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    Controlling texture quality?

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    • thomthomT Offline
      thomthom
      last edited by

      I had to use DMC once when I was rendering a model with some really thin details - it took ages to render it in a quality needed without too much noise. I try to stay away from DMC.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • stefanqS Offline
        stefanq
        last edited by

        Doh...it is DMC not QMC....old habits.
        So, next one is Adaptive DMC, min.1 max 50, color threshold 0,002 noise threshold 0,002
        Rendering time, less then 5 minutes, but it still has noise on the upper deck, up-right .


        qmc50.jpg

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        • thomthomT Offline
          thomthom
          last edited by

          Is all this without Filter Blur?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • stefanqS Offline
            stefanq
            last edited by

            Yes, without Filter Blur.
            Now, I switched back to Adaptive DMC, min. 1 max. 16, but with noise threshold and color threshold to 0,001. Kind of extreme values for thresholds, but it's almost flawless, and the rendering time in good shape, 8.30 minutes.
            I think if you have some texture, the noise will blend nicely and you'll be fine with thresholds @0,005. Here is the image


            dmc16-0,001.jpg

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            • thomthomT Offline
              thomthom
              last edited by

              These tests are actually quite interesting.

              Too bad I'm home now. Don't have my V-Ray set up. πŸ˜•

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                DMC Minimum Subdivisions: 1

                DMC Minimum Subdivisions: 2

                DMC Minimum Subdivisions: 4

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • N Offline
                  nomeradona
                  last edited by

                  i agree with stefan, using adaptive dmc with lower treshold will solve the matter. and also ticking ambient occlusion will further bring out details..

                  visit my blog: http://www.nomeradona.blogspot.com

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    I always use a little bit of AO.

                    I found that a little Filter blur to the TexBitmap helped greatly and reduced the need to increased adaptive DMC too much.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • N Offline
                      nomeradona
                      last edited by

                      @thomthom said:

                      I always use a little bit of AO.

                      I found that a little Filter blur to the TexBitmap helped greatly and reduced the need to increased adaptive DMC too much.

                      honestly its my first time to see the effect of filter blur, i am interested to find out more by doing some further testings..

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I don't think 0.0 has used to be the default. In Max, with Mental ray it's 1.0 (which I think is too much though.)

                        VfSU's defaults isn't the best. Max' defaults are better tuned IMO. Anyone with V-Ray for Max - can you check what the defaults are there?

                        With Filter Blur set to 0.0 it'd be no anti-aliasing - hence the noise.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • V Offline
                          valerostudio
                          last edited by

                          I never touch the filter blur. All of those broken lines are controlled by your Image Sampler. Some say that the image sampler is the most important setting for quality.

                          This video explains the fixed rate sampler and how your settings clean up an image but translate to longer render times.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Nice video. Might have to check out the rest of that.

                            So, how do you work with the sampler? Do you leave minimum at 1 and tweak the Color Threshold until satisfactory?

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              But in terms of the model I posted, the texture has black and white lines - the most extreme color values you can get. You'd think that was enough contrast for the threshold to trigger higher samples?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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