Woodland Drive
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 3 new images with different lighting conditions using HDRIs. 
 The houses were modeled in Sketchup,the landscape assembled in Thea and everything rendered in Thea overnight using the interactive mode.
  
  
  
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 Beautiful, there's always something mystical about your images, these just get better. 
 John
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 #3  
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 Mystical. Yeah, its mystical how he gets so good. 
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 As usual... wow! 
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 Top notch once again. 
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 Masterfull post processing Bravo ! 
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 Really inspiring work! Great architecture too. Not often do you see natural entourage, but the people look perfectly composited!  Great mood! Great mood!
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 2 more from low level,with low evening sun(the best type of lighting I think) 
  
  
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 amazing work again, i'm allways wondering wich software u use to create such nice vegetation... 
 best
 V
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 incredible lighting  ...one thing though: the wall texture on the third picture leaves a very small piece of the tiling on the left side...moving it a little to the left would look better i think. i guess it would be difficult to build these small parts in reality. ...one thing though: the wall texture on the third picture leaves a very small piece of the tiling on the left side...moving it a little to the left would look better i think. i guess it would be difficult to build these small parts in reality.
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 Is it all modelled? I mean cars, plants, grass? 
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 Carloh - maybe it's intentional to suggest the thickness of those blocks? 
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 Awesome!!! I initially thought they were post construction. Hope the finished project looks as good. 
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 @timinder said: Carloh - maybe it's intentional to suggest the thickness of those blocks? possibly...didn't think of that  
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 The edge tile on the corner was just a happy coincidence when I applied the material but it works well to indicate the thickness as timinder wrote! 
 Heres another view,this time from the rear,across a garden pool.
  
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 Some small lights added 
  
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 Lovely composition...!  
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 As we are coming to that time of year,a snow scene version. 
  
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 wow that snow scene has a fantastic atmosphere  how did you add the snow? is it geometry or some fancy displacement texture? how did you add the snow? is it geometry or some fancy displacement texture? 
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