PushPull a hole with opposite wall not beeing parallel
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Hi,
is there a way to pushpull a hole into a solid when the opposite wall of the one you're pushing is not parallel. See the following pictures for an explanation. I'd like to push that circles through the wall
the other side looks like this:
The holes would come out an cross this little bended profile. I tried standard push/pull and joint push pull but the results are the same in this case - any chance to get this done easily?
Thanks for helping,
Frank
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Your image links don't work. Just upload the image files at the bottom of the text window under Upload Attachment.
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that's why i haven't inserted them as images links but as normal links to click. Someone must have edited my post but no edit is shown... hmmm.
I've edited that back. The reason why i'm doing it that way is because it is much simpler to do a quick screenshot with that tool and have it online instantly instead of saving in the disk and uploading it here again. If that's a problem i'll do it the other way round in the future.
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Can't access the second image at evernote. Anyway it sounds like you have to push through beyond the far side, select the cylinder and use "intersect faces" in the context menu. Erase excess.
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should work now - sorry my fault. And thanks for the hint - i'll try that. Haven't worked with "intersect faces" so far.
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Reloaded...
[flash 640,480:th56dsve]http://www.youtube.com/v/cAjWUeKBA30[/flash:th56dsve]
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you guys are just awesome - thanks so much - already got that done.
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Hi pbacot
Like it -
Just a note to keep in mind when pushing a hole past a face.
If the lines defining the hole, and/or the lines forming the face are close together, then the intersect may not fully complete the intersection properly around the close lines.
If you select (or try to delete) any of the post-intersect faces and the selection does not follow the intended perimeter, then you need to hunt down the missing tiny intersect lines and manually replace them, going endpoint to endpoint. Just <undo> to just before the error appears.
There is usually one major condition that causes the missed lines, and that will complicate (to the point of frustration) any manual corrective operation.
If you get the message "Constrained by ......." then that means the line you want to draw (and the line that intersect failed to draw) is very close but not aligned to an axis.
SU's snap function wants to go along the axis, and not to the very close endpoint you want. Completing the line in a constrained condition will cause a tiny line fragment to form, and usually that will prevent a face from forming, or not splitting the face/surface at the intersect perimeter.
If you get the "Constrained by ...." message going from endpoint A to B, then hit <escape> and draw the line from B to A. That almost always works.
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Thanks, jgb, that's a valuable tip. I already ran into similar problems not related to intersect faces quite some time but it's highly appreciated you add that here. very important.
Thanks,
Frank
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