THEA Render Question
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Not sure if this is in the right section so Mods please dont be offended happy for you to move me. I did post it in Thea forum but thats usually slow to respond and I know most people here have used it.
I have a very simple model and need to render it to look glossy, shiny, bubbly. Only problem is its a boring flat cube so this light doesn't play very nice with it.
I just realized I have never had this problem before as I have never bothered to render anything this boring.I cant use a reflection map to jazz it up as I dont want reflections (neither does the client).
Does anybody have any advice on how to improve it? I could fake it in PS but for once I actually want to learn how to do it RAW in THEA.
Here is an image attached. The client wants it Magenta and from this angle but I can change the material texture etc.
Cheers in advance
Liam
PS - I am not very good at render materials. I can make interesting models and also fake renders with my Wacom in Photoshop but this simple task has beaten me I am afraid. The best solution gets a copy of Wired magazine posted to their house. I will also throw in a Wired pencil...how about that. Wired pencils are very rare btw!
PSS - If somebody in the THEA forum also posts a good answer you will both get magazines but I will have to only give you half a pencil each!

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You've sun enabled for the blue BG. Is this intentional?
Put a studio hdr into reflection...
to give the plastic some extra jazz.
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@rich o brien said:
You've sun enabled for the blue BG. Is this intentional?
Put a studio hdr into reflection...
[attachment=0:2air6n6m]<!-- ia0 -->suc-studio-1.zip<!-- ia0 -->[/attachment:2air6n6m]
to give the plastic some extra jazz.
Wow where did you get that thing? Did you make it or can you buy them?
It has made a difference already I will keep playing until it works.I will send you a magazine and a pencil!
Thanks
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I made it so you are safe using it but search deviant art for a great set of studio hdr images.
try rotating either the object or the reflection to get the reflections to hit the right spot.
on the bottom left of thea is a properties tabs. Increase the ISO to 400 and the exposure to 250.
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A quick test

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Used lighting makes the model flat. Like Rich said, I'd use some suitable studio HDR, like zbyg's HDRI packs 1-3.
Also material do affect a lot. As model if fairly simple, you could try some sss material. If your model is sized 10-20 cm scale, you can use these 3D printing materials (just change color to your need and maybe extra coating layer if needed).
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With your input, this post could be even better π
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