatever name you like! d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS; e.layer=hidn if e.is_a?(Sketchup::Edge)}

                      TIG

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                      • L Offline
                        Lersince1991
                        last edited by

                        So just to confirm is this right:
                        Will this keep the lines visible? I would like it to save the component with the lines as visible then hide the layer is needed. The name should probably be "People Outlines"

                        Also while were at it is might be good to have the components on they're own layer "People"

                        is this right?
                        I haven't added anything to move the component default layer though.

                        
                        hidn=model.layers.add("People Outlines")### or whatever name you like!
                        d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS; e.layer=hidn if e.is_a?(Sketchup;;Edge)}
                        
                        
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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          The layer 'hidn' is visible by default.
                          You can name a layer whatever you like!
                          I don't recommend that you put the 'faces' on another layer.
                          Let the user decide how to layer their own model. With the face on Layer0 inside the component it assumes the instance's current layer anyway - that way you can then have two separate sets of 'people' assigned to different layers and switch between them...
                          BUT if you really insist it's simple enough...

                          hidn=model.layers.add("People Outlines")### or whatever name you like!
                          peep=model.layers.add("People Images")### or whatever name you like!
                          d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS; e.layer=hidn if e.is_a?(Sketchup;;Edge); e.layer=peep if e.is_a?(Sketchup;;Face);}
                          
                          

                          ๐Ÿ˜•

                          TIG

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                          • L Offline
                            Lersince1991
                            last edited by

                            ABSOLUTELY BRILLIANT!

                            This is SO good now!
                            LONG STORY SHORT I THINK YOU'VE DONE IT!

                            comments (some for me ๐Ÿ˜„ )/
                            1 - deleted a duplicate (it was in the scrit twice!) of the img perimeter deleting - this caused everything to be deleted (a page back) ("### REMOVE img's UNWANTED PERIMETER", "### REMOVE OUTER EDGES LEFT FROM EXPLODED IMAGE")

                            2 - I will need to sort out the images with small artifacts causing off axis

                            3 - I am yet to try the hole deleting part but its not causing any issues on people - doing the trees tomorrow so will try then!

                            4 - The layers work perfectly - will have a think whether to leave as default layer or change to People. Thinking of leaving as default as you said.

                            5 - Changed to png which works much cleaner

                            6 - Thumbnail refresh works well

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                            • L Offline
                              Lersince1991
                              last edited by

                              Ok TIG,

                              I think it is deleting all the edges except the external outline. I.e. it is deleting all of the internal edges. I have tried removing the "remove holes" ruby script and I dont think this is what is deleting it. Is some of the script earlier on deleting all of the internal edges before the holes script gets to work?

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                If I don't have your current code then how can I comment on what it's doing ?

                                Can you PM me with the current code, and two or three dwg/image pairs [all zipped], so I test this properly my self.
                                It's almost impossible to debug at arms length like this... ๐Ÿ˜•

                                TIG

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  I've managed to mock some files up and test it...
                                  I think this works now

                                  ### usage; LukeR.importer
                                  module LukeR
                                    def self.importer()
                                    
                                  	model=Sketchup.active_model
                                  	
                                  	defs=model.definitions
                                  	
                                  	#model.start_operation("importer",true) ### Bugsplats with image.explode !!!
                                  	
                                  	### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                                  	defs.purge_unused
                                  
                                  	### SETUP LIST OF NAMES etc
                                  	cnames=[]
                                  	defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                                  	cnames.sort!
                                  	
                                  	### ADJUST TO YOUR OWN PATHS
                                  	fj='P;\02 General\Resource Library\People\JPEG' ### for images
                                  	ff='P;\02 General\Resource Library\People' ### for saved SKPs
                                  	#fj='C;\Users\TIG\Desktop\SKPs\PNGs'
                                  	#ff='C;\Users\TIG\Desktop\SKPs'
                                  	
                                  	### PROCESS NAMES...
                                  	cnames.each{|name|
                                  		
                                  		puts name
                                  		
                                  		### SET UP defn etc ### COUNT EDGES
                                  		d=defs[name]
                                  		count=0
                                  		bb=Geom;;BoundingBox.new
                                  		d.entities.each{|e|
                                  			bb.add(e.bounds)
                                  			count+=1 if e.is_a?(Sketchup;;Edge)
                                  		}
                                  		
                                  		### ADD IMAGE TEXTURES NB; '.png'
                                  		img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".png"), [-1.mm, -1.mm, 0], 2.mm+bb.width, 2.mm+bb.height)
                                  		next unless img
                                  		img.explode
                                  		
                                  		t=Geom;;Transformation.new()
                                          count.times{
                                  			d.entities.intersect_with(true, t, d.entities, t, true, d.entities.to_a)
                                  		} ### repeat to ensure all splits...
                                  		
                                  		### REMOVE img's UNWANTED PERIMETER
                                  		togos=[]
                                  		d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                  		d.entities.erase_entities(togos)
                                  		
                                  		### ENSURE FACES ARE 'UP' & SET LAYERING
                                  		hidn=model.layers.add("People Outlines")### or whatever name you like!
                                  		peep=model.layers.add("People Images")### or whatever name you like!
                                  		d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS; e.layer=hidn if e.is_a?(Sketchup;;Edge); e.layer=peep if e.is_a?(Sketchup;;Face);}
                                  
                                  		### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                                  		tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                  		d.entities.transform_entities(tr, d.entities.to_a)
                                  
                                  #=begin		### REMOVE ANY 'HOLES'
                                  		faces=[]
                                  		d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                  		(faces.length-1).times{
                                  		   for face in faces
                                  			if face.valid?
                                  			  for edgeuse in face.outer_loop.edgeuses
                                  				 if not edgeuse.partners[0] ### outermost face
                                  					faces = faces - [face]
                                  					loops = face.loops
                                  					for loop in loops
                                  					   for fac in faces
                                  						  if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                  							 faces = faces - [fac]
                                  							 fac.erase! if fac.valid?
                                  							 ### fac abutts kept face so it must be erased...
                                  						  end #if fac
                                  					   end #for fac
                                  					end #for loop
                                  				 end #if outermost
                                  			  end #for edgeuse
                                  			end #if valid
                                  		   end #for face
                                  		}#times
                                  #=end		
                                  
                                  		### ALL FACES GET MAIN MATERIAL
                                  		faces=[]
                                  		d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                  		mat=nil
                                  		faces.each{|e|mat=e.material if e.material}
                                  		faces.each{|e|
                                  			e.material=mat
                                  			e.back_material=mat
                                  		}
                                  		
                                  		### MOVE ORIGIN TO BOTTOM-CENTER OF OUTLINE
                                  		tr=Geom;;Vector3d.new(-bb.center.x, 0, 0)
                                  		d.entities.transform_entities(tr, d.entities.to_a)
                                  		
                                  		### MAKE IT A FACE-ME COMPONENT
                                  		#d.behavior.always_face_camera=true
                                  
                                  		### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                                  		d.refresh_thumbnail
                                  		d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                                  		
                                  	}#names
                                  	
                                  	#model.commit_operation
                                  	puts
                                  	puts 'Done.'
                                  	puts
                                  	
                                  	return true
                                  	
                                  	end#def
                                  end#module
                                  

                                  NOTE: the image files' PNG and folder names you might want to adjust...

                                  TIG

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                                  • L Offline
                                    Lersince1991
                                    last edited by

                                    Brilliant thanks TIG, sorry I didnt get back to you - not much free time yesterday.
                                    Will test today at some point.

                                    I have also thought of a better solution for matching the images up with the geometry. originally the image and the dwg are the same - the dwg is just live traced from the image. So if I keep the image border the bounding box of the dwg when imported will perfectly match the texture image in sketchup. I originally removed this frame in illustrator but realised this is removed in su anyway and therefore it is making it worse not better ๐Ÿ˜ฎ silly me.

                                    Just wondering, is there anyway to scale the geometry with constrained proportions to a set height? (ok if not) but at the moment illustrator is sort of a half manual, half automatic process for scaling which takes time.

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                                    • L Offline
                                      Lersince1991
                                      last edited by

                                      scrap the scaling ! ๐Ÿ˜„
                                      Managed to add the scaling in the images (canvas size in photoshop) before it goes to a dwg - I think it will keep its scaling

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                                      • L Offline
                                        Lersince1991
                                        last edited by

                                        OK TIG!

                                        This looks like it could be the last edit! ๐Ÿ˜„ (sorry there was a lot of work!! - I really appreciate it and will make sure I share the work on the warehouse after getting permission from vyonyx)

                                        The images are all mapping perfectly now!

                                        So the issue is that now I have added a frame from the original jpeg for the bounding box to reference its size correctly to (as notede 2 post ago). I think the could requires editing to delete this external frame as well. At the moment I believe that the following is happening:

                                        • The image is made slightly bigger (good as it just makes them a little sharper at least).
                                        • The image is exploded and frame removed but as it is 1mm bigger the other frame now in the components is not deleted.
                                          Summary - I think we need to add another delete for the outer frame as well as the img exploded frame.

                                        Good news is the remove holes seem to be working well! (just inverted at the moment as the second outer frame remains)


                                        0009 vyonyx_couple_009.jpg

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          If you duplicate this code

                                          ### REMOVE img's UNWANTED PERIMETER
                                                togos=[]
                                                d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                                d.entities.erase_entities(togos)
                                          

                                          immediately after itself... then first time it runs the outer perimeter edges of the original image are deleted - it was actually added 1mm bigger all round than the original outline's size to ensure its edges were separated from the outline's. The second go it erases the 'frame' of the outline so you have the 'real' outline left - frankly this 'frame' seems superfluous to me โ“
                                          The potential problem is that if this 'frame' shares any horizontal/vertical short edges [that you will actually want to be kept because they are outlining the desired form] then it simply screws up, because they'll go too and no face loop is left for later processing, AND we have no way of knowing which of these single-faced edges is which... so don't even ask how we can do it... ๐Ÿ˜ฎ
                                          If you don't have this 'frame' the result is fine without the second step.
                                          Alternatively add the 'frame' as being a discontinuous loop - perhaps just the max-x/y dims on two sides only, which then gets erases in the first run to the perimeter deletion code anyway, because these edges can never have any faces so ..faces.length<2 applies
                                          BUT if you must have this continuous looped 'frame', then its edges can only touch the main outline's edges at points, any 'coincident' edges - no matter how short - will get removed in the second run, and then the facing of the discontinuous outline's edge will fail dismally... ๐Ÿ˜•

                                          TIG

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                                          • L Offline
                                            Lersince1991
                                            last edited by

                                            sorry just posted at the same time you did so didnt see the above

                                            • The extra frame is to make the bounding box of the component match the texture. As you saw before, because these textures (pngs) are not cut out properly, the bounding box is different to the bounding box of the geometry component. so causing a mis match in the mapping of the texture to the geometry. This solves this.

                                            However yes you are right in the fact that this extra frame would mess things up IF the geometry we want to keep is the same. however this only happens when the image is cut off at the edge of the png file. And I don't care for these images as they wont be used. i.e. is you have a person that is cropped off and not whole, I wouldnt put this in a model. Some of the trees do this, but they wouldnt be used anyway and would be deleted.

                                            A SOLUTION - if we needed one, i.e. if some of the geometry is the same as the frame.
                                            I could extent the canvas size of the original image via photoshop at the start. Hence extending the frame beyond the boundaries of the image we want to keep. ๐Ÿ˜„

                                            ๐Ÿ˜„

                                            EDIT: Also just noticed the face me code wasnt put in again. Copied this back in ๐Ÿ˜„
                                            NOW TO PROCESS THESE! ๐Ÿ˜„ (overnight)

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