GQ UK 2013 Watch edition
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Something I did a few months ago, I used it in my Thea presentation at base camp to show how the new Thea4SU plugin works.
All done within Sketchup, the animation was exported to render farm (another in progress feature)
It is for the 2013 watch edition.
Here is a collage of the raw render, magazine cover, iPad app and credits.
Here is the animation (reduced) that was used for ipad app.
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top notch, Pete!
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impressive work solo! congrats... as I understand you did the animation in SU, did you use any plugin for animate??? is the animation rendered as well in Thea???
great work
best
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@novena said:
impressive work solo! congrats... as I understand you did the animation in SU, did you use any plugin for animate??? is the animation rendered as well in Thea???
great work
best
VI think he used this :
http://regularpolygon.org/keyframe-animation/ -
Wow! Very impressive!
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Pete this is very impressive, well done, looks fantastic
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Fantastic work!!!
I saw this a while back, but wrongly assumed the animation was done with C4D. Really inspiring to see this sort of thing done with SU.
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Looks good. Bsd?
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Wow! How long did this take Pete?
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wow, pete! really impressed (not that I wasn't impressed before).. how'd you score this job??
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It's a photo!
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Pete, this is really cool, beautiful light,animation, and texture (and realistic as hell). Very happy for you.
Peter
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Thanks guys.
@Victor, yes the animation was rendered with Thea, I used Keyframe animation as Jenu suggested. At the time of doing this Thea4SU did not have animation capabilities yet so Bradley (a fellow user on Thea and the owner of a render farm that will be announced in near future) helped me using KT export trick to get Thea to render the animation as set up in SU. This trick is irrelevant as Tomasz will be implementing animation support native in Thea4SU.
@Hieru if you look closely you can see the segmented edges, I kept this pretty low poly and light, only around 4mb.
@Tom The render is TR1 and the animation is BSD, I could have done the render in BSD as there was absolutely no difference in quality, I am using an internal version of Thea with the new advanced BSD fixes, you gonna like it.
@John, the modeling took a Saturday afternoon, the animating took a Sunday (complicated stuff as I had to learn how to make it loop and do all silly moves that look complicated but actually if you watch carefully it's elementary) and the animation took 20 minutes (on Brads farm)
@Jason, If I tell you I'd lose a client.
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@solo said:
(...) I am using an internal version of Thea with the new advanced BSD fixes, you gonna like it.
Looking forward to it. Bsd is pretty good already -for what I do, its speed/quality ratio seems comparable to Vray's. TR1 I like too.
I'm hoping the new Thea comes with a bunch of optimised, situation-specific rendering presets to pick apart and compare. Yours truly learns by experimenting.
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@unknownuser said:
@solo said:
(...) I am using an internal version of Thea with the new advanced BSD fixes, you gonna like it.
Looking forward to it. Bsd is pretty good already -for what I do, its speed/quality ratio seems comparable to Vray's. TR1 I like too.
I'm hoping the new Thea comes with a bunch of optimised, situation-specific rendering presets to pick apart and compare. Yours truly learns by experimenting.
Now imagine having an additional two render options GPU biased and GPU unbiased to add to the arsenal of render options.
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Pete,
As usual,you bring your A game to all your work. Very impressive.
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I am blown away Pete. Great indeed!
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Wow, that's truly impressive.
Well done and congrats on getting the cover of GQ -
Great work!
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