sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    [Plugin] Material_Maintenance v2.2 - 2013-01-13

    已排程 已置頂 已鎖定 已移動 Plugins
    155 貼文 19 Posters 58.7k 瀏覽 19 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • cmdC 離線
      cmd
      最後由 編輯

      @myhand said:

      • open your ..\Plugins\Material_Maintenance\Material_Maintenance.rb file in a text editor and see if on line 150 you have the following method definition:

        def refreshMaterials(selectionOnly, wholeModel, components)

      I have looked into the file and I have found the required "refreshMaterials" definition.

      Regardless, I will test it out on my windows system through parallels and let you know what I find.

      CMD

      • CMD
      1 條回覆 最後回覆 回覆 引用 0
      • M 離線
        Myhand
        最後由 編輯

        @cmd said:

        I have looked into the file and I have found the required "refreshMaterials" definition.

        Regardless, I will test it out on my windows system through parallels and let you know what I find.

        CMD

        Thanks CMD, that will be very useful. I hate not being able to debug it myself!

        http://www.keepingmyhandin.com/

        1 條回覆 最後回覆 回覆 引用 0
        • M 離線
          Myhand
          最後由 編輯

          @thomthom said:

          I've got a bridge in development in my TT_Lib2 library: http://www.thomthom.net/software/sketchup/tt_lib2/doc/
          A JSON sub-class of a Hash and a bridge where I can call JS functions just with their name from Ruby and it will convert many types of objects to JS object and the return value of the JS function will be converted back into Ruby objects. Got most of the basic data types working and some of SU's custom classes, such as Vector3d and Point3d.
          https://bitbucket.org/thomthom/tt-library-2/

          Parallel to that there's a WebDialog bridge developed in SketchUp's Developer Tools they released as Open Source at last Basecamp: https://github.com/SketchUp/sketchup-developer-tools

          You could have a look at either repos if it could help you.

          It would have been interesting to create a standalone bridge as an open source project, avoiding each developer to create their own version.

          Thank you thomthom, very impressive library! 👍 A shame I did not know about it before I started.

          Unfortunately I already developed a basic bridge so changing it now would be more work than just adding a JSON marshal class. I wrote a basic one in ruby (so probably not the most efficient but works fine for the size of objects I want to pass). Does all objects, and escapes special characters etc. and does the trick for now. I will publish the code a bit later if anyone is interested. As all of my complex objects go from ruby to JS I have not written a parser (yet).

          You have some experience with the C++ API. Does that give access to more attributes than the Ruby API. Specifically I want to change the material assigned to layers.

          http://www.keepingmyhandin.com/

          1 條回覆 最後回覆 回覆 引用 0
          • thomthomT 離線
            thomthom
            最後由 編輯

            @myhand said:

            You have some experience with the C++ API. Does that give access to more attributes than the Ruby API. Specifically I want to change the material assigned to layers.

            The C++ SDK for for reading and writing files. It's not something you can use from within SketchUp - manipulate the active model.
            But if your goal it to generate a SKP file, then it might be the thing for you. However, I've not used it.

            Regarding the Bridge - we talked about this at Basecamp (2012). I think the topic has potential for an Open Source project. We're currently testing out the experience of open source group projects with the STL Importer/Exporter and the Development Tools that SketchUp released. I'd like to see a bridge project established - and even more projects - so we can avoid redoing the work which the next man already have done.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 條回覆 最後回覆 回覆 引用 0
            • M 離線
              Myhand
              最後由 編輯

              For anyone interested here is a link to the JSON formatter class I created. I am now using this for the next version of this plugin, which will allow you to pick a component and find its parent hierarchy. i.e. components containing nested instances of the specified component.

              http://www.keepingmyhandin.com/Downhome/Sketchup/simplejsonserializerrubyimplementation

              http://www.keepingmyhandin.com/

              1 條回覆 最後回覆 回覆 引用 0
              • cmdC 離線
                cmd
                最後由 編輯

                @myhand said:

                Thanks CMD, that will be very useful. I hate not being able to debug it myself!

                Myhand,

                I installed the script on my windows version and all worked fine.

                I also removed and reinstalled it on my Mac but I am getting the same error on launch of the script 😞

                @unknownuser said:

                Error: #<NoMethodError: undefined method `refreshMaterials' for #<MH_KeepingMyHandIn::MaterialMaintenance:0x15306b40>>

                CMD

                • CMD
                1 條回覆 最後回覆 回覆 引用 0
                • M 離線
                  Myhand
                  最後由 編輯

                  @cmd said:

                  @myhand said:

                  Thanks CMD, that will be very useful. I hate not being able to debug it myself!

                  Myhand,

                  I installed the script on my windows version and all worked fine.

                  I also removed and reinstalled it on my Mac but I am getting the same error on launch of the script 😞

                  @unknownuser said:

                  Error: #<NoMethodError: undefined method `refreshMaterials' for #<MH_KeepingMyHandIn::MaterialMaintenance:0x15306b40>>

                  CMD

                  Thanks CMD, sounds like my hunch might have been right and that it is something to do with the MAC.

                  Can anyone that has used the script on a MAC (successfully or otherwise) please let me know?

                  Else we might have to do this the hard way... CMD, if I add some debug code to the script would you mind running it and sending me the output?

                  Cheers,

                  myhand

                  http://www.keepingmyhandin.com/

                  1 條回覆 最後回覆 回覆 引用 0
                  • R 離線
                    rv1974
                    最後由 編輯

                    Myhand, let me shake your hand!
                    this is a real helper (especially for those who render outside SU and care about mats order).
                    Thank you!

                    1 條回覆 最後回覆 回覆 引用 0
                    • M 離線
                      Myhand
                      最後由 編輯

                      @rv1974 said:

                      Myhand, let me shake your hand!
                      this is a real helper (especially for those who render outside SU and care about mats order).
                      Thank you!

                      😄 Glad you like it!

                      http://www.keepingmyhandin.com/

                      1 條回覆 最後回覆 回覆 引用 0
                      • cmdC 離線
                        cmd
                        最後由 編輯

                        @myhand said:

                        ... CMD, if I add some debug code to the script would you mind running it and sending me the output?

                        No problem 😄

                        CMD

                        • CMD
                        1 條回覆 最後回覆 回覆 引用 0
                        • M 離線
                          Myhand
                          最後由 編輯

                          @cmd said:

                          @myhand said:

                          ... CMD, if I add some debug code to the script would you mind running it and sending me the output?

                          No problem 😄

                          CMD

                          Hi CMD,

                          here is the file

                          Debug version

                          You can replace the Material_Maintenance.rb file in your ../Plugins/Material_Maintenance folder, restart sketchup, open the console window and launch the plugin. The script will output some debug to the console. Can you send me the whole console output please.

                          Cheers,

                          myhand

                          http://www.keepingmyhandin.com/

                          1 條回覆 最後回覆 回覆 引用 0
                          • cmdC 離線
                            cmd
                            最後由 編輯

                            Here is the output from the ruby console after replacing with your posted Material_Maintenance.rb and launching the tool.

                            CMD


                            ruby console output.txt

                            • CMD
                            1 條回覆 最後回覆 回覆 引用 0
                            • J 離線
                              Jim
                              最後由 編輯

                              You may need to move the method definition of fromUIHandler to after the definition of refreshMaterials. Ruby might be trying to call refreshMaterials

                                ` results = self.send(targetFunction.to_sym, *params)`
                              

                              before it is defined.

                              I sent a PM.

                              Hi

                              1 條回覆 最後回覆 回覆 引用 0
                              • M 離線
                                Myhand
                                最後由 編輯

                                @cmd said:

                                Here is the output from the ruby console after replacing with your posted Material_Maintenance.rb and launching the tool.

                                CMD

                                Thanks CMD.

                                Unfortunately the attached output implies that the debug version of the Material_Maintenance.rb script did not run but rather the old version.

                                the error says:

                                
                                Error; #<NoMethodError; undefined method `refreshMaterials' for #<MH_KeepingMyHandIn;;MaterialMaintenance;0x1383e920>>
                                /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/Material_Maintenance/Material_Maintenance.rb;106;in `send'
                                
                                

                                and indicates the send method call is on line 106, while it is actually on line 122 in the debug version.

                                Have you restarted Sketchup after copying the new file in?

                                A few ways to check that the debug script is running are:

                                • You should see this message in the console: "calling function >>refreshMaterials<<"; There might also be the same message but with other function names
                                • The the above error appears again, it should be on line 122 not line 106.

                                Cheers,

                                myhand

                                http://www.keepingmyhandin.com/

                                1 條回覆 最後回覆 回覆 引用 0
                                • cmdC 離線
                                  cmd
                                  最後由 編輯

                                  sorry about that.

                                  Unfortunately, here is what I get with your debug .rb


                                  Screen Shot 2012-11-29 at 3.26.15 PM.png

                                  • CMD
                                  1 條回覆 最後回覆 回覆 引用 0
                                  • D 離線
                                    driven
                                    最後由 編輯

                                    I get this with ruby 1.8.5 or ruby 1.8.7

                                    Error: #<NoMethodError: undefined methodto_sym' for nil:NilClass>
                                    /Users/johns_iMac/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/Material_Maintenance/Material_Maintenance.rb:106:in fromUIHandler' /Users/johns_iMac/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/Material_Maintenance/Material_Maintenance.rb:66:in initialise'
                                    /Users/johns_iMac/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/Material_Maintenance/Material_Maintenance.rb:106:in call' /Users/johns_iMac/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/Material_Maintenance/Material_Maintenance.rb:106
                                    john

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • cmdC 離線
                                      cmd
                                      最後由 編輯

                                      Myhand,

                                      Sorry.. I replaced the wrong file. Here is what I get in the Ruby console with your debug script after I launch the tool.

                                      @unknownuser said:

                                      calling function >>refreshMaterialsÂ<<
                                      !!!!! - IN refreshMaterials !!!!!
                                      String Time = 3.0e-06
                                      Total Entities = 0

                                      I hope this helps

                                      CMD

                                      • CMD
                                      1 條回覆 最後回覆 回覆 引用 0
                                      • D 離線
                                        driven
                                        最後由 編輯

                                        @CMD

                                        @unknownuser said:

                                        calling function >>refreshMaterialsÂ<<

                                        what version of ruby are you running?

                                        I only see that encoded  if I run 1.8.7 on the original file...

                                        I was actually wondering if it was an encoding issue as the script is not UFT8 out of the box. and uses chars that maybe misrepresented on macs
                                        john

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • M 離線
                                          Myhand
                                          最後由 編輯

                                          @cmd said:

                                          Myhand,

                                          Sorry.. I replaced the wrong file. Here is what I get in the Ruby console with your debug script after I launch the tool.

                                          @unknownuser said:

                                          calling function >>refreshMaterialsÂ<<
                                          !!!!! - IN refreshMaterials !!!!!
                                          String Time = 3.0e-06
                                          Total Entities = 0

                                          I hope this helps

                                          CMD

                                          Excellent this helps a lot. It tells us that somewhere the function name gets corrupted between where it is hardcoded in the javascript to where it enters the Ruby environment.

                                          Was that the whole output? Were there no other lines following the below patterns? I would have expected at least one more set, probably before the above lines.

                                          calling function >>xxxx<<
                                          !!!!! - IN xxxx !!!!!

                                          Where xxxx is any name.

                                          I suspect driven might be correct. Let me give this some thought.

                                          http://www.keepingmyhandin.com/

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • Mistro11M 離線
                                            Mistro11
                                            最後由 編輯

                                            I'm having such a great month upgrading my Sketchup! Artisan, SketchUV, ProfileBuilder Pro, 1001Bits, and now this VERY useful plugin.

                                            Managing materials was always a major headache for me, especially when building multi-story houses with downloaded furniture. I tend to forget the fact that the downloaded furniture may have some of the same materials I assigned to what I already have in the model. I once waited for a long KT render to find out the pillows on one of the beds were made of chrome. This looks like it will save me a lot of material scanning time before export.

                                            Your first Ruby is a shiner 😎

                                            i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                                            Structural Integrity is Not Just Physical...It's in the Design and Purpose

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 1 / 8
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement