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    New blender sculpting is coming soon.

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    • Bryan KB Offline
      Bryan K
      last edited by

      michaliszissiou, you have caused me look at blender again. I see they now have better tutorials than ever before. (yes, it's been a few years)

      Dang it! Not enough time in the day! πŸ˜†

      See my portfolio at https://delphiscousin.blogspot.com/

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        @ Bryan K
        Always download latest version of blender 2.6x from graphicall.org. The trunk builds, except if you like to experiment with sculptring dyntopo branch.
        And a small addon to all users. My favorite UI skin. A little modified from an existing preset. Just copy it to application support/blender/2.63/scripts/presets/interface themes
        Open blender prefs and under Themes tab enable it (upper left pulldown menu). Save prefs if you lie it.
        https://dl.dropbox.com/u/24090090/michalis.xml

        Another fast one doodle. If byzantines where sculpting... how it could look like? πŸ˜†

        https://dl.dropbox.com/u/24090090/byzant2.jpg

        https://dl.dropbox.com/u/24090090/byzHeads2.jpg

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        • stefanqS Offline
          stefanq
          last edited by

          Michalis, I admire your talent and dedication, but I keep ask myself why you still have that avatar and not one of your amazing "doodles" . πŸ˜„
          And by the way...if that is a doodle, we all should grow corn.
          Regards,
          Stefan

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Mick's avatar was done in Artisan. His favourite sculpting tool πŸ‘

            Download the free D'oh Book for SketchUp πŸ“–

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              Thanks for the kind comments.
              I call them doodles because this is what they are.
              I don't have any particular concept in mind when sitting and sculpting.
              I may do some boolean operations first, then sculpt on it, then translate it to something else.
              As for the avatar, I like it. It's a bit funny. Made by artisan and rendered as a SU raw export.
              I like all the sculpting tools-apps I tested so far. All of them. It's a bit irrelevant to what I prefer to work with.

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Testing Oli's hdris. A blender/cycles render. 30 secs. 300 passes, 1600x1200 px (before cropping)
                I used a very wide lens for testing possible distortions. Great work from Oli!
                This produced quite out of scale effect, but it's a test.
                There's a trick to use jpgs as hdri lighting. I made a second image 32 bit, lot of contrast. This is is invisible to cycles camera and only lights the scene. Another node for the original jpg background.

                https://dl.dropbox.com/u/24090090/OliHDRtest.jpg

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                • pilouP Offline
                  pilou
                  last edited by

                  Auguste Rodin ? β˜€

                  http://upload.wikimedia.org/wikipedia/commons/thumb/7/72/Rodin-cropped.png/220px-Rodin-cropped.png

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Is this a request?
                    It's coming soon. πŸ˜†

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                    • pilouP Offline
                      pilou
                      last edited by

                      @unknownuser said:

                      Is this a request?

                      Not aespecially i had found some resemblance with your last work πŸ˜„

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Rodin is among the artists I always have in mind when working on these quasi sculpts.
                        So, testing hdris as background.
                        My question. What about scale? Is there a rule or something?

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                        • olisheaO Offline
                          olishea
                          last edited by

                          @michaliszissiou said:

                          Testing Oli's hdris. A blender/cycles render. 30 secs. 300 passes, 1600x1200 px (before cropping)
                          I used a very wide lens for testing possible distortions. Great work from Oli!
                          This produced quite out of scale effect, but it's a test.
                          There's a trick to use jpgs as hdri lighting. I made a second image 32 bit, lot of contrast. This is is invisible to cycles camera and only lights the scene. Another node for the original jpg background.

                          https://dl.dropbox.com/u/24090090/OliHDRtest.jpg

                          Hey that's my house! You been sculpting in my muddy garden?!

                          I will send you the hdr in a minute. SOOOO much better than jpeg but what you've done is convincing already. πŸ‘

                          I can't tell you how bizarre this feels. Someone from another part of the world can sculpt/render in my garden, it's a very strange feeling. πŸ˜† Almost an invasion!

                          Michalis, do you know a way of converting equirectangular to a perspective? So you can use it as a billboard background? No spherical wrapping.

                          oli

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            Of course it's your house, I knew it. πŸ˜†
                            Technically speaking, all these are great. But these tools give us the opportunity to start feeling closer to real art.
                            This is where modern art starts. Start feeling what scale means. It's not logic, it's a feel, mostly.
                            Bizarre indeed, Oli.

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                            • olisheaO Offline
                              olishea
                              last edited by

                              Yeah my big boxer dogs made sure we haven't had a lawn for the past 10 years!! You can see their paw prints in the mud. πŸ˜†

                              Yes scale is a big consideration, normally when it looks right, it's right! I don't even think your render looks out of scale to be honest. Looks like it's been taken near where I placed my tripod. πŸ‘

                              oli

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                I thought the place was subject to flooding. Thought there was sandbags at the back of the house.

                                Very nice HDRIs you should sell these bad boys.

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  ROFL no. We are gravelling the paths again and we just stored the gravel bags there! πŸ˜† We don't get floods, just standing water so we have to pebble then gravel the paths.

                                  Rich, this one is just a sample. Wait til you see the real set 😲

                                  oli

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    😍 😍 😍

                                    oli

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      Ok here is the 6000x3000 hdr.

                                      Original is 14,000x7,000 πŸ’š

                                      (only available for 5 downloads then it will be removed...now gone)

                                      oli

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        I suppose that you can use this HRDI and put your sculpture in another environnement?
                                        (some specious and heretic but surely fun πŸ˜„

                                        It's the Rodin's Museum at Paris! πŸ˜‰

                                        rodin.jpg

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          @pilou, πŸ˜„
                                          We gonna need a bronze casting.
                                          It's a 500k faces mesh, it's rather a big file for posting. As a obj file of course which means that you have to build your own shaders etc.
                                          Now you, as well, you're facing the scale issue. How many details are needed now... how deeper to carve...
                                          Anyway, it's not a good sculpt.
                                          A digital sculptor should be able to work exactly into this environment.
                                          We should never forget that sculpture doesn't stop on the outline of a figure. It's rather an abstract composition of lights and shadows, shapes that start inside the mesh and have references to the background. Or the opposite.

                                          Regarding a known issue on architectural visualization.
                                          A building and some nature, trees around. If a good tree generator is in use, providing detailed trees... then the 3d building starts looking fake. Fine details suddenly needed, bevels on sharp edges, very precise texturing, etc etc. Design is the most important, of course, but I'm talking about technical issues, at least.

                                          @pilou, edit:
                                          http://www.3dsaloon.fr/phpbb3/viewtopic.php?t=2587
                                          Thank you so much! Too kind comments, from orgelf and Kargall as well. 😳

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            A real hdri is... a real hdri. πŸ˜†
                                            Crisper light...

                                            https://dl.dropbox.com/u/24090090/OliHDRtest2.jpg

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