sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Code] Grepping entities

    Scheduled Pinned Locked Moved Developers' Forum
    19 Posts 6 Posters 2.4k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      Notice when I select Edges and Faces it matters what I test for first. The whole collection of entities is nearly all edges. If I test for them first it's just about as fast as just selecting edges - because of short-circuiting.

      But if I test for faces first - which there isn't any of then there's a penalty.

      So test for the most likely cause first!

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @thomthom said:

        @tig said:

        It would need to be something like:
        fs=Sketchup.active_model.entities.grep(Sketchup::Face).select{|f|f.material}
        to get an array of all faces that have a material assigned to them etc.

        But then you do a double iteration. I'd think it's be best to do this as:

        fs=Sketchup.active_model.entities.select{|f|f.is_a?(Sketchup::Face) && f.material}

        That's just one iteration.

        How about this ?

        fs=Sketchup.active_model.entities.grep(Sketchup::Face){|f| f.material ? f : nil }.compact

        compact removes the nil elements afterward.

        I'm not here much anymore.

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          Again - a second iteration. Of the result, but none the less - an extra iteration.

          What's interesting here is what the performance is.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            I've looked st a couple of methods in Vertex Tools - where I refactored them to use grep in combo with hashes and I'm getting huge improvements! 😄

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • dkendigD Offline
              dkendig
              last edited by

              Glad I got frustrated on Wednesday and started throwing stuff at the wall to see what stuck! Nice benchmarks Thomthom, hope my find can help some folks out!

              Devin Kendig
              Developer

              1 Reply Last reply Reply Quote 0
              • dkendigD Offline
                dkendig
                last edited by

                Dan, did you try benchmarking your pattern? It might not have much of a performance hit if you have the extra filtering criteria in the grep block:

                @unknownuser said:

                Don’t forget the extra processing — a map operation — comes “free” if you provide grep with a block

                Link Preview Image
                Enumerating Enumerable: Enumerable#grep : Global Nerdy

                Once again, it’s Enumerating Enumerable time! This is the latest in my series of articles where I set out to make better documentation for Ruby’s Enumerable module than Ruby-Doc.org’s. In this installment, I cover the grep method. In case you missed any of the previous articles, they’re listed and linked below: all? any? collect / […]

                favicon

                Global Nerdy (www.globalnerdy.com)

                Devin Kendig
                Developer

                1 Reply Last reply Reply Quote 0
                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @dkendig said:

                  Dan, did you try benchmarking your pattern?

                  No, but it can be added to TT's code above if your interested. (As TT said compact() needs to re-iterate the array to remove the nil elements. I tried using next but the block still returns a nil.)

                  And BTW.. I checked the C source for compact() which uses dup() to create a new array, and then calls compact!(), ie %(#008080)[rb_compact_bang()] on the C-side, so to save time, this pattern might as well use the "bang" edition of the method, and save the time to create a new array.

                  I'm deep into a Javascript mod for the forums, presently, and not doing much in Ruby.

                  I'm not here much anymore.

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    Can you post your result data as well?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      And what was the comparison code?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • dkendigD Offline
                        dkendig
                        last edited by

                        drawing_ele_test time: 0.00999999046325684, resulted in 1103 elements found
                        types_test time: 0.00999999046325684, resulted in 1103 elements found
                        magic_test time: 0.0420000553131104, resulted in 1103 elements found
                        loop_test time: 0.0190000534057617, resulted in 1103 elements found

                        that's my results from the huge one-liner that I copy and pasted for a scene with 13108 total entities. 10,000 edges, 1,000 component instances, 1,000 groups, 1,000 faces. The goal was to find anything that could have a material applied to it, so I wanted to filter out edges.

                        So actually it appears my test was flawed. I'm adding entities to a hash, and looping through the desired types in the "types_test" results. In the "drawing_ele_test" I am just doing a comparison to see if the type matches one of the types I am looking for. They both end up taking the same exact amount of time, so there's probably a cleaner way to write this, but under the hood both of those tests are essentially doing the same thing.

                        Devin Kendig
                        Developer

                        1 Reply Last reply Reply Quote 0
                        • dkendigD Offline
                          dkendig
                          last edited by

                          Just ran a benchmark in a scene with 10,000 edges, one component instance, one face, and one group. It appears that grepping specific classes you are interested in, is faster than doing a more general grep and then comparing within the block.

                          sample code soon to follow

                          Devin Kendig
                          Developer

                          1 Reply Last reply Reply Quote 0
                          • dkendigD Offline
                            dkendig
                            last edited by

                            actually, here's the benchmark code I ran

                            
                            class Magic;def initialize(&block)
                            	@block=block;end
                            	def ===(other)
                            		@block.call(other)
                            	end
                            end
                            
                            def GetVrayImportantArrayFromGrepDrawingelement(entities)
                            	return entities.grep(Sketchup;;Drawingelement){|ent| false == (ent.class == Sketchup;;Edge) ? ent ; nil}.compact
                            end
                            
                            def GetVrayImportantArrayOfTypesFromGrep(entities,typeHash)
                            	for curType in typeHash.keys()
                            		typeHash[curType] = entities.grep(curType )
                            	end
                            end
                            
                            def GetVrayImportantArrayFromGrepMagic(entities)
                            	return entities.grep(Magic.new {|ent| ent if(ent.class == Sketchup;;ComponentInstance or ent.class == Sketchup;;Group or ent.class == Sketchup;;Face)})
                            end
                            
                            def GetVrayImportantArrayFromLoop(entities)
                            	vrayImportant = Array.new()
                            	for ent in entities.to_a
                            		if ent.class == Sketchup;;Face or ent.class == Sketchup;;ComponentInstance or ent.class == Sketchup;;Group
                            			vrayImportant.push(ent)
                            		end
                            	end
                            	return vrayImportant
                            end
                            
                            def RunBenchmarkOnEntities(entities)
                            	testHash = Hash.new()
                            	testHash[Sketchup;;Face] = []
                            	testHash[Sketchup;;ComponentInstance] = []
                            	testHash[Sketchup;;Group] = []
                            	
                            	grep_drawing_ele_result = grep_magic_result = compare_loop_result = nil
                            	
                            	grep_drawing_ele_start_time = Time.now.to_f
                            	grep_drawing_ele_result = GetVrayImportantArrayFromGrepDrawingelement(entities)
                            	grep_drawing_ele_end_time = Time.now.to_f
                            	
                            	grep_types_start_time = Time.now.to_f
                            	grep_types_result = GetVrayImportantArrayOfTypesFromGrep(entities,testHash)
                            	grep_types_end_time = Time.now.to_f
                            	
                            	grep_magic_start_time = Time.now.to_f
                            	grep_magic_result = GetVrayImportantArrayFromGrepMagic(entities)
                            	grep_magic_end_time = Time.now.to_f 
                            	
                            	compare_loop_start_time = Time.now.to_f
                            	compare_loop_result = GetVrayImportantArrayFromLoop(entities)
                            	compare_loop_end_time = Time.now.to_f
                            	
                            	puts "drawing_ele_test time; #{grep_drawing_ele_end_time - grep_drawing_ele_start_time}, resulted in #{grep_drawing_ele_result.size} elements found"
                            	
                            	puts "types_test time; #{grep_types_end_time - grep_types_start_time}, resulted in #{testHash.values.flatten.size} elements found"
                            	
                            	puts "magic_test time; #{grep_magic_end_time - grep_magic_start_time}, resulted in #{compare_loop_result.size} elements found"
                            	
                            	puts "loop_test time; #{compare_loop_end_time - compare_loop_start_time}, resulted in #{compare_loop_result.size} elements found"
                            	
                            	return nil
                            end
                            
                            RunBenchmarkOnEntities(Sketchup.active_model.entities)
                            

                            Devin Kendig
                            Developer

                            1 Reply Last reply Reply Quote 0
                            • 1 / 1
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement