New blender sculpting is coming soon.
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@Pilou
I have some questions on what we see in the Parthenon restoration video.
It's well known that Parthenon doesn't use golden ratio only.
As for the curvature, the "entasis"(=tension) of the columns, they didn't use the sun of course. The idea came from this, maybe, but not the method. The geometrical solution propose on this video is questionable also. It's not an arc then, it's a part of an ellipse. Or the opposite. They had to draw an ellipse. I wander what method they used.Fibonacci Gauge doesn't mean golden ratio only. Neither golden ratio is The key to beauty or something.
1,2,3,5,8,13,21... -
@unknownuser said:
They had to draw an ellipse. I wander what method they used.
May be this one: a rope two nails a pencil.
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Yes all is suppositions!
I was two years ago at the Parthenon
The blend of new and old stones was very curious, "It's no earthly use"
(in French like "applying a cautery to a wooden leg"
the white new marble and the old stones were something unrealAnd the crowd mob of turists an another curiosity
Ps about the explanation, the French Subtitles of youtube System were some weird!
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@gilles
This is one of the few methods. Try to be precise in large scale with this method. I'm not sure. They needed precision.
@Pilou.
Aged and new marble together. Not that bad. What other options? To leave them on the ground? To make new marble looking old?
Something you may not know. The new marble looks fatter in this video. It is, then comes the fine tuning. Only when all the column is builded up. The same method as in ancient masonry. In fact, there aren't any modern methods. You can see today the weights they were using on their machines. The same you can find on today's elevators. Sometimes, it's so easy to say "they used slaves for the job". As saying, today, there aren't any slaves. -
Maybe it will more speedy and practical to remake a new one in an another place as a new forum and leave the old stones in place?
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These old stones are a lot. It's the whole parthenon down in pieces.
What you saw in this video was an extreme example. Most pieces are 80% there.
More speedy to to rebuild a new parthenon? Where? There is only one place to do this.
Parthenon fits in the hill of acropolis, nowhere else. You have to watch the lines of the Attic hills around, and see what relation they have with the lines of Parthenon. This isn't a roman building. It's close or even better to the wonderful Egyptian architecture. Scale! We had to wait for seeing such beauty till 20th century architectural masterpieces. The great ones I mean. Still not even close to Parthenon. It's a kind of magic.Jean Corteau visited acropolis, joined by his greek friend and artist Iannis Tsarouhis.
"what a perversity, he said, greeks made their temples looking like cages with all these columns around"
The answer from Iannis Tsarouhis was "exactly, this is all about, greeks turned their perversity into virtue"
Corteau never forgot this answer. -
SO GREAT...YOU ARE MASTER
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Thank you PHUONG_HEHE.
Not a master though.
Another one. One eye man. -
Wonderful work and rendering! I wonder what the process and interface is like working on something like this. Any videos showing WIP?
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Thanks.
No videos, I don't feel comfortable when video capturing is running.
Here's a screengrab.
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Cool cyclope
The nodes' system is always a little bit anti artistic!
(lttle electric trains -
I do not agree.
This node system is very artistic Pilou.
It's a kind of magic. It's the easiest and the more spontaneous UI I had so far.
A two pages presentation-tutorial is all you need. Everything else is simple logic. Possibilities are endless.
As you plug all these nodes, you have a real time progressive preview running. A dream came true.It looks complicated.
But what you really see is a combination of simple shaders and some Pshop-like controllers. It isn't a post pros though. But you may start thinking like it. This coloramp for instance controls a B&W map used as value (works like the levels in Ps) . A value to control how two images are mixing together. So, if I have one texture node, split it in two hue-staturation nodes, make one green and the other red. Then, use a dirt vertexpainting node to control (plug it as factor, we can have greener texture as cavity.
It's a way to combine lot of shaders. It's quite easy after learning the basics. -
I can't see the image Michalis.
Merry Christmas to you too.
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Merry christmas to everyone, on this wonderful forum.
Doodling (Daumier style) 10 mins, blender dyntopology branch.
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