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    Turning a 123D Catch file set into a Edward Hopper painting

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Roger, is it possible to post the 123d catch file you made of the boat? I'd be curious to play with it, if you don't mind sharing it.

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • iichiversiiI Offline
        iichiversii
        last edited by

        I would like to know the size of file Rodger if you don't mind. Great job ๐Ÿ‘

        Bring on the Rain...

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        • R Offline
          Roger
          last edited by

          @chris fullmer said:

          Roger, is it possible to post the 123d catch file you made of the boat? I'd be curious to play with it, if you don't mind sharing it.

          The boat and the water are all one. I attached call out tags to the corners of the sails and then destroyed the sails and replaced them with flat planes. If I had not been lazy, I could have then used "soap bubble" to re-inflate the sails. The problem was my lighting. On one side of the sail I was seeing reflected lighting and on the other I was seeing transmitted light. This is one of those things 123D can't interpret properly and the result was sails that looked like "croissants." As good as they taste, croissants do not work well as sails in practice.

          Chris, the file is over 4MB and I can't post. Send me your email address and I will send the file to you.

          http://www.azcreative.com

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          • R Offline
            Roger
            last edited by

            Paul Debevic PhD wrote the following paper:
            http://people.ict.usc.edu/~debevec/Thesis/debevec-phdthesis-1996.pdf

            If this subject interests you, you may find some gems on this subject. I do plan to read it and see if anything sticks.

            http://www.azcreative.com

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            • olisheaO Offline
              olishea
              last edited by

              This is a really cool technique, Roger and I LOVE Edward Hopper!

              oli

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              • J Offline
                jpalm32
                last edited by

                Nice Roger.
                Have you done anymore?

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                • R Offline
                  Roger
                  last edited by

                  @jpalm32 said:

                  Nice Roger.
                  Have you done anymore?

                  Elephant meshTextured mesh

                  This was captured with just three photos, but the more ambient occlusion you have the more photos you need up to 70. The more fine detail quality you need the bigger your mesh file grows. This technique has potential if you are comfortable with work arounds to manage exceptions. The elephant came out quite good. You can't see it here but the ivy was a fail in terms of 3D. The ivy is a long photo textured funnel shape when seen from the side. For rectilinear buildings I think it is perhaps best to capture the mesh and convert the mesh to a locked component, then use sketchUp to do a "3D, untriangulated traceover. When the 3D traceover is complete, go back and erase the complex mesh except where you might want to keep irregular/hard to define surfaces.

                  Lets say I was doing the original design for the Bangkok hotel where this photo was taken. I would do the main body of the hotel in SU and then do a 3D photo session with and elephant. Then I would plug the elephant mesh into the hotel with a notice to the artisans sculpting the elephant to do the best interpretation of MY elepant as THEY can.

                  http://www.azcreative.com

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                  • R Offline
                    Roger
                    last edited by

                    What is the purpose of the reference line tool? How can it be used to build a better model in SU.

                    http://www.azcreative.com

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                    • sh00ksS Offline
                      sh00ks
                      last edited by

                      Amazing and cool technique ๐Ÿ‘

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                      • R Offline
                        Roger
                        last edited by

                        A problem I am having is that the OBJ files that I export are often too big for sketchup to load when they are don at high resolution and sometime I even have the problem at standard resolution. Cell phone resolution always seems to load. However, the lower resolution of the original 123d Catch file, the more likely the file is to have have those nasty tornado shapped funnels connecting ht 3D object to the background. Now this surprises me because the native highb res 123d Catch files load even though tehy are also carrying texture as well as shape information. Even though the 123d Catch file is is created in the cloud I view it and twist it in space on an app that is resident on my computer.

                        The high res filoes created are also to big to open in Mesh Lab. So I guess this is just a SU capacity problem. What are the chances that SU9 will be able to manipulate larger files?

                        http://www.azcreative.com

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                        • olisheaO Offline
                          olishea
                          last edited by

                          @roger said:

                          What are the chances that SU9 will be able to manipulate larger files?

                          We've been asking since SU6. ๐Ÿ˜†

                          I give up on some OBJ imports, from wings3d for example, there's a certain poly limit then I just can't import (or I get strange behaviour, missing geometry etc)

                          oli

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                          • R Offline
                            Roger
                            last edited by

                            @olishea said:

                            @roger said:

                            What are the chances that SU9 will be able to manipulate larger files?

                            We've been asking since SU6. ๐Ÿ˜†

                            I give up on some OBJ imports, from wings3d for example, there's a certain poly limit then I just can't import (or I get strange behaviour, missing geometry etc)

                            Do you think the poly limit is specific to your machine or does it have to do with the SU code. Any idea about how such a bottleneck works?

                            http://www.azcreative.com

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                            • R Offline
                              Roger
                              last edited by

                              @unknownuser said:

                              Seems a lot of Hooper paintings will be soon in France, next week ! ๐Ÿ˜‰ (in English! ๐Ÿ˜‰

                              http://aujardindesroses.a.u.pic.centerblog.net/yt23dkhr.jpg

                              We have a copy of that one hanging in the bathroom. I just looked at your post and realized for the first time the painting is called "The long leg." ๐Ÿ˜ฎ Oh, its Hopper not Hooper.

                              http://www.azcreative.com

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                              • pilouP Offline
                                pilou
                                last edited by

                                Seems a lot of Hopper paintings will be soon in France, next week ! ๐Ÿ˜‰ (in English! ๐Ÿ˜‰

                                http://aujardindesroses.a.u.pic.centerblog.net/yt23dkhr.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Oops! ๐Ÿ˜ณ Corrected ๐Ÿ˜„

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • R Offline
                                    Roger
                                    last edited by

                                    Hopper is to SketchUp as Winslow Homer is to your favorite render engine.

                                    http://www.azcreative.com

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Yes an another great one! ๐Ÿ˜Ž

                                      http://www.bowdoin.edu/news/events/archives/images/Rowboat530.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • R Offline
                                        Roger
                                        last edited by

                                        @unknownuser said:

                                        Yes an another great one! ๐Ÿ˜Ž

                                        http://www.bowdoin.edu/news/events/archives/images/Rowboat530.jpg

                                        Thanks, I never saw this one before.

                                        http://www.azcreative.com

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          I had the luck to see the exibition of Hopper today!

                                          Very cool ! Color, light, composition, mysterious mood! ๐Ÿ˜Ž

                                          The only famous boat painting was this one ๐Ÿ˜‰

                                          http://24.media.tumblr.com/tumblr_lhjzhzyxzU1qf45lzo1_1280.jpg

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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