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    Vitra Repos Render

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    • ely862meE Offline
      ely862me
      last edited by

      @unknownuser said:

      Modeling organic stuff like this can be very difficult...Well done!

      Actually with the new tools on board , this has become fairly simple !

      Pretty nice render Jo-Ke ! I think the texture could have had some benefit with a bump or some more roughness .

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • hellnbakH Offline
        hellnbak
        last edited by

        Nice render jo-ke πŸ‘ . Although not the kind of chair I would choose for my home (I like big overstuffed comfy-cozy stuff). Don't know about Germany, but here in America it would have to have five legs (or maybe it's ten by now)

        A question - what happened in the top corner?
        vitra-render003pp a.jpg
        Yeah, I are nitpicky - it's my job

        "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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        • pilouP Offline
          pilou
          last edited by

          Very cool site this Vitra.com ! 😎

          Model By Maarten Van Severen
          πŸ˜‰
          chaise.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • jo-keJ Offline
            jo-ke
            last edited by

            This is a common problem while importing as 3ds:


            vitra-render004.jpg

            http://www.zz7.de

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            • olisheaO Offline
              olishea
              last edited by

              why don't you try modeling the seam jo-ke?

              tube along path and some intersections will do it.

              oli

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              • jo-keJ Offline
                jo-ke
                last edited by

                Oli, you're right.

                I colored the seem now.

                And closed the holes with "make faces"


                vitra-render005.jpg

                http://www.zz7.de

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                • jo-keJ Offline
                  jo-ke
                  last edited by

                  and with twilightsetting #9


                  vitra-render006pp.jpg

                  http://www.zz7.de

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    Nice. and thanks for the vitra site. How did you color the seams? Were they already polygons?

                    I think it looks quite plush and confortable.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • unrealVizU Offline
                      unrealViz
                      last edited by

                      The material looks much better now!

                      http://www.unrealviz.blogspot.com

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                      • jo-keJ Offline
                        jo-ke
                        last edited by

                        @pbacot said:

                        Nice. and thanks for the vitra site. How did you color the seams? Were they already polygons?

                        I think it looks quite plush and confortable.

                        Yes they were already grouped.

                        I resized the texture for a better appearance

                        http://www.zz7.de

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          Amazing job!

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • cheddaC Offline
                            chedda
                            last edited by

                            By the way Jo-ke if you bring the model in at a higher scale it often does not corrupt the geometry like you saw. I often bring in .3ds files and then explode scale & regroup.

                            Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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