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    Using the Cancel btn, to return to previous menu?

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    • T Offline
      tomot
      last edited by

      @jim said:

      Not often used, but Ruby has a loop statement. Just break out of the loop when proper input is entered.

      This example has nothing to do with the user entering improper input. The results of the
      of the 1st dialog box are entered into the 2nd dialog box. Its really a very poor example of a calculator, in Ruby. Ideally I would like the division to take place and displayed in 1st dialog box.

      [my plugins](http://thingsvirtual.blogspot.ca/)
      tomot

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      • T Offline
        tomot
        last edited by

        Short of tearing my hair out, of which I already have too few to part with. I don't seem to be able to get any menu to appear each time I add @results to my cancel.rb script. Neither does the ruby console identify any errors.

        I suppose part of my problem is not understanding how "OK" and "Cancel" magically become part of any dialog box. There is no specific Ruby code identifying either of those terms, in the script.

        =begin
        # Name;           Cancel 
        # Description;    Initiate Cancel routine in Dialog Box #2
        #                 returning user back to Dialog Box #1
        # Date;           2012/21/08
        # revised         2012/03/09 not working! 
        #--------------------- ------------------------------------------------------
        =end
        require 'sketchup.rb'
        
        module CANCEL        
        #---------------------------------------------------------------------------
                #Set default settings
                @height = 9.feet if not @height # floor to floor height    
                @riser = 16 if not @riser       # no. risers total    
                
            def self.cancel    
            
                # Dialog box #1
                def dialog1()
                prompts = ["Floor/Floor Height ", "No. Risers"]
                values = [@height, @riser]
                    @results1 = inputbox prompts, values, "Dialog Box #1"
                    if @results1
                        dialog2()
                    else
                        return nil
                    end
                end
                
                return if not @results1
                @height, @riser = @results1
                
                
                @riserheight=@height/@riser  # riser height
              
                # Dialog box #2
                def dialog2()
                prompts = ["My RiserHeight  ", "--------"]
                values = [@riserheight, @any_entry]
                    @results2 = inputbox prompts, values, "Dialog Box #2"
                    if @results2 
                    
                    else
                        dialog1()
                    end    
                end
                
                return if not @results2
                @riserheight, @any_entry = @results2
                 
            end #self.cancel 
        end #module CANCEL  
        #---------------------------------------------------------------------------
            if( not file_loaded?("cancel.rb") )
                UI.menu("Plugins").add_item("Cancel") { CANCEL.cancel }
            end
        #---------------------------------------------------------------------------
            file_loaded("cancel.rb") # load"cancel.rb"
        

        [my plugins](http://thingsvirtual.blogspot.ca/)
        tomot

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        • TIGT Offline
          TIG Moderator
          last edited by

          You haven't followed my template πŸ˜’
          Try this...

              =begin
              # Name;           Cancel
              # Description;    Initiate Cancel routine in Dialog Box #2
              #                 returning user back to Dialog Box #1
              # Date;           2012/21/08
              # revised         2012/03/09 not working!
          TIG'd 201201003 !
              #--------------------- ------------------------------------------------------
              =end
              require 'sketchup.rb'
          
              module CANCEL       
              #---------------------------------------------------------------------------
                      #Set default settings
                      @height = 9.feet if not @height # floor to floor height   
                      @riser = 16 if not @riser       # no. risers total   
                     
                  def self.cancel   
                 
                      # Dialog box #1
                      def dialog1()
                      prompts = ["Floor/Floor Height ", "No. Risers"]
                      values = [@height, @riser]
                          @results1 = inputbox prompts, values, "Dialog Box #1"
                          if @results1
                              @height, @riser = @results1
                              @riserheight=@height/@riser  # riser height
                              dialog2()
                          else
                              return nil
                          end
                      end
          
                      # Dialog box #2
                      def dialog2()
                          prompts = ["My RiserHeight  ", "--------"]
                          values = [@riserheight, @any_entry]
                          @results2 = inputbox prompts, values, "Dialog Box #2"
                          if @results2
                              @riserheight, @any_entry = @results2
                              puts "Got here !"
                              [@height,@riser,@riserheight,@any_entry].each{|e| puts e}
                          else
                              dialog1()
                              return nil
                          end   
                      end
             
                  end #self.cancel
                  ###
                  unless file_loaded?(__FILE__)
                      UI.menu("Plugins").add_item("Cancel") { CANCEL.cancel }
                  end
                  ###
                  file_loaded(__FILE__)
          
                  # load"cancel.rb"
          
              end #module CANCEL
          

          TIG

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @tomot said:

            I don't seem to be able to get any menu to appear each time I add @results to my cancel.rb script.

            dialog not menu. A menu is a list of items, that drops down from the application menubar, (or pops up when you click the right mouse button.)

            @tomot said:

            I suppose part of my problem is not understanding how "OK" and "Cancel" magically become part of any dialog box.

            (1) It's a standard Windows API function, that the SketchUp API wraps in a Ruby method.

            (2) You are discussing a certain sub-type of dialog box, called an inputbox, which always gets an OK and Cancel button.

            @tomot said:

            There is no specific Ruby code identifying either of those terms, in the script.

            Because if the user cancels, the return value evals false, otherwise the return value is an array (even if the user changed nothing,) which evals as not false. (Even an empty array and an empty string in Ruby will eval logically as not false.)
            This is why we always do
            return unless results
            or
            if results
            just after the results = UI.inputbox( ... ) call.

            Another sub-type of dialog box, is the messagebox. With that you CAN specify the button set, using constants that begin "MB" (such as MB_OK, MB_YESNOCANCEL, etc.)
            With a messagebox, you DO check the integer return value against the constants IDYES, IDNO or IDCANCEL, etc.

            I'm not here much anymore.

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            • T Offline
              tomot
              last edited by

              @tig said:

              You haven't followed my template πŸ˜’
              Try this...

              I tried your code, but it does not produce an on screen dialog either 😒

              [my plugins](http://thingsvirtual.blogspot.ca/)
              tomot

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              • T Offline
                tomot
                last edited by

                @dan rathbun said:

                Another sub-type of dialog box, is the messagebox. With that you CAN specify the button set, using constants that begin "MB" (such as MB_OK, MB_YESNOCANCEL, etc.)
                With a messagebox, you DO check the integer return value against the constants IDYES, IDNO or IDCANCEL, etc.

                Dan thanks for your comments. which raises one question. Would it then be possible to construct a single dialog box with a 3rd button ie. Calculate btn? Which in my example would calculate the division.

                [my plugins](http://thingsvirtual.blogspot.ca/)
                tomot

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Learn web-dialogs and then you can have any buttons you want, called anything you want, doing anything you desire... πŸ˜•

                  TIG

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    You only have two choices to construct dialogs with custom controls:

                    (1) Write native code for the platform your on, making system calls. (Very low-level nitty gritty advanced programming.)

                    (2) Write a WebDialog and use a HTML form.

                    @TIG EDIT: PUNCHBUG!

                    I'm not here much anymore.

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                    • T Offline
                      tomot
                      last edited by

                      @dan rathbun said:

                      You only have two choices to construct dialogs with custom controls:

                      (1) Write native code for the platform your on, making system calls. (Very low-level nitty gritty advanced programming.)

                      (2) Write a WebDialog and use a HTML form.
                      ]

                      There is a (3) option. Maybe Trimble will add some more stuff to the SketchUp Ruby API, however I'm not holding my breath!

                      [my plugins](http://thingsvirtual.blogspot.ca/)
                      tomot

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                      • T Offline
                        tomot
                        last edited by

                        @tig said:

                        Learn web-dialogs and then you can have any buttons you want, called anything you want, doing anything you desire... πŸ˜•

                        Luckily I have shortened my list of things that I desire. However if I were, and if I was my 20's, I would not waste my time learning web-dialogs. I'd learn COBOL, an almost extinct language, yet COBOL still runs 90% of the worlds financial programs. And since there are almost no COBOL programmers left, since most have or are retiring. One could make a great deal of money learning COBOL instead of Web-dialogs. πŸ˜„

                        However that still does not answer my followup question: why does the Cancel dialog not display with your included revisions?

                        [my plugins](http://thingsvirtual.blogspot.ca/)
                        tomot

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          OMG! I had to take COBOL in college. I hated it.

                          I always wanted to have a "COBOL Sucks!" T-shirt made.

                          I'm not here much anymore.

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Here's an example I know works as I have tested it...

                            require('sketchup.rb')
                            module CANCEL_TEST
                            	#Set default settings
                            	@height = 9.feet if not @height # floor to floor height   
                            	@riser = 16 if not @riser       # no. risers total   
                            		
                            	def self.run()   
                            		self.dialog1()
                            	end
                            	# Dialog box #1
                            	def self.dialog1()
                            		prompts = ["Floor/Floor Height ", "No. Risers"]
                            		values = [@height, @riser]
                            		@results1 = inputbox prompts, values, "Dialog Box #1"
                            		if @results1
                            			@height, @riser = @results1
                            			@riserheight=@height/@riser  # riser height
                            			self.dialog2()
                            		else
                            			return nil
                            		end
                            	end
                            
                            	# Dialog box #2
                            	def self.dialog2()
                            		prompts = ["My RiserHeight  ", "--------"]
                            		values = [@riserheight, @any_entry]
                            		@results2 = inputbox prompts, values, "Dialog Box #2"
                            		if @results2
                            			@riserheight, @any_entry = @results2
                            			puts "Got here !"
                            			[@height,@riser,@riserheight,@any_entry].each{|e| puts e}
                            		else
                            			self.dialog1()
                            			return nil
                            		end   
                            	end
                            
                            	###
                            	unless file_loaded?(__FILE__)
                            		UI.menu("Plugins").add_item("Cancel") { CANCEL_TEST.run() }
                            	end
                            	###
                            	file_loaded(__FILE__)
                            
                            	# load"CANCEL_TEST.rb"
                            end#module
                            
                            

                            IT is now properly structured to loop back into itself is needs be... πŸ˜’

                            TIG

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                            • T Offline
                              tomot
                              last edited by

                              Thanks TIG:

                              I would never have been able to figure out the self.run routine on my own! πŸŽ‰

                              [my plugins](http://thingsvirtual.blogspot.ca/)
                              tomot

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