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    How to deform ovalish object

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    • R Offline
      rumcajs
      last edited by

      The color. Why the neck has blue color and the body is white?

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      • numbthumbN Offline
        numbthumb
        last edited by

        Reversed faces.

        Comfortably numb...

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        • pilouP Offline
          pilou
          last edited by

          Yep reverse face : blue can't receive the light of sun (so internal faces - backface)
          White = receive the light of sun (so external faces)

          Useful for the render program !

          If you select one face of a volume* then right Click / Orient faces (different than Reverse faces !!! )
          all faces of the volume will take the "work's color" (blue or white) of the first face clicked!

          • if the volume is well built πŸ˜‰

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • R Offline
            rumcajs
            last edited by

            I've got it.

            Any suggestions how to correct shoulders muscles, up on collar bone? So called posterior lateral triangle of Trapezius muscle? This is the muscle which leads from top of shoulder up to neck.

            http://4.bp.blogspot.com/-QSWjVVJqt0k/T_W7sQDyQJI/AAAAAAAAA0E/rkmUw573Jis/s1600/8_31_10-shoulder+muscles.jpg

            Also I tried the Cross Section tool to add a circle bellow neck from Tgi3D, but it writes to me: Cannot resolve cross section. This is after I reversed the neck faces. I don't know if it is the cause, because this should not have effect. I click just outside the neck. Try.

            Question:
            Do you know some video tutorial how to model head from the sphere or oval? This head does not look good at all. I don't need to model face, but just the main proportions of the head.


            human body v6.skp

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            • R Offline
              rumcajs
              last edited by

              Q: When I try to rotate arms, should I rotate it outside or inside model? I see my model's arms are not exactly in same (mirrored) position.

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              • pilouP Offline
                pilou
                last edited by

                If you want really sculpt anatomy, maybe Sketchup is not the best tool for that πŸ˜‰
                of course you can use the Vertextools but...it's "old school" polygon sculpting! πŸ˜‰

                [flash=560,315:uck4kicz]http://www.youtube.com/v/xfM02PleFMg[/flash:uck4kicz]

                Try more Sculptris, a free crazzy one !

                Or if you want more elaboate body in SU use the Free Make Human and imort it inside SKetchup ! β˜€

                That is the method of Orgelf! πŸ˜‰

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP Offline
                  pilou
                  last edited by

                  @unknownuser said:

                  Q: When I try to rotate arms, should I rotate it outside or inside model?
                  I see my model's arms are not exactly in same (mirrored) position.

                  If it's component themselves : rotate it outside the component else all other componant (mirrored) will rotate also!

                  @unknownuser said:

                  Also I tried the Cross Section tool to add a circle bellow neck from Tgi3D,

                  I have not this one so can't answer 😳

                  @unknownuser said:

                  Any suggestions how to correct

                  add some segments and move them but it's very difficult work!

                  About video
                  type sculpt face modeling in youtube πŸ˜‰

                  or this one πŸ˜‰

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • R Offline
                    rumcajs
                    last edited by

                    Yeah, that is exactly that case as I mention here:
                    http://forums.sketchucation.com/viewtopic.php?f=323&t=47752

                    That when I rotated the arms (outside of component), they were not correct (same angles), but I did not see that. Even now after correction, they are not on 100% same angles. I would like to see some plugin for situation like this.

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                    • R Offline
                      rumcajs
                      last edited by

                      You are right, I have seen this and they use mirroring function.
                      http://www.youtube.com/watch?v=LFqopkUTO0Q&feature=relmfu

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                      • pilouP Offline
                        pilou
                        last edited by

                        @unknownuser said:

                        they are not on 100% same angles. I would like to see some plugin for situation like this.

                        No need of plugin for that πŸ˜„
                        Just take this who is in good position then make a "scale -1" in the direction wished!

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • R Offline
                          rumcajs
                          last edited by

                          @unknownuser said:

                          @unknownuser said:

                          Q: When I try to rotate arms, should I rotate it outside or inside model?
                          I see my model's arms are not exactly in same (mirrored) position.

                          If it's component themselves : rotate it outside the component else all other component (mirrored) will rotate also!

                          Sure I did so. But it is rotation like in y1=60Β°; y2=-60Β°; x1=13Β°; x2=-13Β°; and so ... it is mirrored...

                          So when I started to rotate the arm, so I had to rotate 1st arm and then the 2nd arm. So there is result that they are not same angle. Because I did not check the angle, when I started to do it. Now it looks like it is better then it was before.

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                          • R Offline
                            rumcajs
                            last edited by

                            I rotated head and removed the sides because they were deformed. I try to close the head now but when I draw the circle so it does not fit. Do you have idea why and what to do with it?


                            human body - head v6.skp

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                            • R Offline
                              rumcajs
                              last edited by

                              Or better I should take the ovalish head first and scale it to make rounded head... But how to fix that. Sizes are 0,23x0,21m and I want 0,23x0,23. But with tape I can only change the scale with ratio 1:1...

                              http://i50.tinypic.com/70c014.png

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                              • R Offline
                                rumcajs
                                last edited by

                                True, I don't know why I did not think about that (scale one direction). It should work. I'll test tomorrow.

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Scale tool by one direction ?
                                  Draw a line with the good measure for snap on it

                                  About the close circle in the file you post
                                  Just draw a diameter πŸ˜„
                                  That close it !

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • R Offline
                                    rumcajs
                                    last edited by

                                    http://i50.tinypic.com/2nlztxi.png

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Yes In general drawing any line who close an "hole plane surface" close this surface an make it "physic" πŸ˜‰

                                      I have not this tool
                                      what is the meaning of S, H, G, W, E ,L, C ?

                                      close_hole.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Thx πŸ˜„

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • R Offline
                                          rumcajs
                                          last edited by

                                          I have this as point of start. I have changed the position of components (was incorrect) and height (radius is 23 cm , 0,23m ), I will rescale when the head will be done.

                                          Well, here we go. I will start according the video frames.


                                          head 7 proportions v6.skp

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                                          • R Offline
                                            rumcajs
                                            last edited by

                                            I need to create the blue sphere, but I cannot success. The best result I got is the sphere on right! I cannot to get the edges to be exactly on the axis. I created 12x16 sphere, but as you can see, there is always one extra face on the axis! Please help.

                                            http://i49.tinypic.com/34f1ymd.png

                                            The face modeling in SU looks prety simple, if you go according the frames from the video.

                                            Pilou, that is the Pen Tool + as Gayieus recommended to me. See your link before. It is after the post when I said, I head dream about SU, that I was drawing soft lines directly. The shortcuts are S like soften edges, H like hidden edges... Guide, Weld, Edge, Line ...


                                            head v6.skp

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