Metal Gear Rex
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@sh00ks said:
Thx solo!
(Good) texturing is something I still have to learn, so I hope to I can produce some quality dirtmaps and other textures
@ Pilou/Dacad: Amazing piece of machinery!! Just brilliant! Also loving the render, great setting!
I'm also thinking about a good environment for Rex, but haven't come up with anything yet... Maybe you guys have any ideas?
The hanger from MGS1? Or maybe an exterior of shadow moses? I like the idea below if you can realise that? I would be happy to help create the scene in a month if you can wait that long! Always wanted to to Rex in an illustration.
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Thats an idea, id like to see a battle render, that would be sweet
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@iichiversii said:
Thats an idea, id like to see a battle render, that would be sweet
Rex is a stealth unit built to launch 'stealth' nukes via a railgun so would never be in direct combat unless it was self defence.
Sorry had to be a geek and chip in
'Ray' the 2nd gen has more of an assault capability, not only was it a naval unit so can travel underwater but also had a huge magazine of general purpose missiles not just nuclear. That gives it the capability to strike against ships and land targets etc.
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How about in a place you'd least expect such a monster like a tulip field or peaceful meadow.
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@solo said:
How about in a place you'd least expect such a monster like a tulip field or peaceful meadow.
and paint the Rex pink and have flower power logos stencilled on the body
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@ Liam: you know your MGS-stuff Have thouht of making a MG Ray one day, so maybe someday a nice MG stand off render will be reality.
As for your setting proposal: I'm game! The hangar has crossed my mind and already looked up some examples of weapons storage/launching facilities.
An exterior part of Shadow Moses also is a great idea, but I think Rex would look better in an enclosed envrioment...As for your offer to help me: that would be great! And I can wait a month After all, I'm not in a hurry with this project and wan't to make it a masterpiece. What better then to collaborate with a master
Just let me know when you're up for it.@ Solo: Never thought of that, but the huge contrast between object and enviroment in your proposal could work out epic! I will keep it in mind, maybe it would be a good starting point for me to learn instancing in TheaRender. Thx for your input!
@ iichiversii:
You never know, it could look absurdly awesome -
@sh00ks said:
maybe it would be a good starting point for me to learn instancing in TheaRender.)
I can't tell you how easy it is. Just a couple of clicks and it's done!!
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@ Oli: Gave it a try the other day and it's fairly easy indeed!
Finaly round up the fine lining and rounding corners
Spent some times applying materials in TR and come to discover that I had to properly set the UV's to use the more detailed textures.So made some renders with basic/even materials
Still looking for the right textures and learning texture-techniquse to get them applied correctly with the help of SketchUV and Roadkill.
Also started working on the enviroment a bit already, starting of with an interior scene,kinda of a large military storage/resupply room. Have some nice ideas on this one
What you think?
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Incredible!
I noticed you are showing pivot points and sliders. Are you creating this with SU Physics or something like it?
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Thx dude!
As for the pivotpoints:
I made them with the intention to make this model a dynamic one.I played with SketchyPhysics some time ago, but found it realy unstable, cause it crashed on me a lot. I don't know if I'm doing something wrong or it's just real buggy.
But I don't realy know if there is another program that could do the same trick. When the time arrives, I'll have to dig into that.
It could take up to a year before making it dynamic, though. I started this model with the intention to learn stuff I didn't use/know yet, like (static) animation, detailed texturing/material use and, in the end, making it dynamic
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wow sh00ks!!! amazing work here... what are u using to render this one???
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Thx Novena!!
I'm using TheaRender
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Good stuff!
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I started mocking up a hanger last night so will have some more this weekend.
Looking good
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Right ok no point me starting I am far behind.
Send me the mode and I will take a section, maybe the roof and doors and work on them?
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I just have to finish some ideas I have and then I'll send it your way, inlcuding some reference photo's from wich I'm working off.
Just judge the whole model then and improve what you think that could be better
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@sh00ks said:
:thumb:
I just have to finish some ideas I have and then I'll send it your way, inlcuding some reference photo's from wich I'm working off.
Just judge the whole model then and improve what you think that could be better
sounds good
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A quick post of the progress:
As you could see, I started with the Mech Hangar. Thought it would be a quick job, but it turned out as a project on it's own
Because I don't have a clear thought on the camera angles I want the shot to render from, I build almost every seeable corner in quite some detail.
Also because I'm a perfectionist and don't know when enough is enough, especialy regarding detailingBut we keep on learning and in this model it is UV-mapping, texture and material usage and , dirtmapping and lighting.
The last one is still a conundrum to me, but I'm starting to see the lightAnd here some UV-mapping and texturing results
It's is starting to look something when rendering
Just hoping the filesize won't bite me in the arse when nearing the end...I'm at 30% and filesize is 37 mb already -
Wow! The Metal Gear Rex looks awesome, and the Hangar's looking good as well. Keep 'em coming.
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